Fashion is underrated in RPGs, especially ones that emphasize the social elements like VtM. I'd want characters to react to it like they did on rare occasions in Alpha Protocol since pure combat buffs don't make sense if you're a Toreador trying to look your best.
That's what I was hoping from Cyberpunk 2077 with how they emphasized it,
Alas, they didn't do it justice.
Same, I was so disappointed to find out they went for Diablo style loot that not only didn't matter in terms of style or cool but you had to dress like a hobo if you wanted to play optimally when the game was released, mixing and matching whatever you find or craft. Added insult to injury, at least in Bloodlines you had cohesive outfits. Really takes you out of the game when it is trying to depict a society of late stage liberalism where not only is there a focus on style with consumerist identities being rampant, but also a return to a more visible class system. Where the guys in sleek and stylish kevlar reinforced suits aren't going to hang out with proles dressed in rags, but also where everyone is competing for attention within their class in this future society of hyper-spectacle.
Missed opportunity, and it wouldn't even have taken that much to sell the illusion.
None of this answers what your dream vision of a successor would actually be like. What did you like about the original?
Yes it does, I liked it as a 00's mood piece; the dialogue, the scenery, the characters, the tone, the music, the fashion. Forever Knight with the attitude of 00's gamers. All the things that would now be passed off as cringe, or problematic, I even find the horny edgelordery authentic to the tabletop game and with its own unique charm. My ideal sequel would be another game made by Troika, the same team, in the same period. I couldn't tell you more than that because we're in 2024 now, soon 2025, and whatever else I'd come up with beyond that would be an attempt at being retro and not true to the spirit the original was developed under. I'm not a sexually frustrated Brian Mitsoda in 2003, I don't own a pair of fingerless gloves, and the general cultural scene they were plugged into is now gone.
The Brians of game development now have appropriated female pronouns and wear dresses and chokers, it wouldn't be the same. Not even the actual Brian Mitsoda is the same person he was back then.