Usually not really one of the main reasons, no, but a bad case of ludonarrative dissonance like this certainly can ruin the game's entire narration for me. I especially hate it when the game portrays me as village bumpkin shitter who never held a weapon, the proceeds to have me slaughter twenty trained soldiers and similar shit – I just can't take the rest of the writing seriously after that. "I'm just an innocent peasant " Yeah, right, you're a murder machine, boy, so stop playing coy.Are contradictions such as these one of the main reasons it's so easy to hate so many games now?
TL;DR of this thread neatly compressed to just two word phrase.ludonarrative dissonance
It also helps in fallout that after you fail to find a waterchip in vault 15, you don't actually know where another one might be. So it makes sense to do sidequests to gather power/allies since there is nowhere for you to sprint towards.The waterchip time limit even helps Fallout in this regard because it makes you realize that you have some buffer room to do tasks that seem more important right now.
Every town, settlement and key encounter you make for around the first 1/4 of the game is NCR bias
Every town, settlement and key encounter you make for around the first 1/4 of the game is NCR bias
Goodsprings: A bunch of armed NCR convicts murdered almost an entire caravan and are now preparing to murder the locals for sheltering the sole survivor of the attack. Where's the NCR?
Sloan: NCR workers look for an indenpendent mercenary to clean up NCR quarry, currently overrun by deathclaws because NCR convicts have stolen NCR dynamite.
NCR CF: NCR convicts occupy NCR prison after murdering every member of the prison staff.
Primm: City overrun by NCR convicts, NCR soldiers are holding their positions across the road because they don't have manpower to clean up the city.
Mojave Outpost: They don't have the manpower to clean up ants on the major caravan route or check up on the smoke coming from the nearby city.
Nipton: NCR didn't know about Nipton harboring eacaped convicts. Legion managed to kill a dozen of their soldiers, Powder Gangers and an entire city.
Novac: The only NCR soldier around here is a cripple. Legion takes out an entire Ranger Station, booby traps the place and takes a prisoner.
Camp Searchlight: Entire base destroyed and contaminated by 2 Legion saboteurs.
Nelson: NCR soldiers killed in their sleep by the Legion. NCR can't get close enough to mercy kill their crucified troopers.
Camp Forlorn Hope: Supply lines cut by the Legion, morale way down.
Bitter Springs: NCR accidentally massacred a bunch of non-combatants, currently they can't deal with a lone Khan sniper or get supplies for their troopers and refugees.
Camp McCarran: quartermaster steals supplies, Legion spy has an access to their top secret documents and plans to blow up monorail, they can't deal with a bunch of crazy junkies
I don't get this argument in slightest. It makes more sense for the game to have more NCR content given that it's set on the West Coast and the NCR has been in it for several decades. The Legion just arrived some years ago, so it wouldn't make much sense to have the content evenly split with the NCR, or at least the Legion having a prevalent presence on the Mojave. The only thing missing with the Legion is a town of people (on the very end of the borders of the map, or maybe you can just fast travel there) to give a perspective on how it is to live in Legion territory.Survive the wastelands in a game about choice, freedom, and multiple routes for multiple playthroughs.
Well that's the promise here. The trouble is that to give yourself said best chance of survival, and avoid making things as deliberately hard as possible, it makes absolutely no sense at all to side with the Legion.
Every town, settlement and key encounter you make for around the first 1/4 of the game is NCR bias, and getting to join the Legion takes a committed, dedicated mindset & drive. You can't just drop into it naturally, and there's no real dilemma or choice on that front. The game is so heavily weighted in favour of the NCR that there really isn't any choice on offer at all if you're trying to roleplay that survival mindset.
I am going on my own experience of the game here though (I don't read walkthroughs etc.) so if that's wrong, feel free to correct me.
I don't get this argument in slightest. It makes more sense for the game to have more NCR content given that it's set on the West Coast and the NCR has been in it for several decades. The Legion just arrived some years ago, so it wouldn't make much sense to have the content evenly split with the NCR, or at least the Legion having a prevalent presence on the Mojave. The only thing missing with the Legion is a town of people (on the very end of the borders of the map, or maybe you can just fast travel there) to give a perspective on how it is to live in Legion territory.Survive the wastelands in a game about choice, freedom, and multiple routes for multiple playthroughs.
Well that's the promise here. The trouble is that to give yourself said best chance of survival, and avoid making things as deliberately hard as possible, it makes absolutely no sense at all to side with the Legion.
Every town, settlement and key encounter you make for around the first 1/4 of the game is NCR bias, and getting to join the Legion takes a committed, dedicated mindset & drive. You can't just drop into it naturally, and there's no real dilemma or choice on that front. The game is so heavily weighted in favour of the NCR that there really isn't any choice on offer at all if you're trying to roleplay that survival mindset.
I am going on my own experience of the game here though (I don't read walkthroughs etc.) so if that's wrong, feel free to correct me.
Survival in the Wasteland is also no longer as harsh as it used to be. New Vegas shows that the world is moving on from that by having more and more civilization, so it's no longer a constant need for survival. Politics and fighting for territory more and more are becoming prevalent.
The Legion is the more underdeveloped main faction in the game and it was because of time constraints. I brough up needing a Legion town to see how their citizens live, but it also needed a Legion aligned companion. Which was meant to be Ulysses, but unfortunately he was used in DLC instead.
How is it less natural to join the Legion? Yes, they have a higher requirement for anyone to be able to join them, because in contrast the NCR just accepts anyone, while the Legion don't just accept any schmuck. But how is that less natural?Sense or no sense, ultimately it requires a committed effort to join the Legion, and feels far less natural than joining the NCR.
There's always gonna be a faction or factions that are harder to join, that's just the nature of factions having different standards. If anything, all factions having the same requirement to join would make no logical sense.For a game all about freedom of choice, making one option far more effort is a bad move which sours the experience IMO.
How is it less natural to join the Legion? Yes, they have a higher requirement for anyone to be able to join them, because in contrast the NCR just accepts anyone, while the Legion don't just accept any schmuck. But how is that less natural?Sense or no sense, ultimately it requires a committed effort to join the Legion, and feels far less natural than joining the NCR.
And with that said, it's not even that much harder to join the Legion. If anything, it's quite easy.
There's always gonna be a faction or factions that are harder to join, that's just the nature of factions having different standards. If anything, all factions having the same requirement to join would make no logical sense.For a game all about freedom of choice, making one option far more effort is a bad move which sours the experience IMO.
Also, the entire point of New Vegas is to choose which faction you believe will best lead the Mojave to a better future. It's not about which one is the easiest to join.
And all of these are set-ups for the Courier to do his thing and help NCR, thus, being allowed to join as a hero. What would the player do if NCR is doing fine and doesn't need any help?Goodsprings: A bunch of armed NCR convicts murdered almost an entire caravan and are now preparing to murder the locals for sheltering the sole survivor of the attack. Where's the NCR?
Sloan: NCR workers look for an indenpendent mercenary to clean up NCR quarry, currently overrun by deathclaws because NCR convicts have stolen NCR dynamite.
NCR CF: NCR convicts occupy NCR prison after murdering every member of the prison staff.
Primm: City overrun by NCR convicts, NCR soldiers are holding their positions across the road because they don't have manpower to clean up the city.
Mojave Outpost: They don't have the manpower to clean up ants on the major caravan route or check up on the smoke coming from the nearby city.
Nipton: NCR didn't know about Nipton harboring eacaped convicts. Legion managed to kill a dozen of their soldiers, Powder Gangers and an entire city.
Novac: The only NCR soldier around here is a cripple. Legion takes out an entire Ranger Station, booby traps the place and takes a prisoner.
Camp Searchlight: Entire base destroyed and contaminated by 2 Legion saboteurs.
Nelson: NCR soldiers killed in their sleep by the Legion. NCR can't get close enough to mercy kill their crucified troopers.
Camp Forlorn Hope: Supply lines cut by the Legion, morale way down.
Bitter Springs: NCR accidentally massacred a bunch of non-combatants, currently they can't deal with a lone Khan sniper or get supplies for their troopers and refugees.
Camp McCarran: quartermaster steals supplies, Legion spy has an access to their top secret documents and plans to blow up monorail, they can't deal with a bunch of crazy junkies