Necrensha
Educated
Clash: Artifacts of Power
The story/characters? Barely exist, and in fact most cutscenes/dialogue seem to end extra early as if everybody was skipping half of their lines. I like how it's a plot point that everybody you meet instantly jumps to ''let's punch each other to determine who is right''. Owlboy was interesting but he barely gets to do anything.
The levels are extremely beautiful to look at, but they make 0 sense, they are labyrinthian with no signs/marks/map or anything that may help you navigate them. They honestly rival Hexen/Turok in the constant feeling of having to backtrack and checking every wall while wondering where the fuck are you supposed to go.
Gameplay is too awkward and janky to be fun, I got stuck inside walls/enemies like 6 times over my playthrough, often Mr Meathead will punch in a direction I'm not looking at or launch himself in the air and land out of bounds.
You can challenge everybody you see to a dice minigame to determine who will start the fight with a handicap if they lose... but this minigame is too slow for how many hundreds of times you have to do it, and after a certain point I started ignoring it and just punched everybody the normal way.
There are many techniques and attacks to learn through the game, but they are all pointless because the uppercut move you get at the very start is better than all of them and will stun every enemy in the game.
There are a truckload of worthless crafting items crammed in every rock, yawn.
There is also a nighttime mechanic where you can backtrack some more to challenge new enemies and mini bosses to get items, but the whole thing is just a pointless waste of time since the combat isn't fun at all.
And the ending... is like you're watching episode 26 of some random scifi show without any context.
Overall: another one for the unfulfilled potential list.
The story/characters? Barely exist, and in fact most cutscenes/dialogue seem to end extra early as if everybody was skipping half of their lines. I like how it's a plot point that everybody you meet instantly jumps to ''let's punch each other to determine who is right''. Owlboy was interesting but he barely gets to do anything.
The levels are extremely beautiful to look at, but they make 0 sense, they are labyrinthian with no signs/marks/map or anything that may help you navigate them. They honestly rival Hexen/Turok in the constant feeling of having to backtrack and checking every wall while wondering where the fuck are you supposed to go.
Gameplay is too awkward and janky to be fun, I got stuck inside walls/enemies like 6 times over my playthrough, often Mr Meathead will punch in a direction I'm not looking at or launch himself in the air and land out of bounds.
You can challenge everybody you see to a dice minigame to determine who will start the fight with a handicap if they lose... but this minigame is too slow for how many hundreds of times you have to do it, and after a certain point I started ignoring it and just punched everybody the normal way.
There are many techniques and attacks to learn through the game, but they are all pointless because the uppercut move you get at the very start is better than all of them and will stun every enemy in the game.
There are a truckload of worthless crafting items crammed in every rock, yawn.
There is also a nighttime mechanic where you can backtrack some more to challenge new enemies and mini bosses to get items, but the whole thing is just a pointless waste of time since the combat isn't fun at all.
And the ending... is like you're watching episode 26 of some random scifi show without any context.
Overall: another one for the unfulfilled potential list.