My last console was PS1 and I mostly emulated older games, so it was my first Sony© Cinematic Experience™ game.
First of all, this game was released in 2016 and it still looks very good. If anything, ND have very good artists. A couple of times I just stood in place, moving camera around looking at things in awe. A beautiful game. Next, I really enjoyed main characters. I didn't know shit about Drake, his wife or Sully before and they were still very likeable. Drake's brother was Troy Baker though, and the black woman mercenary leader was mary sue bs. The story was also pretty lighthearted and had that Indiana Jones-y sense of adventure.
The unfortunate thing is that games have gameplay and in these two games it's serviceable at best. I almost dropped U4 in the beginning of the game because I was bored to death by the slow walking-n-talking, constant wall hugging and just stuff where nothing happens in general. I shot a gun twice in the first two hours of the game, and the first one of these two was in a prologue, basically a tutorial. Now I realize why the generous people who kindly lent me this game put it into the adventure and not the TPS category. It got better later but not by much, the pacing was bad until the final credits.
Most of the U4 you spend climbing and jumping walls. K, fine by me but make it at least somewhat hard. It was so mind numbingly easy, seriously you can just turn your brain off and still not fail the climbing. There's only one way to go, no dead ends, almost no timed events where you can fall to death, nothing. The jumping is also trash — when I realised you don't really need to time the jumps, you just need to press the jump button whenever, I lost all the interest. Also, a lot of times you can clearly see you charcter is too far from the kdge and won't make a jump and then you see how it magically adjusts the trajectory right in the air, all with weird animation. What a wasted opportynity. Especially so after I got to the clock tower level. This is what platforming in this game shoud have been. Th cogs are constantly moving, you need timing, if not precision, you need to do some stuff quickly or you will die. It was such a breathe of a fresh air, but sadly that was the only moment in the game.
There were not enough puzzles for an adventure game like this. They were very easy but I would've still loved to have more of them. MUCH more. It felt like there were 6-7 puzzles in the whole game. Maybe it felt like that because of the bad pacing.
I also didn't understand the praise for the shooting part. The arenas all felt the same, very formulaic. I tried to play without using covers which you can do btw, the game gives you all the tools to be on the move constantly and you have to change weapons all the time because you can't carry that much ammo. But the thing is, there's like no impact in shooting. It felt like Max Payne 1 but less cool. The movements are rather floaty, you can't feel weight in any of the guns and they all for some reason have a giant spread so they feel very same-y. Like you're shooting replicas. I dunno, I didn't like it. Didn't really use stealth, have no idea about it.
The add-on was somewhat opposite of U4 for me. I didn't like the story, I didn't like the characters but the gameplay was better. Better pacing, less jumping, more puzzles (I personally enjoyed the shadow puzzle), shooting is still unsatisfying. The game is much shorter than U4 and that's a good thing, U4 was bloated and should have been cut in half.
Overall, I don't regret wasting times on Uncharted, but I most likely will never replay these two games again.