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What game are you wasting time on?

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,404
Basically, every time I get bored with mundane pointless mmo combat stuck all the way on the very easy, I get on a tavern where there is a depressed forest God taking alcohol to forget how shitty his forest became trying to learn how to write a love letter out of boredom with a tavern keeper that is a romantic sitcom junkie.
you must soldier on

tokyo awaits

which faction btw
Templars, while Sunnac reports some times make me sleepy with his lack of enthusiasm even when you are facing cuthulu gods, Illuminati bitch lady annoy me too much and Dragon is well... that lady on the beginning was very convincing, I was Dragon for life willing to become full weaboo at that point, after all, you cant dismiss free BJs, however, weird chinese mumbling about chaos every two sentences get annoying on the reports. Also, London is the best hub.

If the game wasnt too long and the combat wasnt what it is, I would try the three factions anyway. I noticed there are a few tidbits of lore that you only get on a specific faction mission reports.
 
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gamerguy

Educated
Joined
Feb 10, 2023
Messages
165
I started the second DLC in Control, that is a crossover with one other game from the same developer.

In Octopath Traveler II, I have recruited all characters, so time to move to their chapter two's. It's mostly too easy, with fun boss fights sprinkled in here and there. Exploration is fun, especially finding higher level dungeons, and having to actually grit your teeth to get through, or give up. I like how the world is connected, too. Second game in a row with an amazing soundtrack. If they make the OST available on Spotify, this will join the first game's OST on my JRPG music playlist.

Jagged Alliance feels a bit underrated to the second game. The enemy is really freaking smart on the harder difficulty. I have to think about most of my moves, when there are a few enemies close to me. They are not afraid to grenade your ass, and the game doesn't mind sticking it to you with RNG. I've had a few occasions where I just wanted to outright scream, which I would have probably done if I wasn't home alone. 12 of 60 sectors owned, but it hasn't been a cakewalk.

is Octopath II as formulaic as the first one?... I know that bothered a lot of people, but it was one of my favorite things about the game... a completely skippable story, but with a formula you recognize and can replicate for any of the eight characters.

I should play the first one again. I have a save where I unlocked the advanced classes with as little missions/story completed as possible so I can just 'start' with them.
 

Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
14,178
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I started the second DLC in Control, that is a crossover with one other game from the same developer.

In Octopath Traveler II, I have recruited all characters, so time to move to their chapter two's. It's mostly too easy, with fun boss fights sprinkled in here and there. Exploration is fun, especially finding higher level dungeons, and having to actually grit your teeth to get through, or give up. I like how the world is connected, too. Second game in a row with an amazing soundtrack. If they make the OST available on Spotify, this will join the first game's OST on my JRPG music playlist.

Jagged Alliance feels a bit underrated to the second game. The enemy is really freaking smart on the harder difficulty. I have to think about most of my moves, when there are a few enemies close to me. They are not afraid to grenade your ass, and the game doesn't mind sticking it to you with RNG. I've had a few occasions where I just wanted to outright scream, which I would have probably done if I wasn't home alone. 12 of 60 sectors owned, but it hasn't been a cakewalk.

is Octopath II as formulaic as the first one?... I know that bothered a lot of people, but it was one of my favorite things about the game... a completely skippable story, but with a formula you recognize and can replicate for any of the eight characters.

I should play the first one again. I have a save where I unlocked the advanced classes with as little missions/story completed as possible so I can just 'start' with them.
It is. Some chapters are longer, and some chapters are shorter; but in essence, if you liked the first one, I think that you will like the sequel.

I liked the way the first game was structured.
 

Delterius

Arcane
Joined
Dec 12, 2012
Messages
15,956
Location
Entre a serra e o mar.
Illuminati bitch lady annoy me too much
come on, she's great

image.png
 

Hag

Arbiter
Patron
Joined
Nov 25, 2020
Messages
2,293
Location
Breizh
Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is.
Also, Fuck Gaenor. Absolute shit design.
I think it was put there as a nod to PCs who act like irrational murder hobos and abuse game systems (770 luck, lol). He is actually really easy to deal with once you know the most powerful Morrowind buff : Fortify Strength.

though that barrage of fireballs from one of my rings did the trick.
Did the same during my first playthrough. What a grandiose mess.
 
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Starwars

Arcane
Joined
Jan 31, 2007
Messages
2,834
Location
Sweden
Dreams in the Witch House

Really enjoying it. Lovecraftian management game in the general shape of a point and click adventure. Not sure how big the game actually is (it has a time limit I believe) but there does seem to be plenty of options, plenty little mysteries to find and solve and plenty of ways to get fucked over by the game.

One of the best Lovecraft games I've played, easily worth the money. And I like that they based it on a story that you don't hear all that much about.
 

Baron Dupek

Arcane
Joined
Jul 23, 2013
Messages
1,871,348
Arx Fatalis with "Arx Extended 2.3.4"? or at least that's what readme says, even though mod archive is marked as 2.3.5? There's quite a mess with recent releases of this project.

Was surprised how quickly shadow beast died in Level 8 - you just have to reach the press room, pick the key from the office nearby (and pull one level here), run behind the corner and somehow pull the lever while beast is on the movable plate that covers the lava.

Tried to test other offensive spells, sadly none of them compares to Fireball even when they consume more mana.

Crafting armors is only a curiosity - you can find/buy dwarven tools and with experimentation (or studying readme) create something that can be beat by anything found in the shop. Unless you really care about debuffs for casters/sneaky characters. New bow (+12 dmg, +9% crit) have a lot of potential - with decent investment you can avoid Ylsides even with single fireball in your memorized spell bar.

Only food and alchemy remains useful - all that raw rat&fish meat grinded for oil. You can get cheese sandwich, neat. Spend more time in the kitchen compared to forge.
Somehow iron rations (with spices) gives less satiety than loose bag of food, cooked or not....
Mana regen feels way slower. Must be tweaked by (anti)commie because you can starve twice (HP orb starts depleting its content) waiting for the blue ball to refill.
I've tried to not sell everything (you really, really have to work to NOT swim in gold in that game), but run out of containers and I don't trust game physics and collision system to drop them on the ground. Not sure if this is mod or vanilla, but you can save the game near dead enemy and it drops his weapon after quick load, if that weapon dropped under textures. Even get the message for that occasion.

Tried some pickpocketing - it's weird. Everyone starts screaming that they can see me rumaging in their pockets (even snake gals), but still give you like 1-2 seconds to snatch what you want, mostly keys. It's best to switch to small windowed mode to grab the item before NPC get mad.
Some items got "?" triangle icon looking like a rune or something, no idea what skill affects it, tried to raise some to 100+ but nothing changed. Trader in the undergrouns caves have two chests - when you open one and side step to other some items gain this "unidentified" icon for some reason. Not sure if city traders get one too.
And is it me or traders does not restock after awhile?

Still no Arx Insanity release, after one demo it went vapourware. Guess the Spain situation was bad enough to abandon the project...
Now time for a replay with "Second Life" mod...
 
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CthuluIsSpy

Arcane
Joined
Dec 26, 2014
Messages
8,677
Location
On the internet, writing shit posts.
Finished Bloodmoon's main questline.
It's kind of cool, but there are some serious design issues. Like, they took what was annoying about the base game and doubled down on it.
So Solstheim. It's a big flat island with a bunch of trees and some hills, and everything looks the same. I think Skyrim's version is actually better because there's just more going on.
Anyway, since every thing looks the same it's very hard to get your bearings, and it doesn't help that some of the barrows don't look like barrows but hills with a hole in them, in an area full of hills. In Vvardenfell you don't really have this problem because tombs and mine entrances are very distinctive and hard to miss when you do find them, but it's very easy to overlook a barrow entrance, because they're either a hole in a hill or a grey door near some grey rocks.
To make matters worse, since there's few discernible landmarks a lot of the directions you get are of the vague cardinal type, which was the worse part of the base game's direction system.

I didn't think they would top cliff racers in terms of annoyance, but they did. There are enemies everywhere, they have huge aggro range and since the map is mostly flat you can't really lose them and there's a good chance you'll stumble across a bear, a berserker, and a few wolves just standing around, and then 20 seconds later you'll run into them again. Oh, and they respawn stupidly fast. Like, after 30 seconds.
There are now respawning human enemies. Which I guess is fine, but sometimes to complete a quest you have to find a NPC in the woods which looks like the human enemies in the wood. There's a similar issue where you have to find a friendly bear in a large map full of hostile bears. I had to run up to each bear I could find and see if it would attack me. I did this for about an hour before finally getting annoyed enough to open the wiki. It's shit like that that makes me appreciate quest markers.

There's a massive difficulty spike during Hircine's hunt too. Like, the werewolves you fight at first aren't too bad, but I guess Hircine gave them 20 bottles of skooma each because during the hunt they deal more damage, they knock you down and they take a lot of hits to kill if you're using a short blade build.
I guess late game the devs really want you to use long blade or spear, because you get fucking nothing in terms of short blades.

I liked the Raven Rock questline though. Seeing Raven Rock being built was kind of cool and I suspect you're meant to do that first because it's a lot easier than doing the main Bloodmoon quest.
I also liked Bloodmoon's version of Draug; they are a lot more menacing and dangerous, as opposed to Skyrim's Draug which are just fodder.
 
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octavius

Arcane
Patron
Joined
Aug 4, 2007
Messages
19,680
Location
Bjørgvin
For Bloodmoon you really need som mod that modifies the wildlife, as the vanilla version is just ridicilous, with its regimented groups of hostile wildlife.
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
14,743
Finished Bloodmoon's main questline.
It's kind of cool, but there are some serious design issues. Like, they took what was annoying about the base game and doubled down on it.
So Solstheim. It's a big flat island with a bunch of trees and some hills, and everything looks the same. I think Skyrim's version is actually better because there's just more going on.
Anyway, since every thing looks the same it's very hard to get your bearings, and it doesn't help that some of the barrows don't look like barrows but hills with a hole in them, in an area full of hills. In Vvardenfell you don't really have this problem because tombs and mine entrances are very distinctive and hard to miss when you do find them, but it's very easy to overlook a barrow entrance, because they're either a hole in a hill or a grey door near some grey rocks.
To make matters worse, since there's few discernible landmarks a lot of the directions you get are of the vague cardinal type, which was the worse part of the base game's direction system.

I didn't think they would top cliff racers in terms of annoyance, but they did. There are enemies everywhere, they have huge aggro range and since the map is mostly flat you can't really lose them and there's a good chance you'll stumble across a bear, a berserker, and a few wolves just standing around, and then 20 seconds later you'll run into them again. Oh, and they respawn stupidly fast. Like, after 30 seconds.
There are now respawning human enemies. Which I guess is fine, but sometimes to complete a quest you have to find a NPC in the woods which looks like the human enemies in the wood. There's a similar issue where you have to find a friendly bear in a large map full of hostile bears. I had to run up to each bear I could find and see if it would attack me. I did this for about an hour before finally getting annoyed enough to open the wiki. It's shit like that that makes me appreciate quest markers.

There's a massive damage spike during Hircine's hunt too. Like, the werewolves you fight at first aren't too bad, but I guess Hircine gave them 20 bottles of skooma each because during the hunt they deal more damage, they knock you down and they take a lot of hits to kill if you're using a short blade build.
I guess late game the devs really want you to use long blade or spear, because you get fucking nothing in terms of short blades.

I liked the Raven Rock questline though. Seeing Raven Rock being built was kind of cool and I suspect you're meant to do that first because it's a lot easier than doing the main Bloodmoon quest.
I also liked Bloodmoon's version of Draug; they are a lot more menacing and dangerous, as opposed to Skyrim's Draug which are just fodder.
The final Bloodmoon quest was already infamous for its difficulty. Its really a test of endurance.
 

octavius

Arcane
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Joined
Aug 4, 2007
Messages
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Bjørgvin
There's a similar issue where you have to find a friendly bear in a large map full of hostile bears. I had to run up to each bear I could find and see if it would attack me. I did this for about an hour

I can't help but find this amusing.

"Hello! Are you a friendly bear? OH! OH GOD NO!! AAAAHH!"
Should have used the perkele method.

I think I'd rather meet that cute bear cub than Pekka.
 

CthuluIsSpy

Arcane
Joined
Dec 26, 2014
Messages
8,677
Location
On the internet, writing shit posts.
There's a similar issue where you have to find a friendly bear in a large map full of hostile bears. I had to run up to each bear I could find and see if it would attack me. I did this for about an hour

I can't help but find this amusing.

"Hello! Are you a friendly bear? OH! OH GOD NO!! AAAAHH!"
That is basically what happened, yes.
Except being bloodmoon, the bear would also be accompanied by 2 boars, some wolves and a crazy naked Swede.
 
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mediocrepoet

Philosoraptor in Residence
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Joined
Sep 30, 2009
Messages
13,470
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2
There's a similar issue where you have to find a friendly bear in a large map full of hostile bears. I had to run up to each bear I could find and see if it would attack me. I did this for about an hour

I can't help but find this amusing.

"Hello! Are you a friendly bear? OH! OH GOD NO!! AAAAHH!"
That is basically what happened, yes.
Except being bloodmoon, the bear would also be accompanied by 2 boars, some wolves and a crazy naked Swede.

Sounds like a fun orgy. Hope you brought a charm spell.
 

CthuluIsSpy

Arcane
Joined
Dec 26, 2014
Messages
8,677
Location
On the internet, writing shit posts.
There's a similar issue where you have to find a friendly bear in a large map full of hostile bears. I had to run up to each bear I could find and see if it would attack me. I did this for about an hour

I can't help but find this amusing.

"Hello! Are you a friendly bear? OH! OH GOD NO!! AAAAHH!"
That is basically what happened, yes.
Except being bloodmoon, the bear would also be accompanied by 2 boars, some wolves and a crazy naked Swede.

Sounds like a fun orgy. Hope you brought a charm spell.
It was just like the second act of the Lusty Argonian Maid.
 

Kabas

Arcane
Patron
Joined
Feb 10, 2018
Messages
1,714
A certain JarlFrank was shilling this End of Dyeus game.
If i am not mistaken he was also the one who was shilling the Northern Journey, which i liked a lot, so i decided to trust his taste yet again.
tw7UyhW.png

There is actually a lot of these shadowy cultists here. Despite that fort proved to be not that difficult to assault, especially if you approach from the right angle.
nb8KrW2.png

There was a warning to stay away from the crystal forest. I didn't listen and it kicked my ass. This thing is very hard to engage in melee, should come back later with a better ranged weapon.
2Uqra79.png

Swamps are full of treacherous beasts. Like this blue toadl over here.
hGPCtTh.png
Or this lone cultist.
COWA8sh.png

Most of them stay away from the swamp. Funnily enough wildlife is just as hostile to them as they're to you.
qQq6xa4.png

There is treasure too.
Basilisk caught me somewhat offguard and infliced my first death upon me. Took me a few tries until i git good and slayed him.
I like it very much so far.
 

Kabas

Arcane
Patron
Joined
Feb 10, 2018
Messages
1,714
Went a bit further and... i got filtered by the sudden difficulty spike. To be more specific, it's not the difficulty itself that filtered me but the two things that became very apparent with it.
First is that after you die the game respawns every single enemy on the map- meaning that your mistakes are punished by making you lose progress.
Second is that obviously no one is going to refund all the bombs you wasted on the boss you just died to, so you need to waste some time collecting all that gold again in order to buy more bombs before attempting the boss again just so you can have a fighting chance. Again, the punishment for your mistakes is the loss of progress.
I defeated the boss in the end.
rbpzoBn.png

And all i can think about is how it wasn't worth it. Lost my desire to play further somewhere after it.
A few good things i can still say about the game:

-Lore dumps are very compact, alway + in my book
-You can predict certain ambushes just by taking a good look around you. You can definitely expect ambush if you see a chest in the middle of nowhere surrounded by skulls.
-Love the idea of the 'beasts'. They're monsters that are vey tough to beat but at the same you don't actually need to fight them. They actually sleep during the night, meaning that you can actually sneak around them in order to grab the treasure.
-Ant nests are very tough to assault but you can lure the ouroboros guys to them in order to make your life easier.
-There is some interesting upgrades you can find for your attacks. Like the archery one that renders enemy shields useless or the halberd one that changes the attack animation into something useful against the crowds. My favourite is the repeater crossbow one, shame that it eats your ammo so fast you will practically never use it.

I wouldn't call these 4 hours to be waste of my time, despite me ending up not liking the game overall.
 

Kabas

Arcane
Patron
Joined
Feb 10, 2018
Messages
1,714
Have you seen a "twist" at least? :-D
Nope, i abandoned my playthrough right at this moment.
Hzaeh7l.png


That shield i found in the church is strong enough to withstand their blaster shots but one poorly timed block is enough to turn me into a toast.

Something tells me i screwed up this playthrough by spending my limited resources unwisely and i should simply restart. Will probably give it another chance later.
 

Hag

Arbiter
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Joined
Nov 25, 2020
Messages
2,293
Location
Breizh
Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is.
That shield i found in the church is strong enough to withstand their blaster shots but one poorly timed block is enough to turn me into a toast.

Something tells me i screwed up this playthrough by spending my limited resources unwisely and i should simply restart. Will probably give it another chance later.
This guys are endgame. Explore everything you can before risking a real confrontation. Your hitpoints seem a little low to me for example.
When I reached the moment of attacking these guys base, I was drowning in gold, and I did die a lot beforehand.
 

Kabas

Arcane
Patron
Joined
Feb 10, 2018
Messages
1,714
I know i was supposed to go to the walled off section with fire toadls, very well armed ouroboros dudes and lots of dangerous beasties first.
The amount of kicking my ass received here and in the ruins before that made me think that the game was not expecting me to waste so much gold on explosives. There was a better way to handle Armadillium anyway, mainly i should have gone into melee against his soft face from the start and switch to bombs only after he starts charging you.
Also, i shouldn't have bought the hammer. Hammer sucks.
 

Hag

Arbiter
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Joined
Nov 25, 2020
Messages
2,293
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Breizh
Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is.
Before tackling either the walled section or the ouroboros camp, make sure you have explored every other part of the map, in particular around the edges. Bombs are overrated as a weapon and should be kept for secrets.
If in need of quick bucks loiter around the ouroboros/shadow battle in the middle and salvage all the gold and items conveniently dropped everywhere. You can make 200+ gold (plus goodies) if you do well per life. It's repetitive but quite fast and saved my ass after I spent all my money trying to kill the third boss.
 

Jason Liang

Arcane
Joined
Oct 26, 2014
Messages
8,516
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Crait
On PC:

r92023005.jpg


ms23045.jpg


tu2023002.jpg


I would also be playing Battletech if I wasn't confident running it for more than 10 minutes would melt my processor chip.

I also have a PS5 but very hard to find time for it each week.
 
Joined
Jan 7, 2012
Messages
15,228
You should be able to get a revenant to shoot an unlimited amount of homing rockets at you, then get an enemy to kill them, then to have those homing rockets kill the last enemy. So 100% should be possible on a few levels.
 

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