How the poll is currently worded only levelups are asked, not overall progression in form of items or other weirder stuff like information advantage. How the poll is worded levelups are less important but that misses the point of the comparison.
Both customisation and progression are absolutely paramount to rpgs.
While there are some rpgs that do not have character progression in the form of the level up, you usually still get stronger from the first gameplay hour to the last in the sense that you aquire new weapons, consumables or other inventory based upgrades.
And for customisation even JRPGs like Chrono Trigger have it, as you might not be able to choose the abilities of an individual unit, but you can choose which units you take to combat and how you equip them. Leading to a different combat experience.
I don't think I have ever played an rpg that has absolutely zero in either progression or customisation.
The only real "maybe" rpg that had zero customisation but progression was Dragon Warrior 1. But that game, while fun, is so archaic that it can fall between the cracks of usable definitions.
So I want option 3, Kingcomrade, having completely zero progression or customisation makes it not an rpg. Both are too essential to the genre for that.
Both customisation and progression are absolutely paramount to rpgs.
While there are some rpgs that do not have character progression in the form of the level up, you usually still get stronger from the first gameplay hour to the last in the sense that you aquire new weapons, consumables or other inventory based upgrades.
And for customisation even JRPGs like Chrono Trigger have it, as you might not be able to choose the abilities of an individual unit, but you can choose which units you take to combat and how you equip them. Leading to a different combat experience.
I don't think I have ever played an rpg that has absolutely zero in either progression or customisation.
The only real "maybe" rpg that had zero customisation but progression was Dragon Warrior 1. But that game, while fun, is so archaic that it can fall between the cracks of usable definitions.
So I want option 3, Kingcomrade, having completely zero progression or customisation makes it not an rpg. Both are too essential to the genre for that.