I finished Call of the Machine on Nightmare. It's considerably easier than Ground Zero because the designers were timid about throwing some more powerful enemies at you with the mook mobs. It had some creative and fun ideas like the secret levels being skirmish trials that reward you with powerups, and the overall style was very cinematic, like the way the music tracks change based on triggers. The strange thing about the secret levels was that the hardest - The Casali Effect, was situated in a middle mission instead of being the last. Some repetition was perceivable, such as the bosses getting reinforcements at certain HP levels and the way those goddamn mutants were used. I fucking hate them and their tiny hitboxes. The last mission - The Darkest Depths, was the laziest and obviously rushed, as was the final level. Both had suitably Lovecraftian endings, and the references to Quake 1 will not go to waste...
Now, back to Quake 1 Remastered (2021) and its Dimension of the Past, then Dimension of the Machine.
Now, back to Quake 1 Remastered (2021) and its Dimension of the Past, then Dimension of the Machine.