Xenich
Cipher
- Joined
- Mar 21, 2013
- Messages
- 2,104
Would brofist, but there's a thing... RPG's aren't about the charactersystem, that is a part of the whole, but what makes an RPG an RPG is the degree of how much (in conjuction with the storyline) it reacts with the player; the character system is of course part of it, but the soul comes from the way you can interact with the given world.
In further example (in a nutshell): The charactersystem is a part of the whole, but the whole is comprised of more than that.
I am not discounting the importance of such, just pointing out that without a character system, the games are a different genre. For instance, take Kings Quest and Quest for Glory. Both are the same game in about every way... except for character development to which Quest For Glory has. Yet we call Kings Quest an "Adventure game" and Quest for Glory an "RPG". Character development is the defining element of an RPG. As you mentioned, there is more to it than that in an RPGs design, and I agree... but my point is that without that key element, the game is another genre.
Fair enough. But for an RPG to be an RPG it needs to have the proper world interaction for the PC (be in PnP or cRPG); elsewise it is just an action/adventure game with stats. A proper RPG always has to have the interaction things covered along with combat if there is such. But, if an RPG offered you a character with stats, but without any improvables, then that's what you'd have to play. That's playing a role.
Can you give some examples of such?