curry
Arcane
Jaesun said:curry said:Deus Ex is probably the most overrated game ever.
Explain.
It's a shooter with some RPG elements, just like Mass Effect.
Jaesun said:curry said:Deus Ex is probably the most overrated game ever.
Explain.
Yes, but they are different kind of shooters - ME is a casual corridor shooter, while DE is a tactical one (or was, until IW).curry said:It's a shooter with some RPG elements, just like Mass Effect.
Irxy said:Yes, but they are different kind of shooters - ME is a casual corridor shooter, while DE is a tactical one.curry said:It's a shooter with some RPG elements, just like Mass Effect.
curry said:Jaesun said:curry said:Deus Ex is probably the most overrated game ever.
Explain.
It's a shooter with some RPG elements, just like Mass Effect.
AI is ok for a 2000 game and a given setting, no idea what "arcade controls" are, and zone damage is absolutely not traditional. And even if its not as hardcore as some modern tactical simulations, its still a decent tactical shooter and obviously not a consoled arcade one like ME.villain of the story said:but the level of AI, basic arcade FPS controls and the way you have traditional Hit Points forbids calling the game a tactical shooter by any degree.
Whoa, you could? Nice.waywardOne said:it was years before i discovered you could nuke anna navarre on the plane (of course, that comes from their use of unkillable NPCs in some areas).
Black said:I forgot- Desu and Dark Messiah are, I think, games which represent THE BEST experience system.
You gain exp/skill points for completing objectives, exploration and advancing the story. No bullshit exp from killing goblins or something like that.
Just playing through DE and DM and then switching to Arcanum with its retarded exp system makes me cringe.
praetor said:Black said:I forgot- Desu and Dark Messiah are, I think, games which represent THE BEST experience system.
You gain exp/skill points for completing objectives, exploration and advancing the story. No bullshit exp from killing goblins or something like that.
Just playing through DE and DM and then switching to Arcanum with its retarded exp system makes me cringe.
i disagree. they're both shitty because, as some other codexer put it in another thread some time ago (iirc, it was draq), both systems suffer from the same "i did some fetch quests and now i'm better with the sword" problem. the best exp system would be a non-retarded, abuse-impervious implementation of the TES system
TES system (or any use based system that has been used in RPGs) sucks almost as much experience based at simulating how learning works in real life. Both are extremely abstractive and from two abstractive, I'll always choose one that is more fun and rewarding, not the one that is only marginally more realistic.praetor said:i disagree. they're both shitty because, as some other codexer put it in another thread some time ago (iirc, it was draq), both systems suffer from the same "i did some fetch quests and now i'm better with the sword" problem. the best exp system would be a non-retarded, abuse-impervious implementation of the TES system
Blackadder said:Get out of here Stalker.
Now go and put it on the highest difficulty and play the game to completion. You still won't find Wizardry IV, but I think you will be surprised. And it really depends on what you mean by difficulty. In System Shock 2, most fights are unavoidable. In Deus Ex, not so. Your character build literally dictates most of your entire gameplay experience, provided you use these skills and think. Building a stealthy hacker thief, dedicated to silently taking enemies down in a non-lethal manner when necessary, then trying to run and gun your way through would be suicide. Thankfully, you don't need to run and gun your way through with the correct skills and equipment.
Deus Ex is, to me, the perfect example of what I want out of a shooter with RPG elements. Can individual elements be better? Of course, but Deus Ex is much, much more than an element here, an element there; take it as the overall whole.
What I didn't like about the game was this "you need 45 lockpick points to open the chest, or alternatively 45 hacking skill to hack the terminal" stuff. All the time the gameplay felt more like calculating with a pocket calculator than really solving a problem.
I also don't like games where equipment is over-abundant and can be found in wooden crates and trash cans. And I believe I heard this is so on all difficulty levels.
But I think relatively high of Blackadders opinions. So yeah buddy, I was only talking out of my arse, I will take your advice to play the game again on the highest difficulty. Hopefully everything will be transformed as you say, since like the premise of the game very much in theory.
Jim Cojones said:TES system (or any use based system that has been used in RPGs) sucks almost as much experience based at simulating how learning works in real life. Both are extremely abstractive and from two abstractive, I'll always choose one that is more fun and rewarding, not the one that is only marginally more realistic.praetor said:i disagree. they're both shitty because, as some other codexer put it in another thread some time ago (iirc, it was draq), both systems suffer from the same "i did some fetch quests and now i'm better with the sword" problem. the best exp system would be a non-retarded, abuse-impervious implementation of the TES systemBlack said:I forgot- Desu and Dark Messiah are, I think, games which represent THE BEST experience system.
You gain exp/skill points for completing objectives, exploration and advancing the story. No bullshit exp from killing goblins or something like that.
Just playing through DE and DM and then switching to Arcanum with its retarded exp system makes me cringe.
Blackadder said:What I didn't like about the game was this "you need 45 lockpick points to open the chest, or alternatively 45 hacking skill to hack the terminal" stuff. All the time the gameplay felt more like calculating with a pocket calculator than really solving a problem.
As opposed to what? A mini game? The amount of picks/etc you need correlate directly with your skills, as it should be. Likewise, a LAM grenade also does the job, or a convenient explosive barrel (if there is one).
LAMS are amazing but you are overstating Spector's role in both games by a wide margin. Many of the game systems that you probably liked in the first one were actually the brain child of Harvey Smith. Ironically, he was in charge of the second game and it was Spector's bigger picture decisions for the studio that really sank the project.Jaesun said:Deus ex is fucking awesome for one thing: Anna Navarre.
How many of you on your second play-through thought of the many way you wanted to kill her (and the devs let us try many ways, and were rewarded for such actions). Can you name many games since then that did that? Oh that's right, NONE. It's like a gigantic sand-box and the devs said "have fun kids! BUT... we are going to keep an eye on you and act appropriately based on your actions".
Give me a fucking time machine and let me have Spector (and crew) make just a few more games with this in mind. Oh gawd please yes.
LAMS.
I found hacking and lockpicking predictable and causal, opposed to games with clever thought out puzzles, hidden stuff, levers and such.
Burning Bridges said:Hey I was not talking about minigames, I hate that stuff with a passion. What I meant was cleverly hidden solutions as in Ultima Underworld, Wizardry 8 etc.
Perhaps I just missed those in the short time I played DE. What I do remember is messages popping up how much skill points were needed for this and for that
Jaesun said:Harking back to 2000, the game’ll be utilising distinct ammunition types again, as well as a renewed focus on the stealth aspect which was rendered redundant in Invisible War by the poor aiming and small environments.