Ash
Arcane
- Joined
- Oct 16, 2015
- Messages
- 7,055
2006/7. Gears of War, Oblivion, Assassins Creed, Tomb Raider: Legend, Bioshock, Dead Rising, Need for Speed: Pro Street, Final Fantasy 12, Just Cause, Saint's Row, Black, Uncharted, Mass Effect, Kane & Lynch the list goes on.
All of a sudden games just weren't good anymore. The game design was ultra-retarded and insulting. It was like publishers conspired in agreement together to make games utterly mindless, and paid off journos to say their trash was true art. These titles were lauded and ultra-popular, and I was just left scratching my head how anyone could enjoy something so boring. Then as the years went by and more and more this continued, I got angrier and angrier. Business practices got scummier, more and more devs joined the soulless selling out, mobile gaming became huge, my passion was raped.
Today, things are worse in some ways (e.g business practices), slightly better in others (some AAA aren't so declined in design), but the damage is done.
In the three or so years prior to 2006 there was obvious indicators of decline (shit like Deus Ex: Invisible War), but it wasn't industry-wide and there was still plenty great games being made. 2006 was the obvious turning point, especially with the release of the Xbox 360.
I got so angry I decided "I'll show these zero-integrity pieces of shit and the dumbass audience who consume your trash" and set out to make GMDX for Deus Ex. That was mostly a waste of time. It was ignored for so long until I realised that marketing was all that really mattered and pushed hard with that.
All of a sudden games just weren't good anymore. The game design was ultra-retarded and insulting. It was like publishers conspired in agreement together to make games utterly mindless, and paid off journos to say their trash was true art. These titles were lauded and ultra-popular, and I was just left scratching my head how anyone could enjoy something so boring. Then as the years went by and more and more this continued, I got angrier and angrier. Business practices got scummier, more and more devs joined the soulless selling out, mobile gaming became huge, my passion was raped.
Today, things are worse in some ways (e.g business practices), slightly better in others (some AAA aren't so declined in design), but the damage is done.
In the three or so years prior to 2006 there was obvious indicators of decline (shit like Deus Ex: Invisible War), but it wasn't industry-wide and there was still plenty great games being made. 2006 was the obvious turning point, especially with the release of the Xbox 360.
I got so angry I decided "I'll show these zero-integrity pieces of shit and the dumbass audience who consume your trash" and set out to make GMDX for Deus Ex. That was mostly a waste of time. It was ignored for so long until I realised that marketing was all that really mattered and pushed hard with that.
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