Takamori
Learned
- Joined
- Apr 17, 2020
- Messages
- 905
Well this thread went places huh?
As for something to add besides diet and corpo life. The culture around gaming that the dev have to tell exactly what to do and hold your hand through the entire experience, creating this artificial feeling of a themepark inside the game. "Oh this is where I should explore", "Oh this is where I should go do combat", "I should follow the build the game almost yelled at me to do", instead of just letting the person experience the game and let the merit of level design and linguistics be put into test.
As for something to add besides diet and corpo life. The culture around gaming that the dev have to tell exactly what to do and hold your hand through the entire experience, creating this artificial feeling of a themepark inside the game. "Oh this is where I should explore", "Oh this is where I should go do combat", "I should follow the build the game almost yelled at me to do", instead of just letting the person experience the game and let the merit of level design and linguistics be put into test.