Bruma Hobo
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- Dec 29, 2011
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It works either way.It don't add up, cap'n.storyfags who should be playing wargames
It works either way.It don't add up, cap'n.storyfags who should be playing wargames
An RPG remains an RPG also between level ups.
Agreed, hence the question posed on page 3 which was sadly ignored or not understood:
How many campaigns of D&D were abandoned before the players made it to Level 2?
Anyone voting that levelling up is most important or the core of an RPG is thereby suggesting that a game cannot be an RPG until the player has levelled up. This means that possibly the majority of tabletop roleplaying campaigns in history were in fact not RPGs, since many thousands of campaigns have been abandoned before any meaningful progress was made.
People choosing level ups over customization believe The Linear RPG is an actual RPG, while NEO Scavenger isn't. This faction's comprised of dopamine addicts, weeaboos, retarded combatfags and storyfags who should be playing wargames and visual novels instead of further declining RPGs, and the occasional idiot not understanding what this thread's about.
Deport them all to the watch so we can finally achieve massive incline.
Is Thief an RPG? You don't customize Garrett and he doesn't level up: He starts and finishes the game competent in his craft.
Anyone voting that levelling up is most important or the core of an RPG is thereby suggesting that a game cannot be an RPG until the player has levelled up. This means that possibly the majority of tabletop roleplaying campaigns in history were in fact not RPGs, since many thousands of campaigns have been abandoned before any meaningful progress was made.
Sure, and if you ignore character creation and use a pre made character, it’s not a RPG anymore too.
Not an rpg though.Is Thief an RPG? You don't customize Garrett and he doesn't level up: He starts and finishes the game competent in his craft.
Pre-gens are made for greenhorns/storyfags, it also exist for PnP.
Pre-gens are nice when your characters are just a bunch of numbers and there's not much you can do to customize them anyway, like in the Might&Magic names.
You could just as well argue that making your own characters and naming them is for storyfags, while combatfags don't have the same emotional attachment to their characters.
So how do you define PnP players?
Storyfags? Combat amateurs or just RPG players?
When you create your own character, you're attached to it, and the more complex it is, the more you put into it.
Yes, to a degree. But the more complex the game is, the harder it may become to make informed choices. And it also depends on how much the game lets you actually role play your character. Using a pregen in Fallout, for example, feels rather pointless to me. But in a game like Might&Magic 2 where race plays very little part, and the starting characters are defined only by class and six stats, pregens are much more valid. To me some of the older CRPGs (blobbers) are games where my characters are more like football players; anyone on the squad can be replaced. And in (Open)Xcom some of the squad are literally expendable.
Another thing, not directed at you, but more in general: customizing hair colour and style, clothes and and basically the appearance of your characters, isn't that kind of girly?
Crusader Kings 3 might work for them? Also is Crusader Kings enough in line with the orthodoxy to be allowed into the church of RPGs?It don't add up, cap'n.