thesheeep
Arcane
Right, but remakes having huge success proves in itself that there is a demand here waiting to be fulfilled. Dead genres don't have a demand.fine, let's settle on that, but the other part of this is not only that it's much less popular, there are no big players releasing new games. blizzard isn't doing it anymore and the other companies are now gone. aoe4 is just an iteration of an iteration, the rest are remakes.
Not a mass market demand, mind you, but still one big enough to warrant significant investment in the millions of $$.
Remember that "single player games are dead" discussion? Nobody says that anymore after successes like Elden Ring or BG3 (technically also multiplayer, but you know...).
Or that "turn-based RPGs cannot be successful" one? Heh.... hehhehehe...
All it takes is one very good, high production value (let's say AA) game being very successful to wake up more studios.
We didn't have that "one very good, high production value game" recently. All the ones that tried in recent years were simply not good enough, which in turn was often misconstructed as the genre being in decline. In practically all cases due to design decisions that just make you facepalm - imagine how good that Age Of Sigmar game could have been if they hadn't bafflingly gone down the pseudo-moba-route that already killed DoW3 and with a protagonist that has the charm of a cheese grater. Seriously, how dumb can you be? I'm not mad, I'm just still shocked.
But that doesn't reflect on the state of a genre, it reflects on the state of developers (not just in RTS genre).