Diogo Ribeiro
Erudite
Sabotai said:I'm wondering that myself. I'm 29 and quite liked BG2.
Yay, i'm not alone
![lol :lol: :lol:](/forums/smiles/icon_lol.gif)
Sabotai said:I'm wondering that myself. I'm 29 and quite liked BG2.
Role-Player said:But considering Bioware managed to save the D&D license from the mudhole it was in, when it was still a young company, speaks volumes of their ability.
I also know how some will say things like "the Infinity Engine sucked", "whatever thing i didn't liked sucked", etc. Personally, i won't criticize a company that harshly because i have no right to criticize a company if i'm not involved in the same medium they're in.
This isn't to say i won't point out a companies' mistakes - but i won't go as far as bashing them because somehow my personal expectations were not met, i think i'm fairly above that.
I see people criticize the Infinity Engine on various levels when the only criticizable thing there i can see is the pathfinding, hands down.
But about NWN... What could've failed? I don't think it might've been the fact that they were working with 3D. AFAIR, their first game was "Shattered Steel", a Mech game, which i think was 3D... of course, 3D in '97 and 3D in 2002 is somewhat different. It was a mess, true - internal staff alocation, things done in a hurry...
For instance, many people bash the game but don't comment the fact they (Bioware) are farly new to the industry. They're no Interplay or Sir-Tech, hence why awards like Outstanding Achievement in Programming, wheter right or wrong, are understandable, given their "newness" to the industry.
I remember how it was said a system similar to Fallout would be used... at least, while not exactly the same, i think it worked - Wisdom for a higher insight into the persons' reasons, Charisma for a higher persuading, etc. Its certainly much better than whatever Morrowind or BG2 presented.
Im not here defending Bioware of their obvious shortcomings on some matters. But all this hatred towards them seems... farfetched and derived solely from "they didn't do what i want, so they suck" type of arguments, not mentioning some ludricuous reasons out there...
Maybe its just me, but i think NWN doesn't represent the overall quality of Bioware, nor it epithomizes the end of said quality.
I thought Bethesda bought the Immersion (or how is it called?) engine from someone.Role-Player said:I know its entirely built from scratch, but then again so was Morrowind, that had a superior engine.
Than again, both BG2 and NWN are simple games for children from kindergarden when compared to PS:T.
Hmm, if i played PST and BG2 and enjoyed them both (though i preffered PST much more in terms of role-play), what would that make me, in terms of age? :shock:
"[Player]: [Insight] OMFG! Desther, j00 R teh 3n3m13!
[Desther]: h4w h4w h4w! How d4r3 j00 s4y th4t! H4w h4w h4w!
[Fenthick]: KTHXBYE"
And MW has more text than PS:T... too bad it's not so well written and the the dialogue sysem is so net-browsery...
Saint_Proverbius said:Role-Player said:I remember how it was said a system similar to Fallout would be used... at least, while not exactly the same, i think it worked - Wisdom for a higher insight into the persons' reasons, Charisma for a higher persuading, etc. Its certainly much better than whatever Morrowind or BG2 presented.
It would have only been better if that insight from Wisdom did something.
[Player]: [Insight] OMFG! Desther, j00 R teh 3n3m13!
[Desther]: h4w h4w h4w! How d4r3 j00 s4y th4t! H4w h4w h4w!
[Fenthick]: KTHXBYE
And nothing ever happens from that. Ever.
Now, if you could use that insight to pre-empt Desther stealing the cure, because you know he's a rat because you have that high Wisdom, thus changing the events of the story, then you could claim it's better. However, putting in events that reflect your attributes that in turn don't do a damned thing is pointless, and a waste of time even bothering with that scripting. It's almost like, Hey, your character is insightful.. Who cares! and just keep on unfolding the static, linear plot where your character is just a mostly pointless buffoon that no one listens to!
Role-Player said:However, how many people would have the time and patience to click endlessly in a game just to make it move? The real time factor of the engine makes it so combat doesn't become boring.
Elwro said:I thought Bethesda bought the Immersion (or how is it called?) engine from someone.Role-Player said:I know its entirely built from scratch, but then again so was Morrowind, that had a superior engine.
I'm with Saint on this one. It was definitely the other way around. As for the quality, BG series are not the best example of D&D's potential.Role-Player said:With the quality of the D&D license gradually sinking since 93/94, i'd say BG brought in back into the spotlight.
BG1 did not have the effect of a game revolution and did not start D&D revival. ToEE might do that though :wink:If Bioware hand't made BG1, i wonder where the license would be now...
I know, people are never happy and looking for a chance to bitch about anything. But you should separate stupid complains from a serious, well-pointed and well-deserved criticism. Otherwise you'd playing a lot more games like FOBoS and NWN.what i meant was, that everywhere i go, all i see is people criticizing various games because they didn't managed to meet their expectations
A boring combat is a poorly designed combat. Period. Like I said on other forums, it's as boring to kill 20 rats in real-time as it's in turn-based combat. RT combat is good in 2 cases: you control one character (Diablo, FPS, etc) or you control an army (AoE, Warcraft, etc). The rest should be reserved for TB because ... it's too long to mention and deserves another thread, probably a sticky one too. The best example is X-Com: we all played it in TB and then in RT, unfortunately. If you didn't see a difference, I can't explain it to you.However, how many people would have the time and patience to click endlessly in a game just to make it move? The real time factor of the engine makes it so combat doesn't become boring.
That is simply not true. A pause feature does not equal to and substitute all the complexity of TB combat.I was never worried about the RT aspect of BG, specially because pausing allowed me to take the same precautions and make strategic decidions i could do in PnP.
What are you talking about? Any combat requires some numbers crunching and values comparisson. What makes TB so special is the tactical and strategic aspects of it.think it might've been for the best - like i said, i for one, would not want to click, watch virtual dice being rolled, click, click to open a virtual spreadsheet, click to compare values, click to write value to be subtracted from enemy goblinoid, etc, etc
In PS:T you have no role, you follow a linear storyline, a damn good storyline, but a storyline nonetheless.In PST you have 100% control over your role in the game, given the circumstances.
Diablo2 does a great job as an action RPG and provides tons of character development scenarios via skills combinations and it has much better character system then Morrowind, for example.Yet, Diablo2 is hailed as a great RPG and the only role there is that of a mute adventurer. Go figure![]()
Vault Dweller said:I'm with Saint on this one. It was definitely the other way around. As for the quality, BG series are not the best example of D&D's potential.
BG1 did not have the effect of a game revolution and did not start D&D revival. ToEE might do that though :wink:
A boring combat is a poorly designed combat. Period. Like I said on other forums, it's as boring to kill 20 rats in real-time as it's in turn-based combat. RT combat is good in 2 cases: you control one character (Diablo, FPS, etc) or you control an army (AoE, Warcraft, etc). The rest should be reserved for TB because ... it's too long to mention and deserves another thread, probably a sticky one too. The best example is X-Com: we all played it in TB and then in RT, unfortunately. If you didn't see a difference, I can't explain it to you.
That is simply not true. A pause feature does not equal to and substitute all the complexity of TB combat.
In PS:T you have no role, you follow a linear storyline, a damn good storyline, but a storyline nonetheless.
Diablo2 does a great job as an action RPG and provides tons of character development scenarios via skills combinations and it has much better character system then Morrowind, for example.
Role-Player said:I'd have to disagree with the line about D&D and Bioware. The D&D-licensed games for PC, prior to BG1, were going downhill. Al-Qadim didn't pleased many people, because it was more "arcadey"; Menzoberranzan didn't manage to exactly immerse the player in its Drow-infested gameworld; Deathkeep... *shiver*... and should i mention Iron and Blood? Or Descent to Undermountain, for that matter? :shock: With the quality of the D&D license gradually sinking since 93/94, i'd say BG brought in back into the spotlight. Perhaps it may have done it after the trail of Diablo, but did it, regardless. The license was what carried it, but it was also what carried those other games to their doom. If Bioware hand't made BG1, i wonder where the license would be now... possibly acquire by Blizzard so they could downgrade it to Diablo-like proportions, i'd wager.
Not mentioning the janitor jokes![]()
On the real time issue... i had a debate with other users on various forums. I know that it makes perfect sense to have combat in TB mode when the game in question comes from a PnP system. I know it has to be TB because that how it works in PnP, otherwise the players and specially the DM would lose track of what happens. However, how many people would have the time and patience to click endlessly in a game just to make it move?
The real time factor of the engine makes it so combat doesn't become boring.
They are distinct, and thats why i like them. I was never worried about the RT aspect of BG, specially because pausing allowed me to take the same precautions and make strategic decidions i could do in PnP.
Er, you follow a linear storyline in pretty much every game. The fact it has a beginning and an end makes it linear.
What you do while going the distance however, is what stops making it linear (or not). I said my role because i get to choose for the character - like i do in any worthy PC RPG. I'm never my own character in a PC RPG; i'm always stuck with pre-defined races, skills, classes, etc. When i say my role, i'm talking about how i have my virtual persona react - in this case react as if i was in its place.
Saint_Proverbius said:Isn't NWN Diablo-like proportions? The only thing even remotely stopping the comparason directly is the player can say stuff back to the NPCs - but then again, the player can't say anything that would affect anything, so being able to say stuff back is well.. Pointless? I mean, let's face the facts here.. NWN is about the closest thing to Diablo in terms of design that we've seen in a long time on the D&D front.
Act 1 through 3 basically copies the design from Diablo 2's Act 2 when you think about it. The only difference is that in all the item collecting you do in Act 2 in Diablo 2, you do get that cool ass Horadric Cube before you're off to clear the palace and fight Dural.
As for the slipping sales of D&D games in the mid-1990s, check out IWD2's sales figures. They're not pretty.
Well, if BioWare were janitors, I can see them doing things like coating a linoleum floor with vegatable oil and then patting themselves on the back for giving the floor the shiniest wax job ever. Nevermind the fact that you can no longer walk on the floor because you'd slip and fall now, it's shiny! The shiniest thing they've ever waxed!
It's more than that. There are many, many things you just can't do in real time that you can do in turn based. 3E impilments a hell of a lot of rules which just aren't possible in real time without ignoring them or fudging the hell out of them.
Yet the fact you spend most of that time just watching isn't boring. Funny that.
The above statement isn't true. It's how you get from the beginning to the end that makes it linear or not. If you have to do the events in a set order, one after the next, that's what makes it linear. If you're free to go through the events with the order you make for your character, then that's not linear.
You you do things makes it multi-tiered, or multi-pathed. BioWare doesn't even attempt to do things this way.
My goodness! Who could expect that?Voss said:- I did get railroaded into the main quest though: objected to doing it, objected 5 more times, couldn't refuse anymore and was forced to accept),
Heh, so you did spit on the statue? :D- descretating holy objects tends to be bad.
Voss said:The basilisks were *very* disappointing. I remember being scared to death of them when I ran into the in BG1. The way one would be if you ran into something that can turn you to stone. But with the temporary petrification they were just another monster to hack and slay.
Voss said:I did expect to get stuck with the main quest...but on the other hand, I was annoyed that I had the pointless option of refusing 5-6 times, only to be stuck with it anyway.
I had the same shock when encountering the Trolls for the first time in NWN. I didn't have fire or acid with me and thought "how the hell do I get out of here?" but to my surprise the Trolls died anyway. Lame.Role-Player said::shock:
Basilisks don't have a permanent petrification ray anymore? I'm so not gonna get SoU this month....