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What game are you wasting time on?

gamerguy

Educated
Joined
Feb 10, 2023
Messages
165
I finished MP:remastered friday and restarted Fire Emblem.

Chapter 11 schooled me in the importance of mobility, so I'm about to get my first seals again, and am going to try mounted and flying units with avoidance tanking... maybe one beefy general and sage for big mitigation.

Not a tactics rpg guy in general, but this game is great fun... i can skip all story and conversations... battle animations are cool, but I turn all that off and there's a very slick videogame that's fast to load into and start playing quickly. Also finding it quite difficult!!
 

Bohrain

Liturgist
Patron
Joined
Aug 10, 2016
Messages
1,489
Location
norf
My team has the sexiest and deadliest waifus you can recruit.
ghosts being able to hit through walls.
Don't worry, you can hit through walls as well... ;)
Hitboxes in souls games have always been questionable.
Those enemies specifically are irritating because they float in places where their strikes have the vertical range to hit you, while you don't. I know vertical swings like zweihander heavy attack isn't blocked by walls, but that didn't help in the particular scenario.
 

deuxhero

Arcane
Joined
Jul 30, 2007
Messages
12,043
Location
Flowery Land
Akiba's Trip 1 (PC version)
Gameplay: :3/5:
Writing/World/Atompshere: :5/5:
It's a janky, low budget PSP game but make by a team that knew how to get basic gameplay right enough. It's a fairly simplistic brawler where you have high, middle, and low attacks, an impenetrable costless guard (which can counter if you follow a successful guard with a matching attack) and a grapple for high/middle/low that bypasses guard, a slow unblockable attack and a few bonus attacks you can unlock during gameplay. The attack<grapple<guard<attack works well enough, though the unblockable is just slow enough to rarely be useful (really only useful if you have a reach advantage 1v1, and even then not great). The real thing holding it back is the camera. Like a fighting game, inputs are directional towards opponent, but the lock-on and camera aren't "strong" enough to make it always work. Main game is about 10 hours, even if you do a lot of side content, but there's lots of stuff you'll only see on NG+, and 3-6 endings (3 main endings, one alternate version of one of those endings, one smaller fork in another, and one joke ending that's added onto the ending you got if you fulfilled the conditions that has its own rewards/statistics entry)

The game world though, that's amazing. The world is a recreation of 9 major parts of Akihabara. It's a total love letter to Akihabara's culture, by a company based there, with genuinely funny dialog and characters. The main plot is straightforward, but well executed. Plenty of times where dialog options let you be totally irreverent and it actually maters a decent amount of the time. I have a weakness for games that let you pick totally irreverent dialog options and offer unsolicited advances on multiple female characters right after you meet them.

I'd say it's well worth the 12 bucks it goes for on sale, but really, it's a case of a game where the sequel does everything better and you only touch the original for its unique plot after you've played the sequel. The sequel makes the gameplay actually good (strong 4/5), has greatly improved graphics (important for a game as openly lewd as this), has more of Akihabara and in more detail, and the story is just as good if not better all while actually being cheaper (since its been out on PC for longer and gets a higher discount). I eagerly await the Director's Cut expansion for the 10 year old game and 1: hope they don't ruin anything 2: it works on Proton.
 

BruceVC

Arcane
Joined
Jul 25, 2011
Messages
10,166
Location
South Africa, Cape Town
I just finished DA:I, I enjoyed it and I gave it a 65\100


I made a detailed post in the official DA:I thread with the good and bad. Now I have that exciting decision, " what to play next "

I will go through my Steam and GOG unplayed games and post my selections in a day or two :cool:
 

Baron Dupek

Arcane
Joined
Jul 23, 2013
Messages
1,871,411
Location
spite
STALKER Shadow of Chernobyl with Starter Pack
me before Pripyat :cool:
me after beating the game with true? ending that requires to eliminate EVEN MORE goons armed with explosives and railguns
ffd.jpg
STALKERs endings might sounds good on paper, but doing them yourself is painful. Thanks goodness my stash of cats pics saved the day.
9/10 best "first time" mod pack, and seems like people forgot about this piece of shit Complete garbage Mod?

ffs who the hell disabled images shrinkage in the quotes/spoilers?
Bonus challenge? Reach Power Plant while wearing exoskeleton - can't spring in this damn thing. Managed to reach the entrance with few seconds remaining (from 5min 25sec) while avoiding RPG7s, lazer beams, explosives, grunts (fanatics and military) and radiation. It helped that choppers ignored my presence until last 50 meters from the hangar.

Next test - ShoC Upgrade
 

Spukrian

Savant
Joined
May 28, 2016
Messages
854
Location
Lost Continent of Mu
I'm playing through Alien Isolation. I started on Nightmare, maybe that was a mistake, it's very hard. So far the game is great though, really feels like I'm in a good Alien movie.

I'm also playing a bit of E.Y.E. Divine Cybermancy. I have no idea what I'm doing but I'll learn in time, I hope.
 

Bohrain

Liturgist
Patron
Joined
Aug 10, 2016
Messages
1,489
Location
norf
My team has the sexiest and deadliest waifus you can recruit.
Finished Dark Souls. Not sure if it was bugged or I missed some particular quest triggers, but Big Hat never came to Firelink Shrine even though I saved him and exhausted his dialog in Sen's Fortress. I also saved him in the Duke's Library, but that didn't help either. Also I got the Large Ember and gave it to the smith (though it didn't disappear from my inventory), but he did not have the option to upgrade normal weapons beyond +5. I had fully upgraded Black Knight Sword so it didn't really matter, but it locked me out of options regardless. I can appreciate the interconnected map design, but as a whole it didn't strike me as a game I'd be glad to come back to anytime soon.

This a good thing. It means you are actually penalised for failing a boss fight, beyond simply having to try again.

The only thing it effectively does is make the player waste more time, since you generally know your way around the enemies from the nearest bonfire already. I had to try some of them a couple of times, but the longest trips were probably to Taurus Demon or Seath and they didn't put me to a risk or consume my resources. You lose your souls/humanity regardless if you die at the boss room twice in a row.
 
Joined
Jan 21, 2023
Messages
3,837
Finished Dark Souls. Not sure if it was bugged or I missed some particular quest triggers, but Big Hat never came to Firelink Shrine even though I saved him and exhausted his dialog in Sen's Fortress. I also saved him in the Duke's Library, but that didn't help either. Also I got the Large Ember and gave it to the smith (though it didn't disappear from my inventory), but he did not have the option to upgrade normal weapons beyond +5. I had fully upgraded Black Knight Sword so it didn't really matter, but it locked me out of options regardless. I can appreciate the interconnected map design, but as a whole it didn't strike me as a game I'd be glad to come back to anytime soon.

This a good thing. It means you are actually penalised for failing a boss fight, beyond simply having to try again.

The only thing it effectively does is make the player waste more time, since you generally know your way around the enemies from the nearest bonfire already. I had to try some of them a couple of times, but the longest trips were probably to Taurus Demon or Seath and they didn't put me to a risk or consume my resources. You lose your souls/humanity regardless if you die at the boss room twice in a row.
The big with Logan might've been related to you not "rezoning" after this or that bit. Happens often in Souls and even in Elden Ring. I don't think it was a bug, but rather you not doing the things you needed to do in the exact order you should've done them, which is classic FROM bs if you ask me. If you go on to 3, you'll notice that some quests require you to do the opposite of what logic would tell you to do. Elden Ring had the same thing at launch but since it's basically a AAA game now, they streamlined everything so people wouldn't get lost, and quests paths are much more "linear" now.
 

Gaznak

Learned
Joined
Oct 6, 2021
Messages
184
Location
The Fortress Unvanquishable
Surprisingly, Heretic II turned to be quite enjoyable experience. I always had an allergy to laracroftian activities in games (with all these enraging jumps and other acrobatic tricks) but Heretic II is more on the TPS side. Dark atmosphere of the previous parts of the serie is there, only the lore seems to be rather overburdened with nonsensical "t'chekrik" things.
 

cocorulverde

Educated
Joined
Aug 10, 2009
Messages
58
I'm also playing a bit of E.Y.E. Divine Cybermancy. I have no idea what I'm doing but I'll learn in time, I hope.
Chances are you wont learn or understand anything. But you will have fun. Happened to me. Somehow I finished it without having a good idea of what I am doing...
 

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
15,782
Maybe for a person obsessed with butt-finding
Not much finding to do when it is the first thing you see.
Well.... elves are steathly usually.

Anyway, the combat is right. Your staff is truly a powerful tool unlike the original heretic where its you wuss weapon unless you TOME it up. I still wanba punch GOG for not having this but... abandonware works fine.

There are some mods at nexus and modDB I never tried. Sad, I don't have a boxed set of the full series but thems the breaks.
 

Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
1,879,166
Location
Djibouti
The funniest part of Heretic 2 is chopping dudes up and watching what happens, because most enemies react to dismemberment in different ways. It's a lot like Rune in this regard.
 

ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
30,047
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Corvus had some mad skills with the spear thing. Almost good enough to forgive his elfness. Almost.
 

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