Lyre Mors
Arcane
- Joined
- Nov 8, 2007
- Messages
- 5,437
Uh... that's it? I guess I spend too much time posting on Codex to have time for gaming.
New Years resolution: stop that!
Uh... that's it? I guess I spend too much time posting on Codex to have time for gaming.
Dubious production values as well as stripped down storytelling really mar what could otherwise have been a decent vampire-centric action RPG. As you embark on a quest to recover the fabled Blood Seal this unlikely pair of protagonists never develops that required character chemistry to seal the deal in order for story to click. Not helped by the fact gameplay blatantly favors ranged combat, in a co-op game, and tacked on progression systems like equipment and skill unlocks add little beyond ticking imaginary check boxes to pursue some idea of increase dplay time longevity. Which is a problem because serviceable base gameplay doesn't get much time to shine due to game's short length clocking under four hours for yours truly.
Worthwhile action RPG offering continuing developer's efforts to do Bioware with mere fraction of their budget. Bound by Flame is definitely not perfect making this a middling recommendation because I still liked the overall package. As Ice Lords rampage across the world and last hope to resist goes bust our unlikely protagonist gets the power of an ancient demon to stem the tide. Real question is who controls whom and what does “saving the world” mean. Combat built upon the foundation of methodically wearing enemies down versus button mashing and extensive gear customization for that personal flair are diminished by game's rushed story that needed more time to breathe. Companions getting more than token mentions at the finale would have helped as well.
A flawed JRPG experience where some tweaks and shifted priorities could have resulted in tighter, but more meaningful package. Shepard Sorey will find it's not the dangerous Malevolence corrupting people that's the real threat, but rather poorly thought out gear-derived skill systems reliant on grinding to realize “builds” you want yet also being something you can safely ignore on lower difficulty as you power through with random drops. Merging with your Seraph companions into Armatized mode also turns action-based combat into a cinch robbing most of its difficulty in the process. Zany and genuinely likable characters who sadly never really go beyond that one-note personalities are also stupendously poor choices for the kind of dark story Tales of Zestiria has going on.
Awkward mix of adventure and FPS meets a rarely seen Wild West setting. As we follow runaway Billy and reverend Ray in a game of cat and mouse former's flimsy whip action and scaling cliffs gets him in more trouble than latter's shotgun and Bible thumping ever could. And yet, and yet. Despite this unevenness, as well as technical problems on the most basic level where loading and saving takes ages, I still liked the variety of gameplay styles included and story taking a turn away from revenge as cards are finally placed on the table. Call of Juarez is a game that could have definitely been better REALIZED, but what we got is fleshed out enough to break out of that dreaded “FPS in setting X” formula. It never managed to bore me even if some platforming bits almost had me giving up entirely. A near hit.
A straightforward metroidvania with splashes of RPG in the form of equipment to go around along with leveling based on how much junk you've collected from felled enemies, Feudal Alloy manages to deliver what I believe it set out to when Attu embarked on his quest to recover that stolen oil supply. Game could have made better use of combat for more challenging scenarios or more bosses, which is a weird thing to say in a game that HAS challenge rooms specifically for that purpose. Inventory also suffers from snags like lack of any sorting or even ability to off-load your unwanted gear at the shop, but Feudal Alloy doesn't require more than remembering to choose your feat at level up and equip whatever you find along the way. Charming visual and limited soundtrack seal the deal.
This marriage of convenience between point & click adventure and RPG ended up more favorably in my books than it perhaps deserves or would to other people primarily because it was what I yearned for. Story centered on mystery about a young man looking for his mother as she goes missing during an island conference quickly turns into a plot to change the world as we know it in a long play for power. Character skills influencing what Louis can and cannot do are the biggest draw in this dialog-centric game where you end up trading repartee with historical figures the likes of George Washington and Napoleon Bonaparte. Uneven vision in both the narrative with last two episodes and gameplay hampers what could have been an outstanding game down into merely a decent one.
Refinement over the original game in almost every way Evoland 2 continues the evolving RPG legacy. While its story may be on a somewhat trite side with a mute amnesiac protagonist it draws from all the best Chrono Trigger bits in structure and narrative more than gameplay itself. What starts out as Legend of Zelda homage rapidly evolves into everything from strategy and turn-based RPG, side-scrolling platformer and even a beat 'em brawler in one instance. Plenty of stuff between those as well as our protagonist is joined by trusty companions on a mission to defy time itself and figure out why they were thrown back 50 years into the past. Provided that Evoland 3 ever happens and continues down this path we may be looking at a serious genre contender.
Someone who's really, desperately hungry for a stealth game with modern concessions might form a more favorable impression, but in my opinion DARK's biggest problem is how questionable every element on display really is. Stealth games must by necessity be tight as they're ultimately as simple as they come and sum of their parts. Token story and characters airing on the side of merely existing, overpowered protagonist poorly counter by puzzling absence of some basic stealth features, and general shoddy production are all major strikes here. Ultimately a frustrating game where the two saves limit becomes a hindrance with overly long level where checkpoints are far apart. This newly made vampire's tale to discover his origin did not click with me. Not even Geralt of Rivia's voice changed that.
Unfortunately the devs had to finish off an unfinished third act with a terrible plot twist that ruined the arc of every companion and killed everything I enjoyed about the games story up to that point.
The dungeoneering was generally boring and a massive slog, and the last third of the game is clearly unfinished and felt like being forced to play a few hours of Throne of Bhaal.
Did you play this with mods?Gothic
Rating:
Did you play this with mods?Gothic
Rating:
You don't.How does one "complete" Kenshi or CK2?
There is still something foul about the combat. In Route A, I was frequently underleveled and had to deal with bulletsponge bosses. From Route B on, the opposite happened and I was almost always overleveled, so combat was trivial even on Hard.
Its shit design that would rightly be called out if he was anything other than japanese.There is still something foul about the combat. In Route A, I was frequently underleveled and had to deal with bulletsponge bosses. From Route B on, the opposite happened and I was almost always overleveled, so combat was trivial even on Hard.
This is Taro's trademark Troll Design - you're supposed to save those optional damage-sponges for 9S. Entirely intended.
Its shit design that would rightly be called out if he was anything other than japanese.
Nah I just don't play his shit games, problem solved.Its shit design that would rightly be called out if he was anything other than japanese.
Yoko Taro hates the completionist mindset and thus trolls the fuck out of everyone who wants to complete everything in one of his games. You have to learn to move on.
Its shit design that would rightly be called out if he was anything other than japanese.
Yoko Taro hates the completionist mindset and thus trolls the fuck out of everyone who wants to complete everything in one of his games. You have to learn to move on.
Very deep, much art, wow.
Who?