SCO
Arcane
- Joined
- Feb 3, 2009
- Messages
- 16,320
I constantly read this, but i don't really believe it to be true.
Rather, BG fans are used to extreme munchknism like contingencies, time stop and a triple shielded mage in every encounter and other stuff i forgot.
Torment in contrast had rare mage encounters, lame high level spell cutscenes and one munchkin spell (enva duplication). It's almost exactly the same only there are less enemies and less mages.
Combat is shit in exactly 1 place (and still serves as a endurance test before the boss, not that you can't run thruu them) - in the mordron cube
Is it that you can't die (instead of reload hahah)?
Missing "tactical" spells like web+fireball?
Rather, BG fans are used to extreme munchknism like contingencies, time stop and a triple shielded mage in every encounter and other stuff i forgot.
Torment in contrast had rare mage encounters, lame high level spell cutscenes and one munchkin spell (enva duplication). It's almost exactly the same only there are less enemies and less mages.
Combat is shit in exactly 1 place (and still serves as a endurance test before the boss, not that you can't run thruu them) - in the mordron cube
Is it that you can't die (instead of reload hahah)?
Missing "tactical" spells like web+fireball?