Ding ding ding winnar.Cave wars?
Tanks vs vampires vs riders on raptors with RPGs.
In MOO2 I build destroyers with battlepods and 2x MIRV+heavy armor+fast nuclear missiles and kite so they don't get hit. 1 destroyer takes out a battleship, 3-4 destroyers take out a starbase without losses.
Dominions 4, customize your units with a great set of diseases and crippling injuries on top of full armory and enchantments.
Yes, definitely the biggest flaw of the series. The limited commands you can give are pretty much worthless, all that matters is army composition and spells.I didn't find the Dom4 customisation very good at all, the lack of control in battles really limited its value.
Yes, definitely the biggest flaw of the series. The limited commands you can give are pretty much worthless, all that matters is army composition and spells.I didn't find the Dom4 customisation very good at all, the lack of control in battles really limited its value.
But then again, imagine how long a game of Dominions would take if there was Total War like combat. I want to finish a game within one decade.
I know all that. I just found that it does not matter at all. Unit composition and some basic placement/formation stuff is all that counts.With the new scripts and formations, you can control plenty. Line/loose formation for your arrow catchers, box formation to clog up cavalry/attack rear types, your own "attack rear" formation to flank, unless they are flyers then they paradrop. Hold commands couple with instant attack and space can create some devious strategies. Couple that with all the preparation before battle(research, item construction, unit construction/summoning/scripted spells), and there is a ton of control and customization(just a different animal).
One of the big problems I have with unit customisation is future creep.
*snip*