PorkBarrellGuy
Guest
Looks like you're pointing to a lot of flaws but none of them is a legit reason to hate Oblivion.
1. Sounds like a reason to hate Bethesda, not the game. Its a case of 'could have/should have been'. Maybe the current tech didnt support lush jungles for the scale of the game, isnt that a good reason? Why would they not create a lush jungle besides that? They could have copy pasted a lot of lush jungle trees but the game would have been released on 10 CDs... Its only an issue if you care about TES lore too, for someone who doesnt know that the game is meant to be a jungle it doesnt really matter.
I hate Beth too, thanks
2. Sounds like a reason to hate TES games in general... Cant really say that Oblivion is worst than the others in that regard.
I don't consider myself a TES fan and pretty much only like certain parts of Daggerfall and Morrowind, I'm confident the franchise would be much better off in non-Beth hands
3. It was a fun mini-game to me and overall felt pretty well implemented. Maybe you managed to get crazy potions by reading guides or w/e but alchemy isnt an issue in this game. Its not like the game forces you to use the alchemy system anyway.
it's far too easy to simply outmode a lot of spells and break whatever economy exists in Oblivion with Alchemy. I like the basic idea but the implementation needs work
4. I found them to be okay. Not as deep as DF but the game had a decent magic system compared to the average RPG. There IS a spellmaker, it required a certain rank in the mages guild.
I dunno what you consider the average RPG but I can tell you right now that spells in systems like AD&D 2E and 3/3.5E are way more variegated and interesting, and those systems back a number of RPGs
5. Too easy to min max and ruin your own fun by using OP enchants? Just dont use them. Like alchemy you arent forced to use enchants.
Fair enough but I really think easy BSG access was a huge mistake
6. Considering that most good RPGs have much worse graphics my reaction to the potato faces has always been ''Why the fuck does it matter?'' They did what they could with the tech. That tech also allows you to create YOUR OWN horrorshow rejects which is one of the best part of the game. Seriously there is one thing that the technical improvement ruined in video games and its the ability to model your characters like in Oblivion.
Because one of the selling points IIRC was the "vibrant" graphics and the "amazing" chargen
7. What about Daggerfall where you can resell them their own gear? Or Morrowind where shops are open 24/7 and owners never sleep? Seems like Oblivion isnt the worst here...
Both retarded, I'll give you that, but the answer to being retarded one way isn't to be retarded a different way. The contraband system felt lazy as hell in Oblivion.
8. Level scaling is both a flaw and a blessing. It also allows you to try most of the game's content (if not all) at level 1. Its one of the main reasons why Oblivion is aging well, unlike Morrowind you can pick it up and do anything, no need to grind. Bandits in glass armor is the downside to that system, and it happens pretty late.
I would prefer to keep bandits in iron and steel/leather and fur and instead have things like bounty hunters etc. that might have an excuse for wearing high-tier armors. I dunno, something. A bandit with access to Glass or Daedric should probably look at the prospect of giving up banditry, selling some armor or adventuring with it, idk. Seems really silly.
9. Technical limitation maybe? To avoid potential abuse and having to implement anti abuse mechanics. I prefer no spear to some OP weapon. You're already whining about OP enchants and alchemy....
There are mods that put them in and balanced them nicely IIRC, which begs the question "What's Beth's excuse?"
Different strokes, admittedly a minor quibble to begin with11. The Adoring Fan is a highlight of Oblivion. Killing him is one of the most satisfying moments of the game. Theres a ton of youtube vids of people killing the fan in every way possibly.
12. Bad AI is better than no AI I guess? Its a massive improvement over Daggerfall as far as Im concerned.
Isn't saying much, but the idea of a living world was so neat and all we got were conversations about mudcrabs and goblins
13. Now you're just talking shit. Quest design in Oblivion is the best of the series by a long shot. Its the reason why the game is still worth playing today. Dungeon design was cool. Not as huge as DF but the physics based traps were neat, and the overall design was decent.
Morrowind quest design was significantly better overall IMO but that really isn't saying much
Fair enough, relatively minor quibble, just seems in contrast to the point of this kind of game and Morrowind did it in a far more interesting way14. Fast travel is mandatory in a game of such a scale. Then again you arent even forced to use it, so why complain?