Butter
Arcane
- Joined
- Oct 1, 2018
- Messages
- 8,615
You don't need level 2 to have a tiefling orgy. 5E ruleset is great.How many campaigns of D&D were abandoned before the players made it to Level 2?
You don't need level 2 to have a tiefling orgy. 5E ruleset is great.How many campaigns of D&D were abandoned before the players made it to Level 2?
You've shown an example where sticking to a certain gameplay style (e.g. fighting) would lock you out of other playstyles (e.g. diplomacy) down the line. Fundamentally, it would be the same as if your character had two skills, combat and diplomacy, that would increase through practice, and eventually diplomacy checks would become too high for a combat-focused character to pass. Your build locks you out of one option or another ("my reputations won't let me do this"), it just happens a bit later than at character creation. This is not what is being asked here; the choice is only between "customization without leveling" and "leveling without customization". Both are fringe cases, but that's the point - we are talking about fringe cases.I don't know what you mean by this. I was showing you could have character building without robust character customization aka "my base statistics won't let me do this."
They might be a minority, but they definitely exist. I can also think of Twilight 2000 Space: 1899 and Midwinter 2. Maybe someone should make a list...?How many games have customization without leveling? Seriously? MegaTraveller and...?
The only RPG that i don't know off is Midwinter 2 (do you mean perhaps Midgard ?), but all the other RPGs have a skill increasing system by XPs or something else.They might be a minority, but they definitely exist. I can also think of Twilight 2000 Space: 1899 and Midwinter 2. Maybe someone should make a list...?How many games have customization without leveling? Seriously? MegaTraveller and...?
I suspect he's talking about the CRPGs, not the pnp games.The only RPG that i don't know off is Midwinter 2 (do you mean perhaps Midgard ?), but all the other RPGs have a skill increasing system by XPs or something else.They might be a minority, but they definitely exist. I can also think of Twilight 2000 Space: 1899 and Midwinter 2. Maybe someone should make a list...?How many games have customization without leveling? Seriously? MegaTraveller and...?
MegaTraveller (Player Manual 1987) S.41 Chapter "Character Improvement" via ATs.
Twilight:2000 (1990) - S.138 "Skill Improvement via trade against XPs.
Space: 1889 (Backer Version 2014) - S.201-202 Skill increase by spending XPs.
Space: 1889 (Core Rulebook 1988) - S.49 "Rewards and Experience" with XPs spending to increase skill level.
As Jigby pointed out, I am talking about the CRPGs. These 3/4 games have no character improvement, or at least so little character improvement that it might as well not exist.The only RPG that i don't know off is Midwinter 2 (do you mean perhaps Midgard ?), but all the other RPGs have a skill increasing system by XPs or something else.They might be a minority, but they definitely exist. I can also think of Twilight 2000 Space: 1899 and Midwinter 2. Maybe someone should make a list...?How many games have customization without leveling? Seriously? MegaTraveller and...?
MegaTraveller (Player Manual 1987) S.41 Chapter "Character Improvement" via ATs.
Twilight:2000 (1990) - S.138 "Skill Improvement via trade against XPs.
Space: 1889 (Backer Version 2014) - S.201-202 Skill increase by spending XPs.
Space: 1889 (Core Rulebook 1988) - S.49 "Rewards and Experience" with XPs spending to increase skill level.
NEO Scavenger.How many games have customization without leveling? Seriously? MegaTraveller and...?
Are you sure?Your build locks you out of one option or another ("my reputations won't let me do this"), it just happens a bit later than at character creation. This is not what is being asked here; the choice is only between "customization without leveling" and "leveling without customization"I don't know what you mean by this. I was showing you could have character building without robust character customization aka "my base statistics won't let me do this."
No idea how you guys are drawing such a blank on this. Going by the strict definition in the OP and off the top of my head:How many games have customization without leveling? Seriously? MegaTraveller and...?
I've already posted one: Al-Qadim: The Genie's Curse.What even is a concrete example of Game B? Even the most retarded JRPGs have at least a minuscule form of customization.
Thought about this question after reading the CRPG Addict's blog and the guy considers leveling up an absolute core element of the genre, to the point that he considers a game with no char creation and a simplistic leveling system more of an RPG than a game with complex char creation but no leveling.
In game B, there is no character creation. You play a male jack of all trades with 10 points in every stat and 1 point in every skill. You can't even customize his appearance, you gotta accept the ugly mug the devs chose for him. But there's a ton of leveling up to be done. Every action gives XP. Kill an enemy? XP. Pick a lock? XP. Finish a quest? XP. Talk to an NPC and find out a new piece of information? XP.
But whenever you level up, your character gets +1 in every stat and +1 in every skill, and that's it. You don't get to allocate any points as you see fit, the game just raises ALL your attributes by one on each level up. There is zero customization. You can't specialize into a fighter, thief, or mage, you are always gonna be a jack of all trades. There is no level cap, though, so you can keep leveling infinitely as long as you gather more XP.
Which of these is more of an RPG? Game A or game B?
The correct answer is, of course, "game A". This is not an opinion poll, it's a retard test.
Then... Path of Exile is not an excellent example of the second type. A game that doesn't have character creation but still lets you customize your character through level ups has nothing to do with what the OP describes as Game B.You really are confused on the matter though. Path of Exile is an excellent example of the second type and there is a lot of customization when it comes to building your character.
You really are confused on the matter though. Path of Exile is an excellent example of the second type and there is a lot of customization when it comes to building your character.
No idea how you guys are drawing such a blank on this. Going by the strict definition in the OP and off the top of my head:How many games have customization without leveling? Seriously? MegaTraveller and...?
Outward
Age of Decadence
Terraria
Starbound
Harvest Moon and its derivatives(e.g., Stardew Valley)
Leveling is a holdover from tabletop RPGs where it made bookkeeping easier. Any game that shirks this in favor of continuous advancement is an example of a game without leveling by the OP definition.
And many older tabletop RPGs didn't have levels either e.g., Traveller, which is obviously why the MegaTraveller cRPG doesn't.
I.. hate character creation, I usually just storm through the inevitable tedious of it all. I also dislike having to spend hours thinking on whether my build will suffice in providing me with both enjoyment and the ability to finish the game, and all that before I even started playing the game. "Read the manual", no I will fucking not, I want to play the game, you know, not read walls of text outside of it.
Make it simple at the start and then progressively more complex and difficult. As a rule I play games on the hardest difficulty unless it means single life or obnoxious HP-bloat of enemies. So it is not that I am against challenge, complexity or difficulty, I am simply not having the time nor patience any more to waste getting into the game that I may drop mere hours into it if I find out I dislike it.
So, that would mean I would rather prefer the latter kind of RPGs. Even prefab characters are fine, complete with disadvantages.
You can have games where you need no previous knowledge on how stats and builds work without sacrificing complexity. The trick is exactly what Zibniyat said: make it simple at the start and then progressively more complex and difficult. This way you can learn how mechanics work while actually playing the game. I think a great recent example is Troubleshooter: you can skip all the tutorials and simply learn everything by playing. It will take a bit of time, but at least you will have fun while doing it.Is this post satire? I honestly can't tell anymore. Doesn't want to think about build or read any information about builds, but wants to play on hardest difficulty? I bet you loved PF: Kingmaker. I have more fun planning and creating characters in that than actually playing the game.