Isn't asset creation going to be hard anyway?
That's the one thing that keeps me from tinkering more with making a game. How do I make it look good? How do I learn to make (pixel) art or draw monster portraits or sprites? I have zero artistic inclination.
None of this made any sense. You could write Deus Ex with UnrealScript, or an old-school blob dungeon fest in any language.These days the question should be, Which game engine did you choose and why?
Pretty much this.
Also, for the kind of games codexers want you really need either C++ or else Java or C# WITH the whole API or forget it.
If you want to make FPS scripting garbage is fine. If you want to make 2D game language doesn't matter much, but you are trading an easier time programming for much much harder asset creation so if you don't have dedicated 2D art guys forget it.
These days the question should be, Which game engine did you choose and why?
Pretty much this.
Also, for the kind of games codexers want you really need either C++ or else Java or C# WITH the whole API or forget it.
If you want to make FPS scripting garbage is fine. If you want to make 2D game language doesn't matter much, but you are trading an easier time programming for much much harder asset creation so if you don't have dedicated 2D art guys forget it.
Isn't asset creation going to be hard anyway?
That's the one thing that keeps me from tinkering more with making a game. How do I make it look good? How do I learn to make (pixel) art or draw monster portraits or sprites? I have zero artistic inclination.
looooooooooooooooooooooooolI'll tell you what I told shihonage. I'll check back in a decade and see how you're doing. He quit a couple weeks after that so not holding my breath.
I'm betting the excuse will be "I got busy with real life because I am such a cool guy" in your case but it usually turns out to be something even funnier than I expected.
I'll tell you what I told shihonage. I'll check back in a decade and see how you're doing. He quit a couple weeks after that so not holding my breath.
Aren't there several of them in making, some of them ready? The main problem now isn't the engine. The main problem is scripting the whole fucking game and making all the fucking assets.Why don't all you smart guys get together and do an open source cRPG turn based engine?
Actually, making 2D assets is banal and very fast as long as you remember that you aren't a pro artist and keep them simple.2D art is a pain. 3D art is a lot easier, and anyone who takes the time to learn 3D tools can get some decent results if not fantastic.
More importantly, you can easily edit 3D art. So if some pieces are terrible you can get someone else to redo them and reimport them, or just retexture them. And get someone good with lighting to go over your levels.
You can also buy some outright from various places. If it's 2D you really need to be pretty good to start with or don't waste your time.
I wonder if this was written randomly by a machine. But when it is again almost entirely wrong I have to believe it is just a person.True but there's different levels.Aren't there several of them in making, some of them ready? The main problem now isn't the engine. The main problem is scripting the whole fucking game and making all the fucking assets.Why don't all you smart guys get together and do an open source cRPG turn based engine?
Actually, making 2D assets is banal and very fast as long as you remember that you aren't a pro artist and keep them simple.2D art is a pain. 3D art is a lot easier, and anyone who takes the time to learn 3D tools can get some decent results if not fantastic.
More importantly, you can easily edit 3D art. So if some pieces are terrible you can get someone else to redo them and reimport them, or just retexture them. And get someone good with lighting to go over your levels.
You can also buy some outright from various places. If it's 2D you really need to be pretty good to start with or don't waste your time.
If you are OK with wasteland 1 style graphics and your potential fans are you can pull it off.
If you want quality similar to what you see in fallout 1 you will be doing a ton of work or paying people a lot to do it for you.
Basically the main work for 3D game is the programming. Work for 2D game is more the artwork, and you should choose which to do based on that. For both tools and GUI are a pain, but for 2D you will have an easier time because you don't get limited in your choices for GUI APIs.
If you are programmer only and choose 2D you will wind up in shihonage situation. If you are artist only you don't have any chance to make a 3D game. You can get teammates but you can't necessarily rely on them.
I don't think Wasteland 1 style is a good example here. It had ugly map graphics and pro-level character/critter portraits.True but there's different levels.
If you are OK with wasteland 1 style graphics and your potential fans are you can pull it off.
Fallout 1 had 3D graphics that were converted to 2D and then touched up. Anyone making new critter graphics for Fallout games starts out by making a 3D model. I wouldn't be surprised if the same was with tiles.If you want quality similar to what you see in fallout 1 you will be doing a ton of work or paying people a lot to do it for you.
(...)
If you are programmer only and choose 2D you will wind up in shihonage situation.
Fallout 1 had 3D graphics that were converted to 2D and then touched up. Anyone making new critter graphics for Fallout games starts out by making a 3D model. I wouldn't be surprised if the same was with tiles.If you want quality similar to what you see in fallout 1 you will be doing a ton of work or paying people a lot to do it for you.
(...)
If you are programmer only and choose 2D you will wind up in shihonage situation.
I'm sure lots of people know more than me, especially about things I haven't spent time learning.
That set of people is entirely distinct from yourself.
Highly doubtful but if you know more, enlighten us. All you say is no you're wrong. Your participation is therefore pointless, and like DakaSha makes me think "Oh, another retard in his 20s who thinks dabbling in programming means he's an expert. Oh well."
What do you mean having to change all the sprites and all tiles?So what's the point here? Is it easier to just make a 3D model or to make a 3D model and then make sprites, and to have to change all sprites and all tiles any time you change one thing. The point is each piece is separate. More than that, you can just let the animations do their thing.
Are you serious? Did you read previous posts in the thread? You may not agree with Drocon, but to warn him for responding to attacks is baffling.I'm sure lots of people know more than me, especially about things I haven't spent time learning.
That set of people is entirely distinct from yourself.
Highly doubtful but if you know more, enlighten us. All you say is no you're wrong. Your participation is therefore pointless, and like DakaSha makes me think "Oh, another retard in his 20s who thinks dabbling in programming means he's an expert. Oh well."
This isn't GD. Keep your shit there. If you have something to discuss fine. If not, it will go to retardo.
If you make changes to the model, you have to export 2D files again.What do you mean having to change all the sprites and all tiles?So what's the point here? Is it easier to just make a 3D model or to make a 3D model and then make sprites, and to have to change all sprites and all tiles any time you change one thing. The point is each piece is separate. More than that, you can just let the animations do their thing.
Are you serious? Did you read previous posts in the thread? You may not agree with Drocon, but to warn him for responding to attacks is baffling.
But only the ones for the model, not all sprites and all tiles.If you make changes to the model, you have to export 2D files again.
I don't know whose alt he is or what he does in other threads, but he has been quite reasonable in this thread, IMO. He really likes his 3D engines I guess.His shitty alts say the same shit over and over and... and over etc.
It's not rocket science. Just FYI.
This is a forum for discussion, not GD trying to provoke people. Having a discussion is great. Doing LOL YOU AN IDIOT I AM WORLD MOST SMART PERSON EVER is not.
I don't even... Yes, only the ones for the model that was changed. His point was that it's an extra step in the pipeline that can be avoided.But only the ones for the model, not all sprites and all tiles.If you make changes to the model, you have to export 2D files again.
I don't know whose alt he is or what he does in other threads, but he has been quite reasonable in this thread, IMO.
Easier said than done. You are going to be talking about years of work if it's a 2D game. Look at shihonage and how it worked out for him.
You know, this was an useful thread at some point. And then shit happened.