Goliath
Arcane
- Joined
- Jul 18, 2004
- Messages
- 17,830
As someone with a limited knowledge in C, what language is easier to learn, Python or Java?
Which of those two is better for some indie developement?
Python, unless performance matters.
As someone with a limited knowledge in C, what language is easier to learn, Python or Java?
Which of those two is better for some indie developement?
Pure Python is efficient enough for old school 2D RPGs on modern hardware.
Roguelikes are stepI mean a game with an actual renderer that has to draw things in realtime, in addition to performing some other "living world" stuff in realtime, and maintain an acceptable framerate.
copx said:Who wants to do real-time games? We have a billion dollar industry shitting out one action game after the other. If there is something the world doesn't need it's another Diablo clone. And the industry guys will do a way better job at making those anyway.
If you want to do a 2D, turn-based RPG like a true Codex bro efficiency should no longer matter. For real-time action shit Python could be problematic indeed. However, if you are at SNES/Dungeon Master level (that's what I meant with old school) there shouldn't be any problems with real-time gameplay either.
As someone with a limited knowledge in C, what language is easier to learn, Python or Java?
Which of those two is better for some indie developement?