Bigot_ said:
Hey jaesun are you aspiring to be to new volourn
If you're going to pussy out of responding to legitimate points by pointing out my join date, I'd say you're well on your way to being a shitposter
Oh wait
You already are
I agree that SOME folks make criticisms of new games that easily apply to DE, but the same applies to almost every crpg that ever existed. If you held all crpgs to Skyway's standards, then barely any would be playable and you'd have to say you always hated the genre - RoA MIGHT get through (though pretty shite C+C) and FO might just get over the line, but that's about it. Hell, the fact that folks rubbish FO2 says a lot. But - and you might have missed this if you've only rocked up recently - people rubbish the SHIT out of skyway for doing that. The folks who love DEx are not the same ones raving about how shite 'blue shirts v red shirts' C+C is and then saying about how great DEx's 'different character says the same lines' stuff is a meaningful choice.
Thing is, there are a bunch of us here who are fans of a whole sub-genre of computer games that are now extinct - just like the tactical rpg and the artistic-rpg are pretty much extinct. Not all of these games are crpgs, but they were part of a lineage that was fucking awesome: Thief1+2, System Shock 2 and Deus Ex (Ultima Underworld was a predecessor, but I'd put it as a slightly different style of game). The modern tps/rpg is a different genre altogether - Mass Effect, even if greatly improved, doesn't allow for exploration or multiple paths. AP had some brilliant story branching, but the underlying style and the third person w/cover setup, even with AP's stealth focus, doesn't really make for multipathed maps.
I'm halfway through 'yet another replay'TM of Deus Ex now, and loving it still. It's got flaws, of course: retarded AI in particular, though the AI is still fun despite its stupidity, and Spector had an unparalleled talent for emergent gameplay, in all of his PC games (on emergent gameplay, even IW had more than most games). It's just got amazing map design and a really fun set of mechanics. If you need perfection then obviously ANY game will fail. But its map design is just plain flat out better than the corridors of Mass Effect and similar recent games - that isn't nostalgia, it's a different design mentality.
What you seem to be complaining about is one of the things that I think DEx does really well in - its simplicity. Underneath all the great level design, the underlying crpg system, choices and mechanics are no more complex than Mass Effect, and significantly simpler than FO3. Anyone who played FO3 or ME could easily play Deus Ex. But the fact that Deus Ex shows how much you can do with a system that is at heart so simple just reinforces how good the design is.