The point that Montecarlo and, well, you
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seem to miss is that RPGCodex members are NOT, repeat NOT against combat. Most here like Avernum, which is pretty much a hack-n-slash game. Most respect Diablo, worship X-Com, enjoyed JA-2, dug the Wizardries, etc.
It's easy, when a site like this is (rightfully) proud to be selective to the point of being considered elitist, to misunderstand it's points. the Codex hive mind does NOT think all RPGs should be a fantastically-woven story with little combat like Torment, and it is not against combat. Pretty much the only requirements for an RPG to pass the Codex hivemind test are
1) Good design. This is the only REAL must. A game cannot be half-assed in any of it's parts. A game should grip you in the beginning and only let go after several complete runs throught it. None of the components should be there only as marketing gimmicks
2) Non-linearity. This is not as important as the first one, but it's still a Good Thing. People can enjoy relatively linear games if they have a good design, but they will only remember fondly and tell their grandchildren about the non-linear masterpieces like Fallout.
That's it. All other perceived prejudices are perceived wrong. As I said, some people here enjoy action RPGs like Diablo or hacknslash fests like Avernum. Their issue with BG or NWN is NOT the existence of combat, it's the IMPLEMENTATION of it. The Inbred Engine, they call the things. The bastardization of a good, well-tested combat system like D&D to become a RTWP lame hybrid. The incredibly boring non-interactivity of NWN and Dungeon Siege. The stupid, stupid, stupid NWN campaign. The emphasis on 3D graphics and particle 3PH3KT0RZ of titles like NWN, FO
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OS and the like. The introduction of skills and half-assed "choices" of Deus Ex which are there simply to allow an RPG categorization. The endless marketing spiel trying to pull woll over our eyes...
Troika does none of that. Sure, they only made Arcanum and Fallout. One is a pure freaking masterpiece, and the other is a VERY nice game with some failings. The point is that AFAIK Troika has *admitted* those failings and is being level with us with TOEE. We know it's going to be a combat-heavy game. We know it's gonna take place mostly in dungeons. Who cares? We know the designers are "real" enough and care about their games enough (unlike Bioware and co) to learn from mistakes and one-up themselves in the next one. We know we are being told upfront what the game is, instead of being buried in hype. And for this, we are grateful and hopeful.
As for Vampire, yeah, it will require more of a leap of faith. Still, it will come out after ToEE. By the time it ships, we will have much more info about it than now, and will have 3 instead of 2 games to judge Troika by. If they continue their track-record of openness about their games it's perfectly possible we will enjoy it, even if it's 60% FPS and only 40% RPG. Because we will *know it in advance*.
Astro