Diogo Ribeiro
Erudite
Rosh said:Congratulations, you're precisely the impotent chimp BioWare looks for in a suck...err...consumer. You're also part of the biggest problems of the gaming industry to date.
Hmmm. I see no reason to try and make an insult directed at me, but if that's what you like be my guest. And i believe the "biggest problems of the gaming indistry to date" take form in clueless conglomerates buying smaller companies and mutilating their franchises, coupled with gamers who take any crap given to them. Which isn't how i act, but i think you wouldn't care how i act.
As far as the rest, you seriously need to get out a bit more into some real role-playing.
Real role-playing in what form? If you're talking about PnP, i played it some years ago. If you're talking about a better develloped gameworld than BG/2, then i'm way ahead of that advice *stares lovingly at Fallout, Fallout 2, Planescape: Torment and Arcanum's CDs near him*
Then you need to open your eyes. Your hands might be down, but your head is up somewhere else. AI, pathfinding, poor combat, bastardizing many of the rules, extremely limited interactivity with the environment, and about everything Prov mentioned as well.
Which i think i already discusses back there...
Let's also not forget the annoying games of "hunt the pixel" to search for containers/etcetera.
Handled with the pressing of the TAB key... and sorry to break it to you, but FO and Arcanum have the same pixel-hunting problems.
Funny, I thought staring at the screen while doing nothing but waiting for something to require pausing the game again is a hell of a lot more boring.
As opposed to just looking at the TB combat of Fallout? So you criticize one for having to pause (BG), and don't criticize the other for only allowing you to control your character (Fallout)? I mean, i like both systems (despite inherent problems they may possess), but in terms of combat, i have more control over my party than in Fallout. Sorry to break it to you, but i was talking about the game as a game, not as a failure because its not a textbook copy of how to properly imitate RPGs 101. And in terms of combat, i even prefer TB, but not the FO way. Does the combat system please everyone? Hell no, it doesn't. Does it fudge rules? Hell yes, thats obvious (and already pointed out here). Yet, considering i can control all my characters individually in combat (unlike Fallout and even Arcanum), and not have to wait until the AI makes wrong combat decisions, i'd say that the combat system, despite its flaws, is more interesting. I prefer TB, but hell if i like the restriction of actually deciding how to act during battle.
Yup, just as I thought. A nice, complacent consumer without any spine to believe that pig in a poke hype developers should get what they deserve. Hell, Gold Box was better than the IE games in many ways.
Yes, im sure you know all about me to make such an assumption...
![Roll eyes :roll: :roll:](/forums/smiles/icon_rolleyes.gif)
![Roll eyes :roll: :roll:](/forums/smiles/icon_rolleyes.gif)
Yet BioWare keeps crowing and crowning themselves kings at every turn. Their only saving grace is that they had D&D and Forgotten Realms. Without the inevitable fanboys those bring, BG would have been an uninspired pile of trash and more people would have said as much. is it any wonder why TORN was canned, aside from some incredibly poor decisions at IPLY/BIS? it was because it was really nothing special at all, instead following along high fantasy.
And the problems working with the LithTech engine don't count, i see.
While you are being nice-nice to the developers, you're being ignored. There's many cases of where those who posted critical bug reports to the official NWN forums would have the topic locked or deleted, and some were banned. In most cases, they would try to hide the problem, using "This should be sent into the bug report email addy" as some kind of validation to hide whatever they want. Yet those topics with vitriol would get the attention of the developers rather quickly as it waves a bright red bullshit flag that others can see and only spells problems for BioWare if they were to make those "vanish", much like IPLY is feeling some kicks to the ass because of their methods.
And have you seen me here support that kind of attitude?
Oh, hey, that is already happening because of the mindless fanbois slobbering over the developers for their next munchkinfest, and then there's apologists like yourself who are too neutered to be of any care to BioWare.
You do have an affinity for calling people impotent don't you?
Do you think you matter to BioWare or any other company with a nice smile but telling them something is wrong? Sorry to break reality to you again, but at that point you're nothing more than a prison bitch with your money in their hands. Do you think you matter anymore to them after that? You're on some serious drugs or grievous head injuries if you think you do. Well, I guess BioWare might have some care for you; you're little more than a bit more cash in their pocket and spin-doctoring over forums.
So, you're implying that, nowadays, there are companies that work not for profit, but to soothe and pacify the fans, or to do their bidding? This isn't Sir-Tech's age any longer; there's no innocent company making games because they like to; no people fixing savegames sent to them by mail; no 3 people with a C++ manual and strong will nowadays earning awards for best game of the year. I could care less what you feel about Bioware, but you're implying their the only company that doesn't care about consumers, which is wrong. They're far from being the only one.
I've seen work that easily tops their crap aside from a shiny user interface. That was also about 15 years ago, and Ultima 7 still kicks BioWare's work down pretty hard, retroactively, in terms of world design. Troika's work provides a hell of a lot more playstyles and paths to be taken in the game than "click through speech options until you get to combat" that generally stands for BioHype's work.
Never said otherwise about Ultima, or Arcanum. Its no secret they top off BG/BG2's gameworlds and decision-affecting gameworld.
You might be impressed with BioWare's work, but I've come up with better ideas while taking a shit.
That may very well be, but unless that work is actually published and good as you say, its going to remain what it is now: unsubstantiated ravings of an anonymous poster on the web. Unless you actually present said better work; unless said work is recognized as being good, i'm not going to acknowledge it. We all have ideas, but not all of us can execute them, can we?
Have a nice day.