- Nov 23, 2017
TES cities have been always been kinda weak though. Morrowind wasn't as bad but even there they weren't exactly large. Vivec and Imperial City were the size normal cities should have been.
Morrowind was a dangerous frontier area though, which kinda explains the small towns. Imperial City should have encompassed the whole island (which it does in the lore) and was supposed to have slums around the harbor. But yes these sizes should have been the normal town sizes, and then have the capitols be bigger, but then Bethesda would have been forced to make bigger landscapes which would kill consoles due to demanding too much RAM or something.
If they weren't so gung-ho on sticking to their busted fuckin' Gamebryo engine, the novelty of being able to pick up a spoon, and the Radiant AI system that didn't even kind of work like what they originally showed...they could've probably had a huge Imperial City with lots of NPCs walking around. I mean GTA games had cities with people all over the place, and on console; I'm sure five years after GTA3, (which was a PS2 game) if they really wanted, they could have found a way to make the Imperial City larger.
But that would require effort and building a new engine from scratch bro LOL
They do seem to be very lazy. But they could've just paid someone to use their engine like they did with Gamebryo. They could've been using Criterion's RenderWare engine like tons of others were. I do find it a little weird they've owned id for over a decade now and no engine for Bethesda Softworks to make big open world games that aren't giant ugly buggy messes hasn't come out of that.