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Decline Why 95% of the "modern" cRPG are so lame?

Discussion in 'General RPG Discussion' started by Darth Canoli, Jan 14, 2021.

  1. rusty_shackleford Arcane

    rusty_shackleford
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    95% of all video games are trash, regardless of the year they released in
    I'd go so far as to say this applies to nearly every medium
     
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  2. prengle Learned

    prengle
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    i was concerned i would never get to see cleve fucking go ham on the codex again in my lifetime, but now i have a slightly bigger sliver of hope for the future of mankind
     
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  3. Darth Canoli Magister

    Darth Canoli
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    Seriously?
    "Brings controllers and Call of Duty out of the blue in a cRPG discussion"
    Your tag isn't going anywhere, i guess.
     
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  4. anvi Cipher Village Idiot

    anvi
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    What? I am talking about how gamers today don't distinguish between CoD and anything else. Did you even read my post?
     
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  5. Lilura RPG Codex Dragon Lady

    Self-Ejected
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    32 colors is too much. Only need 16 max. Or not even that. I guess someone will post B&W wireframe screencap.

    8 bit era was pretty much free of graphics whores.
     
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  6. Wysardry Augur Patron

    Wysardry
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    Moraff's World could be run in two colour mode IIRC.

    I also vaguely remember a couple of text-based RPGs.
     
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  7. Gastrick Learned

    Gastrick
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    Is the first part of the sentence how it happened Infinitron? If so that's pretty funny.
     
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  8. Burning Bridges Enviado de meu SM-G3502T usando Tapatalk

    Burning Bridges
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    this is actually a known medical condition

    what "objects of great beauty" Stendhal could have been exposed to remains a mystery, but his confusion was palpable
     
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  9. retinoid Learned

    retinoid
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    Changing trends among consumers and lower margins for devs/publishers. It's not the 90s/early 00s anymore. Publishers are very careful in what projects they undertake and extensively research which gameplay/story trends sell and which do not. You are never going to see innovative or risky decisions in RPGs from big publishers for this reason; those days are long gone. Up until Cyberpunk I would have said most gamers were tolerant of the illusion of choice most "RPGs" gave you over real choices that had ramifications in the game world, but that seems to have changed post release. Now there's a ton criticism towards CDPR and the concept of "fake choices". It seems to have opened up discussion of the topic among mainstream players, so hopefully that trend dies out soon. Publishers want the path of least resistance to profit, so if criticism towards games with fake choices is popular we can expect a changing paradigm from big publishers to follow suit.

    But we all know most of the innovation is done by indie studios with small teams and focused visions. They have the freedom to do whatever they want, in a genre that sorely needs this level freedom and creativity in the dev process. Hardcore CRPGs are seen as a niche among most people who play games, and sadly they sell like niche games too.

    Show Spoiler
    DOS2 is not a CRPG, don't fucking @me.
     
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  10. Assisted Living Godzilla Liturgist

    Assisted Living Godzilla
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    I want to say Telltale Games killed that whole "illusion of choice" thing when the dummies that loved their shit realized what was going on. People loved that Walking Dead game for whatever reason, but by the time they were doing that Batman game and the last Walking Dead a few years ago people seemed over them, and one of the factors was how much nothing you do in a Telltale Game matters. I'm sure the beating Fallout 4 took helped that along too. Actually kind of surprised Cyberpunk tried getting away with it now.
     
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  11. samuraigaiden Liturgist

    samuraigaiden
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    RPG Wokedex
    What are the good 5% and how did they get made? THAT is what's important.
     
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  12. buffalo bill Prophet

    buffalo bill
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    Aristotle can help clarify

    material cause: ultimately constituted by bad programming (in some sense)
    formal cause: content consists of bad gameplay
    final cause: has the purpose of being bad entertainment for lame people
    efficient cause: product of bad development processes
     
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  13. Momock Savant

    Momock
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    Wouldn't it be more like:

    material cause: ...
    formal cause: bad game/level/art design
    final cause: being incloooosiiiive!
    efficient cause: sloppy/lazy programmers

    ?
     
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  14. buffalo bill Prophet

    buffalo bill
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    Isn't that pretty much what I said? I'm thinking that the material cause for any software is the code that it is constituted by, just like e.g. the material cause of a desk is wood. Asking "why is the game the way it is?" one could answer with the material cause (though it's obviously not a very informative answer tbh)
     
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  15. Momock Savant

    Momock
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    The only material thing in vidya is the hardware that makes them run (maybe can we say that consoles are bad material that limits the potential of the games?). The code is purely coders ability/thought, it's either formal or efficient cause.

    Maybe.

    I think.
     
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  16. buffalo bill Prophet

    buffalo bill
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    I think by that reasoning the only material cause of anything is fundamental physics. I was thinking that higher level entities can be material causes in the Aristotle sense, but tbh the whole four causes thing is pretty wishy washy imo (I was just joking with it obv)
     
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