Taka-Haradin puolipeikko
Filthy Kalinite
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- Apr 24, 2015
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Troubleshooter is an unusually lengthy game in which the difficulty tends to increase even as you acquire new player-characters and more capabilities from the intricate character-customization system. Also probably the best game of 2020, in any genre.Are any of these new games difficult in any way or are they all just larpy going through the motions to feel good and watch the numbers go up type deals?
X-COM 1994 or 2012?I found Into the Breach much easier than ironman X-COM.
How is the game structured? You said earlier it's missions, does that mean linear, or branching, or ...?Troubleshooter is an unusually lengthy game in which the difficulty tends to increase even as you acquire new player-characters and more capabilities from the intricate character-customization system. Also probably the best game of 2020, in any genre.Are any of these new games difficult in any way or are they all just larpy going through the motions to feel good and watch the numbers go up type deals?
Might seem easy for the first dozen hours, at least, though.
Troubleshooter is an unusually lengthy game in which the difficulty tends to increase even as you acquire new player-characters and more capabilities from the intricate character-customization system. Also probably the best game of 2020, in any genre.Are any of these new games difficult in any way or are they all just larpy going through the motions to feel good and watch the numbers go up type deals?
Might seem easy for the first dozen hours, at least, though.
The former one is formulaic indeed, and I agree about the lack of time pressure issue, which makes being patient way too important. But still, you usually have to make decisions on the fly when things start not getting your way (in terror missions mostly).X-COM 1994 or 2012?I found Into the Breach much easier than ironman X-COM.
I haven't played the latter so I don't know.
The former though is pretty darn mindless once you learn it. You just go through the same motions for each of the four mission types. Once you learn the motions, the battle is really won at the strategic level by making sure you have the right counters for the evolving threat, which really just means learning what research to prioritize (basically fusion weapons then psi) and how to build bases. Aside from coming in unprepared, the only way to lose an actual battle is either extreme luckshit (getting btfo'd as you exit your craft on a terror mission) or not being patient enough hunting that one last alien (although you rarely lose the battle that way, just put yourself behind strategically cause you let some of your best soldiers die).
Due to its sandbox structure, the game doesn't have ranking or any real scoring either, which is also IMO a big source of mindlessness as the game sees no difference between boring super patient smoke grenade cover map sweeps and something more efficient and harder to pull off.
Don't get me wrong, X-COM is a game I deeply loved, but thinking about it in terms of the intellectual challenge it provides, beyond the initial learning curve, it comes up very short.
Fire Emblem is pretty larpy too tho.But anyway, I prefer the more puzzle like ones (e.g. Fire emblem, Advance wars, Into the breach) because they are more intellectually stimulating than larpy ones like the original X-COMs (which I loved when I was a kid but don't care for much as an adult).
I haven't played Tastee Lethal Tactics, and Invisible Inc had already been recommended, but Gloomhaven and Trials of Fire are really great suggestions indeed, and should fit your requirements pretty well.Fire Emblem is pretty larpy too tho.But anyway, I prefer the more puzzle like ones (e.g. Fire emblem, Advance wars, Into the breach) because they are more intellectually stimulating than larpy ones like the original X-COMs (which I loved when I was a kid but don't care for much as an adult).
I would recommend Tastee: Lethal Tactics, Invisible inc, Gloomhaven and Trials of Fire if you want some puzzly tacatical games.
The ones where you can grind like 2 and 8 yeah. Those suck. But the ones where you can't are good if you play for rank, IMO.Fire Emblem is pretty larpy too tho.
reasons for not playing templar battleforce:
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Troubleshooter's mission structure is generally linear, though many missions are optional and you might receive multiple new missions at a time, so it isn't simply forcing you to always complete a specific mission. Since the game allows you to replay missions, it is possible to grind, but this should only be necessary if you're stuck on a mandatory story-related mission. The game does rank your performance at the conclusion of every mission, and many missions have some kind of time limit built in due to the circumstances of the particular mission, though the majority of missions lack have a time limit; also you might have limited time before more enemies arrive or some other kind of event occurs.How is the game structured? You said earlier it's missions, does that mean linear, or branching, or ...?
Is there any way to grind (usually a red flag)?
It seems like there's no mission ranking, turn limits or anything like that, which is also a red flag. Is that true?
This does have Steam demo, but I'm already going to try 4 different ones, so no time for this.