Clean your fucking room, your laptop, and probably wash yourself too. Jesus.have to play on widnows
Clean your fucking room, your laptop, and probably wash yourself too. Jesus.have to play on widnows
Have you seen an actually dirty gamrer room? Maxie is clean as a cat, leave him be.Clean your fucking room, your laptop, and probably wash yourself too. Jesus.have to play on widnows
What class did you choose? What difficulty are you playing on?I'm getting deeper into System Shock 2 and it's very interesting. Nothing like Deus Ex really. I'm dying a lot. Getting lost too, but the map helps.
Navy, no psi normal. I always seem to have single digit health so I get constantly one shot. It's a learning process.What class did you choose? What difficulty are you playing on?I'm getting deeper into System Shock 2 and it's very interesting. Nothing like Deus Ex really. I'm dying a lot. Getting lost too, but the map helps.
Game #14 is sort of beaten. I did the Empire and Undead Campaigns in Disciples II. I will keep the game installed for the rest of the campaigns, but I will take a break. In both campaigns, my main hero became a power house, that could probably have killed anything on their own. Especially my Undead hero, with his HP regen. Overall, a very solid game, but it took me a new PC, and a lot of internet searching to make the game work.
I am now moving on to Jagged Alliance Gold, and I should probably finish Solasta+DLC at some point.
That's the one. The Nosferat Guild Master Hero.Game #14 is sort of beaten. I did the Empire and Undead Campaigns in Disciples II. I will keep the game installed for the rest of the campaigns, but I will take a break. In both campaigns, my main hero became a power house, that could probably have killed anything on their own. Especially my Undead hero, with his HP regen. Overall, a very solid game, but it took me a new PC, and a lot of internet searching to make the game work.
I am now moving on to Jagged Alliance Gold, and I should probably finish Solasta+DLC at some point.
Did you use the vampire undead Hero? He is a unique one. Slow to start out but nearly unkillable by the end.
All this recent talk about Morrowind made me want to give it a try again.
Made a high elf, mage with the mage birthsign. Didn't bother making the custom class. Pretty solid character surprisingly.
I really don't find the constant long walks and gathering of thousand herbs to be fun though. And guess what kind of quests they started giving me the moment i joined the mage guild? Do a long walk and gather a bunch of herbs... Yeah, this game is not for me.
For video game hiking? Definitely.All this recent talk about Morrowind made me want to give it a try again.
Made a high elf, mage with the mage birthsign. Didn't bother making the custom class. Pretty solid character surprisingly.
I really don't find the constant long walks and gathering of thousand herbs to be fun though. And guess what kind of quests they started giving me the moment i joined the mage guild? Do a long walk and gather a bunch of herbs... Yeah, this game is not for me.
It has no patience?
Hehe...I prefered the Daggerfall way in which you don't spend this much time on slowly walking from one location to another.
I was mostly talking about the overworld travel. Daggerfall dungeons themselves being structured like a satan's digestive tract is a different case.There are still the infamous Daggerfall dungeons to navigate through.
I really miss the sheer power of artifacts you found in Daggerfall and Morrowind.So I completed the main Morrowind questline.
I can see why it has a following, it really is a grand and intoxicating experience.
Fighting through those dark dwemer ruins, meeting an old friend who remembers you whilst you don't, killing him and then finding him still alive and stronger than ever and blasting you with magic while you have to make your way to the heart was pretty tense.
Moonshadow was actually useful here, as you can use it to bypass him and his minions to get to the heart and destroy it. Only issue is that after I destroyed it...nothing happened. I thought it was a bug until I walked away from it and finally the journal updated. Bit of a fault on Bethesda's part.
So my thoughts on it before starting the DLC -
+ You get a lot of options, and that's great. You get build options, you can put enchantments on anything including paper, thereby making your own scrolls. You can't do that in the later games and I haven't the faintest idea why.
+ Whilst you don't have fast travel, you do have teleportation options that actually give you more freedom than the later games' fast travel. You can't Fast Travel into or out of a dungeon, but Morrowind does allow you to teleport out with spells and that feels better.
+ I prefer Morrowind's soundtrack to the later games. It's a lot more sombre and melancholic, which fits the overall story and atmosphere of the game.
+ The main quest structure is really well made (with the exception of the Hortator questline, which was pretty lame) and is the best part of the game.
+ Daedric and Ebony weapons and armour actually feels rare and exotic, and Daedric artifacts are actually hard to find. The later games just throw them at you, they have no meaning.
+ Unique items have no level scaling, so no silly side quest meta gaming where you have to hold off an early quest until level 30 to get the best possible version of that weapon.
+ There is no level scaling, so you can actually feel the improvement as you level up.
+There's a lot of thought and care put into fleshing out the culture and land of Morrowind. It does feel pretty immersive.
That said, there are issues
- The pathing is terrible. Like, I've seen enemies get stuck on trees, and on flat ground of all things. What's sad is that you can't even blame it on its age; Deus Ex and System Shock 2 are older and I don't recall such things happening with that frequency.
- Whilst the Main quest is great, the side quests are rather poorly done. Not only do they tend to be comparable to Skyrim's shitty radiant quests, they also tend to have worse directions, where you're just given a vague cardinal direction and sent off blindly wandering around until you stumble across where you need to go.
- Similarly, the world map is rubbish and inconsistent. Some important landmarks are shown and some aren't (such as actual daedric shrines), and you aren't allowed to make your own notes, and good luck trying to find a specific NPC wandering around in the wilderness. This and the above point allowed me to understand why quest markers were introduced.
- The NPC AI is really primitive and nonreactive. This is actually where Oblivion shines; NPCs actually react to their environment and to each other, whereas in Morrowind they barely react to the environment, each other and the player and only if you talk to them sometimes. NPCs also seem really eager to just dump exposition, even when they hate your guts for being the Nerevarine. You'd think the Temple and Ordinators would attack you on sight but nope, apparently not. So much for the war against the Nerevarine cult I guess.
- Assassinations are a joke. No skill required, just strip down and taunt until you aggro your mark.
-Whoever thought to give Sunder a weight of 40, that you have to use in conjunction with Wraithguard (weight 15) and keening (weight 9) is a twat.
- The potions all look the same and are a bastard to use. Similarly, the Alchemy UI is pretty clunky to use. Interesting, it would seem that Skyrim brought back that mechanic of freely mixing together ingredients of unknown properties.
- The cliff racers. The fucking cliff racers.
When it comes to Elder Scrolls idiosyncrasies, they are often exaggerated.
People talk about how you can't hit shit in Morrowind, but that's only if you built your character wrong and have low stamina.
People talk about how enemies in Oblivion are damage sponges, but that's more of a problem past level 30, as by then you would hit your damage cap and prior to that the game does give you a lot of damage amplifiers in the form of weakness spells, enchantments and sigils.
People talk about how annoying cliff racers are, how they are everywhere, have huge aggro range and will attack you out of nowhere. This is completely accurate, cliff racers are that obnoxious and there are too fucking many of them in any given area. Praise Saint Jiub, remove birbs from Vvardenfell.
All and all, I thought it was a good game and I can see why it has such a following and reputation.
Do I like it more than Skyrim? Yes, Skyrim was polished but bland.
Do I like it more than Oblivion? Eh...yes and no? It's actually quite funny; there are features in Morrowind that would have been great in Oblivion, and there are features in Oblivion that would have been great in Morrowind. If only Skyrim was a synthesis of those two systems instead of a stripped down husk.
Destroying the Heart of Lorkhan should result in a snippet of spoken dialogue from Dagoth Ur, visual effects showing the Heart being destroyed, the collapse of Akulakhan (hard to miss), and, as you're leaving, an appearance from Azura with one of the three video cutscenes found in the base game. If not, you experienced a bug, likely caused by a mod.So I completed the main Morrowind questline.
I can see why it has a following, it really is a grand and intoxicating experience.
Fighting through those dark dwemer ruins, meeting an old friend who remembers you whilst you don't, killing him and then finding him still alive and stronger than ever and blasting you with magic while you have to make your way to the heart was pretty tense.
Moonshadow was actually useful here, as you can use it to bypass him and his minions to get to the heart and destroy it. Only issue is that after I destroyed it...nothing happened. I thought it was a bug until I walked away from it and finally the journal updated. Bit of a fault on Bethesda's part.
My apologies, I wasn't clear.Destroying the Heart of Lorkhan should result in a snippet of spoken dialogue from Dagoth Ur, visual effects showing the Heart being destroyed, the collapse of Akulakhan (hard to miss), and, as you're leaving, an appearance from Azura with one of the three video cutscenes found in the base game. If not, you experienced a bug, likely caused by a mod.So I completed the main Morrowind questline.
I can see why it has a following, it really is a grand and intoxicating experience.
Fighting through those dark dwemer ruins, meeting an old friend who remembers you whilst you don't, killing him and then finding him still alive and stronger than ever and blasting you with magic while you have to make your way to the heart was pretty tense.
Moonshadow was actually useful here, as you can use it to bypass him and his minions to get to the heart and destroy it. Only issue is that after I destroyed it...nothing happened. I thought it was a bug until I walked away from it and finally the journal updated. Bit of a fault on Bethesda's part.