Average Manatee
Arcane
- Joined
- Jan 7, 2012
- Messages
- 14,857
There is nothing wrong with the AP calculation. You just have to remember 1 thing: it does 50% base damage, from which you subtract the DT of armour first before DR kicks in.
The JHP round does 200% base damage. That means a JHP round will do 4 times the damage of an AP round. Sure, it has less armour penetration, but there is no armour with 100% DR, so JHP will always do more damage than AP, especially if you score a crit which turns DR to 0%. AP rounds are completely useless for aimed shot builds, and extremely questionable for fast shot builds.
I really have to wonder how a bunch of ostensibly nerds making a video game based on a TTRPG (at least originally GURPS) screwed up so badly in modelling the differences between AP and HP bullets like this. You'd think its the kind of thing some autist would immediately fix.