Faarbaute
Arbiter
- Joined
- Mar 2, 2017
- Messages
- 770
I thought this might be an interesting topic to discuss as it naturally influences your opinion on a variety of other topics that get discussed here on a daily basis.
My ideal RPG structure for example is that of a gauntlet or a series of gauntlets.
In other words, overcomming a series of challenges. Be they combat, puzzles, riddles or what have you. And seeing as we're talking about RPGs here - through the development of your character or characters.
This necessarily influnces my opinion on most things to do with RPGs and games in general. Things like level scaling, immersion, RTWP vs TB, world design, single vs multiplayer, narrative and so on make more or less sense and could be more or less motivated in the broader context of your idea of what an RPG ideally should be like.
For example, my opinion is that narrative, as it exists outside of player agency, should primarily serve to frame and give context to your actions, to motivate and to propell you towards new challenges. It should not necessarily exist to tell a story in and of itself.
Now this might sound stupid if you're of the opinion that RPGs are about something different entirely. But it makes sense in the context of my idea of RPGs. Mind you, it dosen't have to be as all or nothing as I paint it here, that is for illustrative purposes.
So, what is the ideal RPG structure to you and what is it all about? Is it about creating worlds and submerging yourself into a narrative? Is it all about choice and consequence? Is it art? Is it about the human condition? Are RPGs evolving towards something?
Be as specific as you like.
My ideal RPG structure for example is that of a gauntlet or a series of gauntlets.
In other words, overcomming a series of challenges. Be they combat, puzzles, riddles or what have you. And seeing as we're talking about RPGs here - through the development of your character or characters.
This necessarily influnces my opinion on most things to do with RPGs and games in general. Things like level scaling, immersion, RTWP vs TB, world design, single vs multiplayer, narrative and so on make more or less sense and could be more or less motivated in the broader context of your idea of what an RPG ideally should be like.
For example, my opinion is that narrative, as it exists outside of player agency, should primarily serve to frame and give context to your actions, to motivate and to propell you towards new challenges. It should not necessarily exist to tell a story in and of itself.
Now this might sound stupid if you're of the opinion that RPGs are about something different entirely. But it makes sense in the context of my idea of RPGs. Mind you, it dosen't have to be as all or nothing as I paint it here, that is for illustrative purposes.
So, what is the ideal RPG structure to you and what is it all about? Is it about creating worlds and submerging yourself into a narrative? Is it all about choice and consequence? Is it art? Is it about the human condition? Are RPGs evolving towards something?
Be as specific as you like.
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