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why do so many people here hate modern games ?

DJOGamer PT

Arcane
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Lusitânia
I would say it's not modern games themselves people hate, but rather the design trends, practices and goals that modern developers pursue.
Although of course there are people here that barely played any game released after 2006 and barely ever touched any other genre outside RPG's and strategy games.

As far as modern games are concerned, it now all depends on the genre and developer which is making when you look at AAA and AA games
While Indies are almost like a coin flip - say almost because the odds aren't 50/50 but more like 70/30 of turning out bad/good
 

KeighnMcDeath

RPG Codex Boomer
Joined
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Messages
16,001
Dragon Ball FighterZ? While it looks nice as a fighter esp if you like the anime immersion, Yamcha taking out Majin Buu, Frieza, Cell, Jiran, Hit, etc.

Tbh, I don't know hiw they resolve the difference in power but player skill probably trumps raw character selection. Perhaps a weaker char provides greater challenge. Dunno.
 

Totktospit

Educated
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Moscow
Also it is not worth to be buthurt if somebody don't like things, which you like in the way you like. Why share opinions and argue If everybody thinks the same? Only taking harsh criticism will allow to learn about something new and better, or at least give an opportunity to say "Fuck off, ME-3 is the best game ever with best ending!" and to fly right away in Retardalla, where Derpodin will salute you.
 

Lt Broccoli

Educated
Joined
Feb 8, 2022
Messages
80
Why do so many people here hate modern games?

I've been lurking different RPG forums for years, but I've only ever joined one - Codex - and just recently. I chose the Codex as its 'views' and 'tastes' most match mine. It felt like coming home. The folk here at the Codex being critical of modern games is based off years of experience and/or un-ending RPG passion. It basically comes down to wisdom. Learning what does and what does not work. Unfortunately, many modern RPGs are found wanting and criticism is offered to correct that.
 

Bruma Hobo

Lurker
Joined
Dec 29, 2011
Messages
2,484
I agree with a poster above who said that there's actually a decent spread of opinions about most games here (so long as they have some merit to them). You probably just notice the negative opinions more here because it's a very free forum and people are able to rant in a way that they couldn't on most other, more sanitized forums. IOW, it looks like those forums are the norm, whereas actually if they were all as free as this, this glorious ruckus would be the norm.
This *was* the norm merely fifteen years ago, it's funny how liberals like to pretend that this change merely reflects cultural progress in record time and not dystopian repression of thought.

Why do so many people here hate modern games?

I've been lurking different RPG forums for years, but I've only ever joined one - Codex - and just recently. I chose the Codex as its 'views' and 'tastes' most match mine. It felt like coming home. The folk here at the Codex being critical of modern games is based off years of experience and/or un-ending RPG passion. It basically comes down to wisdom. Learning what does and what does not work. Unfortunately, many modern RPGs are found wanting and criticism is offered to correct that.
Wait 'till you gain access to General Discussion. :lol:
 

Berengar

Sphere of Many Eyes
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Ankh-Morpork
Dragon Ball FighterZ? While it looks nice as a fighter esp if you like the anime immersion, Yamcha taking out Majin Buu, Frieza, Cell, Jiran, Hit, etc.

Tbh, I don't know hiw they resolve the difference in power but player skill probably trumps raw character selection. Perhaps a weaker char provides greater challenge. Dunno.
The lady Android de-powers all the characters so they're all at weenie power levels. That's how they explain Yamcha KOing dudes like Cell lol
 

LarryTyphoid

Scholar
Joined
Sep 16, 2021
Messages
2,233
It's decline everywhere you look at it from a FG grognard perspective
Never really played any old fighting games, besides a bit of Virtua Fighter (which is pretty much on the opposite side of the spectrum from DBFZ) and the Capcom JoJo's Bizarre Adventure game. For modern fighters, I only ever played shit like Mortal Kombat 9, which is garbage, so DBFZ looks pretty good in comparison.
 

Reader

Scholar
Joined
Jan 28, 2018
Messages
191
They do know their audience; generally.
I disagree on this particularly.
I believe they think they do know but they do not actually.
smjbasi998s51.png
 

Smerlus

Educated
Joined
Mar 29, 2020
Messages
141
Personally, I grew up playing rpgs that were developed by a handful of hobos in a basement using a computer with the processing power weaker than a modern calculator. With today's technology, tens of millions of dollars, and 100 person development teams, I just expected more.

Instead, if we're lucky, we get slight variations of things that have been done previously with better graphics.
 

Bah

Arcane
Joined
Oct 6, 2006
Messages
2,946
Location
Northwest American Republic
Pillars of Eternity was good, Pillars of Eternity II was not good
Torment: Tides of Numenera was good
PF: Wrath of the Righteous is better than Kingmaker (haven't finished it yet, so reserving full judgement)
Wasteland 3 was decent, and better than Wasteland 2, but probably not worth playing more than once, except to wait for all DLC for a 2nd playthrough.

All games played on either the hardest difficulty, or 2nd to last hardest difficulty (when that is an option).
 

Kem0sabe

Arcane
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Mar 7, 2011
Messages
13,243
Location
Azores Islands
I really enjoy modern action adventure games, these past generations gave me as much fun with the genre as classic crpgs did in my youth. Games like ghost of Tsushima, last of us 1, spiderman, uncharted, horizon zero dawn, days gone, were a lot of fun to play.
 

Harthwain

Arcane
Joined
Dec 13, 2019
Messages
5,603
Pillars of Eternity was good, Pillars of Eternity II was not good
Torment: Tides of Numenera was good
Wasteland 3 was decent, and better than Wasteland 2
Eject urself my man

Do you honestly believe PoE2 is better than PoE1?
I think he means PoE1 and T:ToN were shit too and I can't really disagree with that notion. The few good bits they had were buried very deep. Deep enough for me not to want to play these games anymore, which says something.
 

Bah

Arcane
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Pillars of Eternity was good, Pillars of Eternity II was not good
Torment: Tides of Numenera was good
Wasteland 3 was decent, and better than Wasteland 2
Eject urself my man

Do you honestly believe PoE2 is better than PoE1?
I think he means PoE1 and T:ToN were shit too and I can't really disagree with that notion. The few good bits they had were buried very deep. Deep enough for me not to want to play these games anymore, which says something.

Fair enough. He removed my Pathfinder comment from the quote, leading me to believe he disagreed with the entirety of the other three statements.

I personally thought Numenera was a relatively faithful successor to Planescape: Torment. Was it as good? Of course not. But in terms of the level of detail of quests, and multiple paths, and choices, I thought it was a good spiritual successor, enough so that I played it through many times to try and see every ending.

PoE had its problems, but White March helped reedem it quite a bit. Those two expansions were excellent, and when all of it is combined, I find PoE to be a worthwhile RPG that all true RPG fans should play.
 

Harthwain

Arcane
Joined
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Messages
5,603
I personally thought Numenera was a relatively faithful successor to Planescape: Torment. Was it as good? Of course not. But in terms of the level of detail of quests, and multiple paths, and choices, I thought it was a good spiritual successor, enough so that I played it through many times to try and see every ending.
Technically you are likely correct, but the problem was in the execution. They were boasting how much text they managed to cram into it, without regard of its quality, resulting in a massive TL;DR effect. And after Disco Elysium it can't be explained simply by saying "people don't like to read". They attempted to recreate Planescape: Torment's form, but without realizing what made that game tick and as a result T:ToN was less than the sum of its parts, especially in the context of its spiritual predecessor.

PoE had its problems, but White March helped reedem it quite a bit. Those two expansions were excellent, and when all of it is combined, I find PoE to be a worthwhile RPG that all true RPG fans should play.
Maybe so, but I was among the people who stopped bothering themselves with PoE series after PoE 1. I saw a family member playing Deadfire and it was certainly better, but still not enough for me to get interested in it. I think the blandness of the setting was the major contributing factor. In my case it didn't help Deadfire was about pirates.
 

Bah

Arcane
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Messages
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Location
Northwest American Republic
Technically you are likely correct, but the problem was in the execution. They were boasting how much text they managed to cram into it, without regard of its quality, resulting in a massive TL;DR effect. And after Disco Elysium it can't be explained simply by saying "people don't like to read". They attempted to recreate Planescape: Torment's form, but without realizing what made that game tick and as a result T:ToN was less than the sum of its parts, especially in the context of its spiritual predecessor.

I recently replayed Planescape: Torment (steam edition), and boy that game sure does have a lot of text too. Completely agree that the first game is higher quality text, but I never got the impression that Numenera was straying that far away from their namesake's format in terms of the amount of text. It's a fair argument to state that the majority of people didn't like the text/story, but I suspect a lot of those people don't really like Planescape: Torment either, and just are afraid to say so because it's a Codex fan-favorite.

Also, it might be slightly gimmicky, but I thought Numenera had better combat than PS:T. The combat in the original game was so easy as to be trivial.

Maybe so, but I was among the people who stopped bothering themselves with PoE series after PoE 1. I saw a family member playing Deadfire and it was certainly better, but still not enough for me to get interested in it. I think the blandness of the setting was the major contributing factor. In my case it didn't help Deadfire was about pirates.

100% agree that PoE2 is not worth playing. Don't agree with the "better" comment, which I think is a bit of a stretch since you admit not playing the game. I actually played the game all the way through (on path of the damned of course) with all expansions. I won't ever replay it, and it is the reason I have zero interest in Avowed.
 

Harthwain

Arcane
Joined
Dec 13, 2019
Messages
5,603
I recently replayed Planescape: Torment (steam edition), and boy that game sure does have a lot of text too. Completely agree that the first game is higher quality text, but I never got the impression that Numenera was straying that far away from their namesake's format in terms of the amount of text.
Well, that's the point - it wasn't all about the sheer amount of the text, but also the quality of it. With text being of lesser quality the amount was detrimental rather than helpful.

It's a fair argument to state that the majority of people didn't like the text/story, but I suspect a lot of those people don't really like Planescape: Torment either, and just are afraid to say so because it's a Codex fan-favorite.
I disagree. I think people liked the mystery of PS:T and it contributed to desire to explore and the interesting world only added more desire to see what's going on. In T:ToN there isn't really a mystery and while the world is technically foreign it feels so in an artificial, fake, way. Also, in PS:T the themes were much more gripping and personal, more existential too. T:ToN technically tries to do the same, but it's doing so by mimicking, not by accomplishing the same goal in its own way. And it shows, adding to the aforementioned fake and artificial feeling.

Also, it might be slightly gimmicky, but I thought Numenera had better combat than PS:T. The combat in the original game was so easy as to be trivial.
No argument here.

100% agree that PoE2 is not worth playing. Don't agree with the "better" comment, which I think is a bit of a stretch since you admit not playing the game. I actually played the game all the way through (on path of the damned of course) with all expansions. I won't ever replay it, and it is the reason I have zero interest in Avowed.
I played only a bit, after watching my family member playing it and didn't bother buying it for myself (we used the sharing function). I do admit my opinion may be somewhat inaccurate for the entire game, but I do know I did prefer Deadfire's approach to text over PoE1's (less text, more frequent exchanges, more to the point).
 

Serus

Arcane
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Messages
7,049
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Small but great planet of Potatohole
Technically you are likely correct, but the problem was in the execution. They were boasting how much text they managed to cram into it, without regard of its quality, resulting in a massive TL;DR effect. And after Disco Elysium it can't be explained simply by saying "people don't like to read". They attempted to recreate Planescape: Torment's form, but without realizing what made that game tick and as a result T:ToN was less than the sum of its parts, especially in the context of its spiritual predecessor.

I recently replayed Planescape: Torment (steam edition), and boy that game sure does have a lot of text too. Completely agree that the first game is higher quality text, but I never got the impression that Numenera was straying that far away from their namesake's format in terms of the amount of text. It's a fair argument to state that the majority of people didn't like the text/story, but I suspect a lot of those people don't really like Planescape: Torment either, and just are afraid to say so because it's a Codex fan-favorite.

Also, it might be slightly gimmicky, but I thought Numenera had better combat than PS:T. The combat in the original game was so easy as to be trivial.

Maybe so, but I was among the people who stopped bothering themselves with PoE series after PoE 1. I saw a family member playing Deadfire and it was certainly better, but still not enough for me to get interested in it. I think the blandness of the setting was the major contributing factor. In my case it didn't help Deadfire was about pirates.

100% agree that PoE2 is not worth playing. Don't agree with the "better" comment, which I think is a bit of a stretch since you admit not playing the game. I actually played the game all the way through (on path of the damned of course) with all expansions. I won't ever replay it, and it is the reason I have zero interest in Avowed.
There are many people who aren't "afaraid" (lol), including yours truly, to talk against Planescape. This forum has its problems but inability to talk freely is not one of them. As long as you have thick skin in some cases.

You got one thing totally wrong. I don't find Planescape lacking because i disliked its decent (for a crpg) story or well written text. Story or writing* is always better when it is of good quality than bad. DUH. If that story and writing were in ADDITION to equally good gameplay, I'd be happy. The cause of Planescape being average (not bad, just not great either) as crpg was the mediocrity in many other areas than story/quality of writing and some quest design. Basically the developers concentrated on story/writing but left a lot off other things poorly fleshed out (things other than just combat!). Which is not surprising, you can't focus on everything. And I DO think that story is secondary to gameplay and it was a bad call to switch the priorities. On the other hand it was a relatively original crpg in some ways, that's a plus.
But it is not the place to talk about Planescape cons and pros in detail. Also it was discussed many times on the codex.

*bad quality writing + a lot of text that is not easily skip-able is a major turn off.
 

JarlFrank

I like Thief THIS much
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Messages
34,817
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KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
the latest Trails or Final Fantasy over the latest Assassin's Creed or Fallout 4 any day.

Absolutely not.

At least in something like Fallout 4 you can apply a lot of mods and ignore the retarded story, turning it into an exploration and combat focused experience.
Shit like Trails and Final Fantasy is basically cutscene-fests with tedious grind in between each completely linear and non-interactive story beat.
 

Glop_dweller

Prophet
Joined
Sep 29, 2007
Messages
1,236
It's just totally wrong. People are not shitting modern games. It's because most of the games are too much commercial rather than material.
...And this is not indicative traits of modern games?
 

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