Honestly, i must either be very newbie-like, or completely alien...
I love RPGs. I try to play as much as i can. I started off with console, then some actual PnP D&D, then PC RPGs. I'm not a wise guy or genius when it comes to RPGs, though i think i have one or two traits in my bag that don't push me down towards the n00bishness of the genre.
Personally, i liked NWN (and no, your flames won't produce any effect
). I didn't overly liked its SP campaign. Specially not after playing games like Arcanum, Deus Ex, Fallout 1/2, or even BG2 (no, flames still won't work). Now, i know that NWN received a lot of hype. In all honestly, undeserved one. But considering Bioware managed to save the D&D license from the mudhole it was in, when it was still a young company, speaks volumes of their ability. I also know how some will say things like "the Infinity Engine sucked", "whatever thing i didn't liked sucked", etc. Personally, i won't criticize a company that harshly because i have no right to criticize a company if i'm not involved in the same medium they're in. This isn't to say i won't point out a companies' mistakes - but i won't go as far as bashing them because somehow my personal expectations were not met, i think i'm fairly above that.
When i look at BG and BG2, the reason i like them is simple - fun. It manages to convey some of the aspects of PnP fairly good, and the same with D&D-exclusive aspects. The game is, to me, fun. The fact is i think Bioware managed to convey a solid, believable gamewold in BG/2, coupled with those things that managed to make PnP good, like party adventuring. I hadn't played a believable D&D world since some of the old Gold Box oldies until i played BG1. I see people criticize the Infinity Engine on various levels when the only criticizable thing there i can see is the pathfinding, hands down.
But about NWN... What could've failed? I don't think it might've been the fact that they were working with 3D. AFAIR, their first game was "Shattered Steel", a Mech game, which i think was 3D... of course, 3D in '97 and 3D in 2002 is somewhat different. It was a mess, true - internal staff alocation, things done in a hurry... i think that NWN's quality could have been so much greater... i know graphics weren't good, yet, it did a better use of texture shading than Morrowind. It doesn't have a high polycount, true, but thats the reason why its fast, and much more dynamic than the overall slugish pace of Morrowind. For instance, many people bash the game but don't comment the fact they (Bioware) are farly new to the industry. They're no Interplay or Sir-Tech, hence why awards like Outstanding Achievement in Programming, wheter right or wrong, are understandable, given their "newness" to the industry. The major reason i see to criticize NWN's SP is not even the length, or the FedEx quests, but how it was made. Every game has FedEx quests, its how they're made that matters. Fallout 1 and 2's main quests are examples of this. I also dislike how the game isn't bigger, and i certainly feel dialogue trees, while not bad, certainly lack even BG2's scope. I remember how it was said a system similar to Fallout would be used... at least, while not exactly the same, i think it worked - Wisdom for a higher insight into the persons' reasons, Charisma for a higher persuading, etc. Its certainly much better than whatever Morrowind or BG2 presented.
I guess what i'm trying to understand is... from all reactions i've seen around Bioware, NWN and hype, i'd say the fans were the main reason for all the hype, along with game magazines and sites - i think the original fans of the game were following it somewhat discreetly, but game sites wouldn't let go of them, there were like weekly reports of the game if Bioware had added one texture or said "This is a new 3D polygonal side of the model!", or somesuch. I honestly also doubt that Bioware hounded magazine or site editors to show them petty advances, it was obviously not their fault on that - if you're producing a game, why should you not answer questions when you're asked?, in this case, interviews of gaming journalists.
Im not here defending Bioware of their obvious shortcomings on some matters. But all this hatred towards them seems... farfetched and derived solely from "they didn't do what i want, so they suck" type of arguments, not mentioning some ludricuous reasons out there...
Regardless, for me, it did in MP what it was supposed to, emulate that party concept of DnD PnP. Plus it has that great editor, and DM client. At least, while NWN may not have been the company's brightest gem, it was the gem that points to good things in the future, such as a more perfected 3D engine, and better handing of said 3D, its respective coding, and an improvement in overal quality. I look at NWN's engine and see a company that tried something (even if they seem to have not tried their hardest). Now after playing the game, and seeing NWN's engine working, i'll definetely look at KoTOR with other eyes, specially because i doubt Bioware hasn't learned with their mistakes.
Maybe its just me, but i think NWN doesn't represent the overall quality of Bioware, nor it epithomizes the end of said quality.
And now that this post will be largely ignored... </rant>
Peace!