v1c70r14
Educated
That's a pretty big part of what gave Arcanum its tone, that and the string quartet. Since you've stopped by I'd like to take the opportunity to thank you for making one of the defining games of the genre. Even now, some 23 years after its release, it remains unique and unrivaled in what it set out to do and the writing contributed much to that. It's one of those games you almost regret playing, because everything you play after it pales in comparison.The archaic language was my idea, and it wasn't accepted at first, but I insisted and eventually everyone liked it (after they toned me down a little).
If you don't mind me asking a question I'd like to know if Troika had a style guide, or an Arcanum bible that was shared internally. I've read much about game development and it seems that one of the challenges on any team is to communicate the vision of a game to all team members. How were you kept on the same page as everyone else with the extra challenge of working remotely? And how much creative freedom did you have within the areas of the game you worked on?