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What game has a boss every player should experience (without spoilers)

Halfling Rodeo

Educated
Joined
Dec 14, 2023
Messages
963
I was thinking about Demon's souls and how many of it's bosses are interesting experiences. Even if they're not the most complex or deep bosses, they're still interesting to encounter and see how they move or how you have to fight them. Games are ultimately things we do for the experience so I got curious and wondered what others games have bosses that other posters here would consider must see. Without spoiling the actual boss experience what games do you think have bosses everyone should experience and why is it a must-experience.

The bosses should be something you interact with as the player beyond watching animations. As cool as JRPG bosses can look, there's little you experience fighting a 2D sprite and seeing it's animations play out. I've played many games just to see the monster gallery but I wouldn't recommend a game like FF7 to see mecha scorpion, while I would recommend Secret of Mana for Spiky Tiger being a colossal faggot. Something like FF8 with it's early boss escape/chase would be something I would consider a worth while experience despite it using the same core mechanics as the FF7 example. The experience is something pretty interesting and memorable many years later.
 

Vic

Savant
Undisputed Queen of Faggotry Bethestard
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The Master from Fallout 1 is a unique and interesting boss and he fits in perfectly with the theme of the game, which often is not the case and instead they throw a bunch of bullshit at you or make it disappointingly easy.

As cool as JRPG bosses can look, there's little you experience fighting a 2D sprite and seeing it's animations play out
For good JRPG boss fights you need strategy and bosses have multiple phases and different mechanics. The final boss of Bravely Default changes what you thought about the game and the fight itself was pretty cool.
 

El Presidente

Arcane
Joined
Nov 3, 2018
Messages
1,569
Location
Oval Office
Seven Force from Gunstar Heroes. This guy:

d2LWFv1.jpg


I was going to post a video of the fight but they really don't do it justice. If you know you know, if you don't grab a genesis emulator and play it ASAP. Playing this was the coolest, most epic, most badass shit ever for me back then and I still think it's great fun.
 

__scribbles__

Educated
Joined
Jul 5, 2022
Messages
314
Location
The Void
Shadow of the Colossus. The entire game is just fighting 16 bosses, and each boss is a memorable set piece structured more like a puzzle to solve than an enemy to fight. The art direction, atmosphere, and overall spectacle hold up very well. In particular there is one standout encounter late into the game that I'm not going to spoil.
 

Deadyawn

Learned
Joined
Dec 1, 2019
Messages
111
Location
Argentina
rott_e3b7_fixedaudio-muxed.png


This motherfucker.

Duriel in Diablo 2.
You're fighting in a confined space, with little time and room for cheesing.

I like in general how Diablo 2 just threw the bosses at you without any sort of introduction other than the sense of foreboding created by the excellent atmosphere.
 

Halfling Rodeo

Educated
Joined
Dec 14, 2023
Messages
963
The 1st capra demon from Dark Souls 1.
Pure fucking luck if the dogs kick your ass or not.
Shadow of the Colossus. The entire game is just fighting 16 bosses, and each boss is a memorable set piece structured more like a puzzle to solve than an enemy to fight. The art direction, atmosphere, and overall spectacle hold up very well. In particular there is one standout encounter late into the game that I'm not going to spoil.
SOTC is a really special experience. ICO is also really good for many of the same reasons.
Duriel in Diablo 2.
You're fighting in a confined space, with little time and room for cheesing.
He freezes you and hits like a fucking truck.
rott_e3b7_fixedaudio-muxed.png


This motherfucker.

Duriel in Diablo 2.
You're fighting in a confined space, with little time and room for cheesing.

I like in general how Diablo 2 just threw the bosses at you without any sort of introduction other than the sense of foreboding created by the excellent atmosphere.
I'm pretty sure the NPCs talk about the bosses before you meet them. Duriel maybe the exception since he's.. not supposed to be there.
 

Talby

Arcane
Patron
Joined
Mar 15, 2008
Messages
5,511
Codex USB, 2014
The Butcher in Diablo 1. No cutscene, no fanfare, no buildup. You open a door and 0.2 nanoseconds later a fucked up looking dude with a cleaver is powerwalking towards you and taking off half your HP bar with every hit.

Psycho Mantis in Metal Gear Solid if you're able to experience it the way you did if you played it back in the day - with a couple of save files from other games on your PlayStation's memory card for the full effect. Everyone knows the 'twist' of this fight now, but it was pretty mind-blowing to play this as a kid for the first time when nobody had really done something like that before in a videogame.

Obligatory mention of Ornstein and Smough in Dark Souls, just because of the milestone it represents in progressing through that game. Although, it does feel like it would only really have this impact if DS is your first Souls game.

The Master in Fallout 1, not so much because of the fight itself but because of the preceding encounter/conversation, so maybe this doesn't count. Up until this point, you've met some pretty weird characters and creepy mutants in the game, but nothing like the Master. He's a godless monstrosity and is horrifying just to look at. When I played it as a kid, it was probably the most shocking thing I'd seen in a videogame up to that point.

Another Metal Gear example, but the End from MGS3. The game just completely shifts gears at this point and turns into a protracted sniper duel, which is awesome.
 

Pika-Cthulhu

Arcane
Joined
Apr 16, 2007
Messages
7,549
Duriel in Diablo 2.
You're fighting in a confined space, with little time and room for cheesing.
Fuck this motherfucker. FUCK HIM!

Back then computers werent so fabulous and you could die before the area finished loading due to his charge attack. In hardcore I would go as far as clearing the false tombs to reach level 24 for some extra heft to deal with this shitbag full of wank, pus and maggots. Some traumas take a long time to heal
 

octavius

Arcane
Patron
Joined
Aug 4, 2007
Messages
19,226
Location
Bjørgvin
Duriel in Diablo 2.
You're fighting in a confined space, with little time and room for cheesing.
Fuck this motherfucker. FUCK HIM!

Back then computers werent so fabulous and you could die before the area finished loading due to his charge attack. In hardcore I would go as far as clearing the false tombs to reach level 24 for some extra heft to deal with this shitbag full of wank, pus and maggots. Some traumas take a long time to heal

Yeah, Blizzard insisting on the game reading everything from CD instead of the HD like other games, made this encounter even more nerve wrecking back in the days of slow CD players.
 

Ivan

Arcane
Joined
Jun 22, 2013
Messages
7,500
Location
California
Sekiro - Guardian Ape
Arkahm City - Mr Freeze
Metal Gear Solid 3 - The Sorrow
 

laclongquan

Arcane
Joined
Jan 10, 2007
Messages
1,870,159
Location
Searching for my kidnapped sister
Special Agent Frank Horrigan of Fallout 2. Looking back, it's a really weakening move to have us fight him in the close space of Oil Rig. If we fight in in the wild open field or street, we are all dead meat with no chance to win.

Also Remnant of Master Army can be a tough party to fight, if they have missile launcher. They are tough enough to survive until they can pull trigger, and a missile is no joke~ We almost always has to reload when the crunchies like Dogmeat or Miria get splash damage.

The Talon hitsquad (or Regulator hitsquad if your karma is low) that appear when we get out of exit zone in Fallout 3 can be tough, because of the distance, the thick armor, and the forced dialog.

FNV take advice from that and weakening hitsquad strength by only have them chasing after us in the wild open. They were just not good enough to fight us in the wild open.
 

Squidhead

Educated
Joined
Jun 1, 2019
Messages
271
Location
Purgatory
That NES Contra boss with the the two tentacles that whip bullets at you. It's something about getting to the top of a waterfall only to see this crazy fucking thing at the top.
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
6,093
Sword Saint Isshin. My personal favorite boss of all the From games I played, and probably the most difficult.

I don't know why I fought the old dude version though, cause this is the 3rd google image result (??? google's onto my shit). I missed out.

1704439494053.png
 

Baron Dupek

Arcane
Joined
Jul 23, 2013
Messages
1,870,856
Dark Souls 3 - hard pick, maybe Pontif Sullivan? Nameless King is good, but getting there can be hard to find without a guide.
Dark Souls 2 had garbage bosses, but Darklurker (requires progressing certain covenant and costs 1 Humanity with every attempt) and Sir Alonne (the worst path to reach it after every death, even worse in Scholar edition because literal zergrush wall of mobs is waiting for you) are strong picks.
 

Jvegi

Arcane
Glory to Ukraine
Joined
Nov 16, 2012
Messages
5,107
Razorbeard from Rayman 2 has a wonderfully bright and vertigo enducing tight-space flying segment in his final boss fight.

I'm not really that experienced with boss fights and that one was one of my first, but I think it is mighty cool, even though on the easy side once you get the hang of it.
 

Falksi

Arcane
Joined
Feb 14, 2017
Messages
10,593
Location
Nottingham
Play Contra Hard Corps all the way through and that'll account for half of my selections.

Similarly, Persona 5 Royal for the spectacle.

Revenge of Shinobi too....you've The Terminator, Godzilla, Batman and Spiderman all in one game.
 

Zlaja

Arcane
Joined
Aug 17, 2006
Messages
5,732
Location
Swedex
Psycho Mantis in Metal Gear Solid if you're able to experience it the way you did if you played it back in the day - with a couple of save files from other games on your PlayStation's memory card for the full effect. Everyone knows the 'twist' of this fight now, but it was pretty mind-blowing to play this as a kid for the first time when nobody had really done something like that before in a videogame

Yeah, I remember having to switch to controller port 2 to beat him. Weird as fuck, in a good way.

Also, I liked the conversation with Lanius at the end of FNV. Felt like a fitting end to the game. And as far as JRPGs go, you gotta mention the final confrontation with Kefka in FF6.
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
8,931
Location
Southeastern Yurop
Frank Horrigan - Fallout 2.
No fancy speeches or explanations, he's just a psychopathic killing machine who fucking punches Deathclaws to death AND just wants your blood. He doesn't have any higher ambitions and aspirations.
A departure from the rather typical Boss who has plans for world domination and reforging of Humanity, though The Master is also really cool.
 

NecroLord

Dumbfuck!
Dumbfuck
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Sep 6, 2022
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Location
Southeastern Yurop
Morrowind - Gaenor.
A Bosmer faggot who does nothing but ask people for outrageous sums of money and relies purely on his crazy Luck to get him through the day.
Seriously, just go to Mournhold and see for yourself, but be prepared!
 

Zlaja

Arcane
Joined
Aug 17, 2006
Messages
5,732
Location
Swedex
Morrowind - Gaenor.
A Bosmer faggot who does nothing but ask people for outrageous sums of money and relies purely on his crazy Luck to get him through the day.
Seriously, just go to Mournhold and see for yourself, but be prepared!

Speaking of Morrowind, I liked the encounter with that battle weary orc that is looking for someone to kill him in combat and grant him an honourable death. He's wielding a cool unique two-handed sword.
 

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