So Ultima VII seems to have been an epiphany for Swen (as it was for me), he has said it's still his inspiration, but he hasn't recreated it. We're talking about a dialogue heavy game with lots of settlements, puzzle heavy (if you factor in the dialogue), interactive environments, light on combat. Instead he makes these combat heavy games, though admittedly they got more adventure elements from D:OS to D:OS2 to BG3. I'd d1p an Ultima VII clone any day, even with all the gay stuff, but it seems something like BG3 is the best we'll get.