I'm pretty PC master race myself. That being said do people not remember the NES/SMS being way better than most 80s computers? Or the snes/genesis being better than most late 80s early 90s pcs?
Compare an NES to a C64, or zx spectrum. There's no competition.
This is a really important factor in gaming history PCfags refuse to admit. The PS1 made a complete chump out of the PC home market. Having a CD drive was a big deal and a 3d graphics card was almost the same cost as a console in a machine most people did not update frequently. It's easy to look at the rich kid's parents buying him high end PC parts and say look how powerful the PC was, but the reality was that most houses did not own a computer and those that did had no reason to be buying gaming parts. If you look at the PC as your gaming toy today, it's totally different to how we lived back then.
While DOS struggled to do scrolling at all the consoles of the era were doing multiple layers of scrolling. You weren't being forced to pick between sound effects and music. Your controls weren't a 1 button joystick or a full keyboard and nothing in between. You can't see these things today because you emulate everything and use your (probably) xbox 360 controller for any machine you're copying. But controllers were expensive and joysticks weren't seen as essential at all. Gamepads on PC were quite rare and most people thought you had a stick or nothing.
mouse-based interfaces gave PC games a lot more options than you could get with a controller.
Controllers can also control a pointer. It's lame but so was a lot of early gaming.
It's also no surprise Bethesda was as successful as it was during the Dark Ages, as their "hiking sim" approach overcame the effort-attention and complicated systems-gameplay barriers.
CRPGs have always been some form of hiking sim. The majority of their play time is dull walking around with dungeons spliced between them. CRPGs lost popularity because those experiences can be handed better in other genres. Why wander round bumblefuck in a CRPG when you can race around it in GTA?
Because the zeitgeist of the '00s was that classic RPGs (insert here also any of your preferred game genre from the '90s) don't sell. History scholars still debates on why this irrational belief came to life in these years.
They didn't sell. There are thousands of CRPGs running around, all with brilliant 80's box art.. and only a very small amount of people bought them. Saying CRPGs sells is like saying Onlyfans is a career path. There's maybe 1% of them successful at that point and the rest died hard. It was ironically the PS1 that brought RPGs of all kinds mainstream when they became the vehicle for FMV spectral.
1- CRPGs were never all that popular regardless of how many there were
Correct. But it's any RPGs. Remember Square didn't even release major series like final fantasy and dragon quest in Europe.
Halo was also dumbed down for the XBox.
No it wasn't. Bungie discovered what was the most fun and built around it. Bungie have done loads of documentaries on making Halo and none say they cut stuff down for Xbox in Halo 1. Halo 2 was held back by it though.
Console and console "RPGs"
Can't blame it on consoles bitch because we were still getting stuff like Demon's Souls, Dragon's Dogma, and Bloodborne long after your RPGs became fag decline.
They're not RPGs in any real sense. They're action game with light RPG mechanics at best. Locking equipment and damage behind levels is standard game mechanics at best.
Falksi Can't quote you but stop being a dumb fuck. Chrono trigger wasn't on any one's radar any more than Earthbound was. Both were niche within a niche. You're taking youtubers retconning history and blaming irrelevant games for impacting an industry that never paid attention to them. RPGs and JRPGs especially take off with FF7 and the PS1. Everything before that make it a niche product that they keep trying and failing to pick up steam with. Big system sellers were never RPGs until the PS1 made them semi-movies.