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Why did Real Time Strategy genre die out?

Dr1f7

Scholar
Joined
Jan 25, 2022
Messages
1,509
halo 1 is one of those games i never uninstall blood gulch is always fun srry not sry ligma nerdo

9.jpg
 

Beans00

Erudite
Shitposter
Joined
Aug 27, 2008
Messages
1,720

Shit dumbed down garbage that only had a following because of the Halo name (which didn't last long, since the company that made it crumbled right after), Halo itself being a shit game that does nothing to prove that shooters could work on a console.

I don't know why you faggots just want to be in denial about this, but the Xbox killed PC gaming. Nothing was ever the same and if something didn't work well on console, it was pretty much as good as dead.

Bungie didn't crumble they lost the rights to halo when their contract with microsoft ended. Later they got bought by sony for billions of dollars.

Also your comment about not dying in halo if your good is wrong, you're probably mad you couldn't afford an xbox.


Halo was popular and a lot of people including myself had fun with it when it came out. Cry more incel, lol.
 

Lagi

Augur
Joined
Jul 19, 2015
Messages
827
Location
Desert
I think RTS didn't die, and is fare quite well.
if you are not looking to benchmark your graphic card with mainstream mediocrity, then there is quite a lot of often unpolished (dont deny), but interesting titles recently:

Fertile Crescent, Godsworn, Northgard (with thousands of DLC), Beyond All Reason (free, excellent game), 9 bit armies

there is few incoming on the horizon: Dorf , dusty front

I buy myself Diplomacy not an option recently. I expect some Stronghold like sieges (why no game come even close to this classic), but its actually quite a lot of RTS gameplay with exploring the map with units, a tense struggle to survive incoming waves (if you dont play on easiest setting).

Its worth to mention some mods to excellent classic that enhance the gameplay DoW Pro (thats discord invite, the newest version should be somewhere there) or TA Escalation.

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If whole this thread is: "why there is no good Warcraft 3* successor? I want to click individual unit skills, under time pressure"
then i think it might be right. Maybe W3 is the peak of this type of RTS, and not even Godsworn is similar.

*There is tons of C&C like RTS.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,278

Beans00

Erudite
Shitposter
Joined
Aug 27, 2008
Messages
1,720

:lol:

Consoltards actually believing people would covet their peasant machines.


I guarantee I had a better pc than your welfare incel ass in 2001 lol. I had a radeon 8500 around that time, you were probably struggling to run starcraft on a pentium 1.


Halo was dumbed down compared to what, it had the best ai in any shooter at the time of its release. I also can't play quake co op on a couch with a friend can I lonely loser boy lol.
 

Gerrard

Arcane
Joined
Nov 5, 2007
Messages
12,851
Halo CE came out 6 months after Serious Sam TFE and SS shits in Halo's gaping mouth in every aspect from graphics to gameplay.
Cope and seethe consoltard.
 

itsme

Literate
Joined
Apr 22, 2024
Messages
28
The fact that RTS cant be played with a gamepad is a bogus. I played Dune TBFA with a gamepad wo the modern stick on Sega MD and I loved it.

Irrelevant. We are talking mass availability, not some personal anecdote of how you managed to play Starcraft with both hands tied to your dick. There's a disabled guy who plays games with his feet. And i'm sure he enjoys them very much, but that has shit to do with the rest of us.
Pointless to argue with you. You are an idiot. No arguments except 'Im right and you are all wrong'.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,278
The fact that RTS cant be played with a gamepad is a bogus. I played Dune TBFA with a gamepad wo the modern stick on Sega MD and I loved it.

Irrelevant. We are talking mass availability, not some personal anecdote of how you managed to play Starcraft with both hands tied to your dick. There's a disabled guy who plays games with his feet. And i'm sure he enjoys them very much, but that has shit to do with the rest of us.
Pointless to argue with you. You are an idiot. No arguments except 'Im right and you are all wrong'.

But i am right and you are in fact all wrong.

Go compete on Battle.net with a controller and see how that works out for you. The fact you can play games with a control scheme that is unsuitable for them doesn't mean those games are suddenly totally viable on platforms they weren't meant for, and since the Xbox became THE premier mainstream gaming platform, owning to its cheapness and the fact it could reach all the Playstation kiddies (Playstation and PC having been hitherto two completely separate ecosystems with little conflict or overlap between them), it meant every genre that had been up to that point the exclusive of the PC platform and that relied specifically on mouse and keyboard to operate effienctly was wiped out over night. Entire genres were scraped off mainstream consciousness entirely. Some, those that could adapt, were altered forever, mostly for the worse, like first person shooters. Arena shooters were killed off the same way RTS games were killed off: nobody could play those games on a console and compete with PC players, so they scraped the genre entirely out of existance.

Point and click adventure games, strategy games, first person shooters, RPGs, all the dominant genres popular on PC were either bastardized or decimated. Using Halo Wars as an example of how the RTS genre could "succeed" on consoles is a fucking joke given how much shit they had to strip off that game to make it playable on a controller (and how many imitators did Halo Wars have? How many console specific RTS games did it inspire?). And the fact they managed to bring back some of those genres after 20 years of total darkness is meaningless. It's too little too late now, and the fact they still need to make sure new games are playable on console still puts limits on their design.
 
Last edited:

itsme

Literate
Joined
Apr 22, 2024
Messages
28
To those who actually want to listen to some coherent arguments

https://www.reddit.com/r/truegaming...o_the_rts_genre_rts_games_were_the/?rdt=51440

Yes, its reddit because some people there are apparently smarter than this forums dwellers

This has been discussed to death here already.

There's a couple of main points.

  • Back in the day people used RTS to emulate the game they actually wanted to play (MOBA, Tower Defense, 4x Strategy etc), and now that those games actually exist, there's no actual reason to play RTS games.
  • The optimal way to play the game in multiplayer (perfect efficiency, fast play speed, build orders etc) was the opposite of how casuals (majority of the playerbase) played in single player, or even with buddies on LAN. When internet multiplayer released, people got shitstomped by those who understood the optimal way to play the games.
  • Most people actually don't want to have to deal with the full gameplay stack of unit control all the way to large economic management. People usually only want a specific part of the stack, so they now play games that actually cater to that.
  • Normal stuff about 1 v 1 multiplayer being stressful due to not being able to externalize your losses onto teammates and whatnot.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,278
Back in the day people used RTS to emulate the game they actually wanted to play (MOBA, Tower Defense, 4x Strategy etc), and now that those games actually exist, there's no actual reason to play RTS games.

Coherent arguments lmao. Only a zoomer tourist could come up an argument like the above.

First, 4x strategy games were prior to the RTS as a genre dude. Civilization was released one year prior to Dune 2 but even then the genre had many antecedents including a board game of the same name from 1980. RTS games were not trying to be 4x games. On the contrary, they were straying away from them as their entire reason for being.

Second, how the fuck could RTS games be used as a means to "emulate" (you are using this word, but i don't think you know what it means) genres people had no idea would have existed for years to come? MOBAs and Tower Defense games started out as mods for Warcraft 3. Are you telling us all the RTS games we played back then, from C&C to Starcraft to Total Annihaltion or Dark Reign up to Wacraft 3 were just means to pass time while we waited for those shit genres the existence of which we couldn't possibly have predicted to finally come into being?

This whole argument is clearly made by someone who wasn't there and who has the hubris to believe the games he likes today is what RTS games were trying to be all along. Imagine the hubris to think games like Starcraft only existed to make MOBAs possible.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,853
MOBAs and Tower Defense games started out as mods for Warcraft 3.
Uh, no, they started out as custom maps for Warcraft 2 and Starcraft. Possibly Warcraft 1, I'm fuzzy on when tower defense originated. Might have been an AoE thing. Mobas were absolutely around in broodwar though, I played the shit out of UMS games back then. 4x style maps were absolutely a popular thing too, and could be played in real time against people instead of PBEM shit, along with other stuff that has since become it's own thing like the autobattler genre and hero arenas. So yeah, anyone that got bored with ladder and campaign and only kept playing Broodwar and WC3 to play cool custom maps isn't interested in playing AoE4, and probably ditched SC2 before the 2 expansions happened since the custom map scene there is a total shitshow and there are way better dedicated games in those genres now.

Imagine the hubris to think games like Starcraft only existed to make 900 APM gook zerg rushing possible.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,278
Lot's of things were popular in custom maps. RPG style maps were popular too when Warcraft 3 hit the scene doesn't mean the RTS genre was "meant" to become like Baldur's Gate.

Also, i take you are talking about Aeon of Strife, which i never played, but from what i remember was basically a very primitive attempt and MOBAs as a genre only really came into being with DoTA. It's the same deal with Herzog Zwei. Just because you can find some primitive antecedents that were sort of anticipating or building towards a certain direction doesn't mean they can be treated as if they were genre defining. DoTA was the first fully formed MOBA and the one to jump start the whole thing.

As for Tower Defence games, those have a longer history than RTS games and it's a game mode that probably suggested itself rather naturally to early mappers but again it didn't really become a "thing" culturally until Warcraft 3 (so much so Blizzard themselves even included a Tower Defence map in Frozen Throne as a secret level,).

In neither cases you can say the RTS genre was only a "stage" towards the development of those games and as an avid RTS player who was there when Dune 2 hit the scene i certainly don't remember ever wishing the genre was even remotely close to a MOBA or a Tower Defence game.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,278
and probably ditched SC2 before the 2 expansions happened since the custom map scene there is a total shitshow and there are way better dedicated games in those genres now.

I ditched SC2 because it was a shit game. I certainly didn't ditch it because i couldn't play MOBAs or Tower Defence games in custom maps. WTF is even this retarded argument. Are you really trying to say the only reason those games existed was to provide a platform to other genres?

Let me repeat. According to this argument, the only reason RTS games existed was to provide a platform for people to play MOBAs (note, i never played a single MOBA in my life, and i WAS an RTS nutcase back in the day). Once MOBAs became an actual genre, people ditched RTS games entirely.

Just imagine actually believing this retardation.

Mind you, i have no problem believing MOBAs had a role in killing off the genre, but i consider that decline, not a fullfillment of what RTS games were always pointing towards (in reality, they were never pointing to any of that shit).
 
Joined
Mar 18, 2009
Messages
7,631
Can't agree that SC2 is a shit game. It's the most fun I had with 1v1 out of any game, of any genre so far. Longest I stuck with one ever, 6-7 years now.
 

itsme

Literate
Joined
Apr 22, 2024
Messages
28
I say let the clown live in his fantasies. He wants to blame consoles for this let him cherish that thought of his.
 

Beans00

Erudite
Shitposter
Joined
Aug 27, 2008
Messages
1,720
The fact that RTS cant be played with a gamepad is a bogus. I played Dune TBFA with a gamepad wo the modern stick on Sega MD and I loved it.

Irrelevant. We are talking mass availability, not some personal anecdote of how you managed to play Starcraft with both hands tied to your dick. There's a disabled guy who plays games with his feet. And i'm sure he enjoys them very much, but that has shit to do with the rest of us.
Pointless to argue with you. You are an idiot. No arguments except 'Im right and you are all wrong'.

But i am right and you are in fact all wrong.

Go compete on Battle.net with a controller and see how that works out for you. The fact you can play games with a control scheme that is unsuitable for them doesn't mean those games are suddenly totally viable on platforms they weren't meant for, and since the Xbox became THE premier mainstream gaming platform, owning to its cheapness and the fact it could reach all the Playstation kiddies (Playstation and PC having been hitherto two completely separate ecosystems with little conflict or overlap between them), it meant every genre that had been up to that point the exclusive of the PC platform and that relied specifically on mouse and keyboard to operate effienctly was wiped out over night. Entire genres were scraped off mainstream consciousness entirely. Some, those that could adapt, were altered forever, mostly for the worse, like first person shooters. Arena shooters were killed off the same way RTS games were killed off: nobody could play those games on a console and compete with PC players, so they scraped the genre entirely out of existance.

Point and click adventure games, strategy games, first person shooters, RPGs, all the dominant genres popular on PC were either bastardized or decimated. Using Halo Wars as an example of how the RTS genre could "succeed" on consoles is a fucking joke given how much shit they had to strip off that game to make it playable on a controller (and how many imitators did Halo Wars have? How many console specific RTS games did it inspire?). And the fact they managed to bring back some of those genres after 20 years of total darkness is meaningless. It's too little too late now, and the fact they still need to make sure new games are playable on console still puts limits on their design.

Another 2 paragraphs of you crying lol.

Cope you sucked at sc2 and wc3.

IMG_1624.JPG


That's my radeon 9600, you were probably still using an amiga PC in 2003 lmao.
 

Beans00

Erudite
Shitposter
Joined
Aug 27, 2008
Messages
1,720
Halo CE came out 6 months after Serious Sam TFE and SS shits in Halo's gaping mouth in every aspect from graphics to gameplay.
Cope and seethe consoltard.

I played halo ce on pc first, I only got an xbox in ~2005.

I had a ps2 and gamecube before that.

SS is slavjank and no one liked it besides a niche audience. I have never played it.
 

Gerrard

Arcane
Joined
Nov 5, 2007
Messages
12,851
So your opinion is worthless. Good talk.
You'd need to be mentally challenged to play Halo 1 on PC and think it was a good game.
 

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