Ghostrunner : I think I played it either this year or in the final days of last year. Ghostrunner continues the "Live.Die.Repeat" gameplay style of Hotline Miami and Katana Zero, incredible movement system, clever level design, great pacing, boss fights kinda eeeeeeh but a very slight tainted spot on an otherwise great game. If I have to make a trilogy of best modern challenging games, that would consist of Ghostrunner, Doom Eternal and Spelunky 2.
Borderlands 3 : massively better gunplay, diverse locations, Nekrotafeyo is lowkey my most favorite planet of the franchise scenery-wise. Story is horribad, I still cower in my manly blanket, tremble and emotionally scarred whenever Ava and the twins open their mouths.
Yakuza 3 : UNDERRATED, best vibe, dad Kiryu = best Kiryu, if you don't vibe with Rikiya then go screw yourself, Mine is unintentionally hilarious but at the same time a weirdly compelling villain even if his motivation makes negative sense.
Yakuza 4 : incredibly conflicted as the Kamurocho fatigue finally kicked in, and even though I loved the cast and their journeys, this is the only game that I forced myself to finish quickly.
Yakuza 5 : easily my third most favorite installment, the writing while still has cocaine-fueled insanities actually feel down to earth compared to 3 and 4 thanks to it's main message, new cities = muahhhh, Shinada = best boi.
Yakuza 6 : also incredibly conflicted, the Hirose boys = best bois, the main story captures the hard hitting reality of Kiryu's journey, but I felt that it missed the mark on closing a lot of hanging threads from previous games in a satisfying way, and there's a noticeably lack of minigames/features here.
The Life and Suffering of Sir Brante : basically the "I must suffer" Russian literature meme, but nevertheless an interesting dark age CYOA with intriguing world building and memorable scenarios. I don't replay games often but this is one of the rare titles that I bothered to get all endings.
Mafia: Definitive Edition feels like the Oldboy US remake of OG Mafia, very flashy, somewhat understood what the game went for, but presented it in a very schizophrenic and urgent way. I just didn't feel anything after finishing it, and I frankly think both Mafia 2 & 3 are much better.
Amnesia Rebirth a powerful story about motherhood let down by safe puzzles and trite horror.
Solasta my first Kickstarter game and I'm kinda mixed about it. Good combat, good encounter design, but everything outside of it feel half baked. Still not sure why they picked close up cinematic dialogues.
Resident Evil Village : went into it with a lot of high hopes since RE7 got me into the franchise. This one is kinda weird, it mixed the ambiance and gameplay of RE4 and 7, the result is something that's really good in short bursts, boss fights are memorable, each segment has their own high point and the level design in the factory nearly reached the masterpiece that is RCPD. But as a whole I never found the tension on the same level of 7, the mind blowing zigzag gameplay of 2, and some dumbed down mechanics really made the game too linear for its own good.
Mundaun is the real horror star of the year for me. Pencil art, surreal Switz mythology influence, story about sins of the father and what it takes the late generations to redeem them, light on combat, heavy on traversing and imageries. Thanks to this game I'm still afraid of mountain goats.
Hitman 3 : has some of the highest and lowest points in the trilogy. Dubai? Oustanding. Berlin? Chief's kiss. First playthrough of the mansion? Say no more. And then, we've got the next playthroughs of the mansion feels more boring because it definitely was made with the detective quest in mind, and Berlin without the lack of target info never felt the same. The final level is genuinely terrible. Would have been 4 trolls but the Epic shenanigans ruined the launch for me, I pretty much forgot about it because it's not in my Steam library.
Biomutant : some occasional charms drown inside an Ubisoft-like framework, loose combat that doesn't feel fun to participate in, and the world isn't fun to traverse. Heavy let down.
Hunt: Showdown - maybe not "completed" since this is multiplayer but this thing seriously took over my life in July. A cutthroat Tarkov style PvPvE game that promotes the dirtiest, trickiest playstyle ever and also generates shit tons of salt and satisfying moment, also featuring very gross Eldritch creatures. I suck at it and I love it.
The Great Ace Attorney Chronicles is everything I loved about the trilogy but in a better setting and features much more complex relationships and fun archetypes. I still don't like how dialogues in these games tend to be long winded and characters repeat themselves a lot, but the story full of conspiracies and revelations all made up for it. Susato > Maya, that's a fact.
The Forgotten City : fun take on time loop genre, too linear for its own sake, and the final "showdown" seems great on paper ended up kinda underwhelming to me. Really nice epilogue though, if you do care about these characters, the ending definitely made good use of them in a satisfying conclusion.
The Artful Escape : play as a young musician under the burden of following his uncle's legacy, very creative setpieces, gameplay is a whole nothing burger as it's not more complex than a walking simulator, but it has a nice message about self-worth that I admit kinda made me teared up a bit.
Psychonauts 2 is also another game that can put water in your eyes. I personally relate a lot to Helmut Fullbear's atrophied identity, and the more the game goes on, the more it kept blowing my mind of how it flexibly mixed fun gameplay into such a heavy subject so respectfully and creatively executed.
World War Z : mindless zombie shooting with not a lot going on, I think the horde in Days Gone are better utilized than this.
And of course
Days Gone is easily my most favorite AAA game of the year. Rough around the edges, some hints of cut content, some awkwardly stitched together storylines and cutscenes, but holy shit this thing has heart, has simple but insanely satisfying gameplay mechanics, and the atmosphere is simply fantastic. I thought AAA games only concern with nihilism these days, but this zombie apocalypse game actually focuses more on human resolution and it's just a breath of fresh air to immerse myself in a game full of hope like this. Worst thing about it is I didn't get to feed the Brian Irons-lookalike to a horde.
Inscryption I don't like card games, and I love this thing. The later acts sure are weaker than the first but the way Inscryption spiraled out of control is what made it truly stand out.
Deathloop is a fun, inventive immersive sim mutation in the first 10 - 15 hours, but the more I played the more it felt like a prototype for something more expansive. Regardless, the worldbuilding that continued from Dishonored is nice, and I definitely had some fun kicking people around.
Marvel's Guardians of the Galaxy : I have to admit I have a soft spot for MCU's both GOTG films as they're these zany takes on dysfunctional families but executed in good faith and featured lots of likable characters true to themselves, and this game captured that spirit very well. The gameplay is surprisingly nuanced as a Mass Effect-ish command shooter, lots of fun combos to experiment with, although it ran out of steam at late game and can feel button smashy at times.
Far Cry 6 : fun mayhem with your pets, good sightsee simulator, cringe characters and some changes to existing mechanics (like the armor system) are pretty baffling.
Impostor Factory : good, but didn't hit me as hard as To The Moon and Finding Paradise. A take on time loop that turns out it's actually about lost memories that almost hit the landing, there's a returning character that I felt kinda unnecessary and detracted from the personal touch of these games.
Unpacking : a game where you, uuuuuuhhhhh, unpack your stuffs at a new place. Sound like gen Z bullshit but it's actually surprisingly sentimental, perfectly captured that feeling where the lost of an object makes you ponder needlessly in your mind for a long time. It reminded me when I moved into a new city, my father gave me a smartphone - which isn't much in reality, but actually a lot for him who never cared about me emotionally and for me who rarely received gifts as a child, and I got visibly upset for months after it stopped working after trekking home under rain, not only because it's an expensive device, but it came from my father and it had the only picture of my first puppy which had died from being run over just several months after I moved. Unpacking was meant to trigger memories like that, and thankfully it does have a visible plot going on expressed thoroughly by inanimate objects. A really good and meaningful game.
Moncage is a short 2 hours puzzle game where you look at a cube with each panel displaying a different scene, your job is to piece vague shapes together. Really interesting take on how perspectives make us look at the world in a different way, and the main mechanic somewhat reminded me of Gorogoa.
Sable:
a nomad simulator with free form exploration, no combat, free to climb nearly everywhere, breathtaking artstyle, minus 1 troll because the performance makes my eyes roll.