Nevill
Arcane
- Joined
- Jun 6, 2009
- Messages
- 11,211
Have been watching the RT/RTwP vs TB talk for a while on these forums.
For some reason, I don't see it mentioned often that these two types allow for completely different combat strategies. The simplest of examples would be, say, a proximity mine in X-com, which blows up once a unit approaches it.
In TB, it means that 95% of the time the proximity mine would only hit a single target, because in TB the core premise is that you always move one unit at a time.
In RT, a group of units can move simultaneously, which means that a well-placed proximity mine could cripple a potential zerg rush if a bunch of units run over it all at once.
As a result, the circumstances and the way in which you would use these mines would differ vastly depending on whether you play a TB or an RT game.
I remember seeing a thread on inxile or obsidian forums which was devoted to these kinds of differences - different strategies that are feasible in one style that do not translate to the other easily, or at all. I wonder if anyone can link to it. That seems to me a lot more worthy of discussion than the usual shitfest of 'popamole' vs 'boring'.
To answer the OP - I don't have the reflexes to play games in RT anymore, and with the amount of complexity RPGs usually have an option to pause and think about your next step is appreciated. As for why not go for TB from the start - not everything translates well in TB.
For some reason, I don't see it mentioned often that these two types allow for completely different combat strategies. The simplest of examples would be, say, a proximity mine in X-com, which blows up once a unit approaches it.
In TB, it means that 95% of the time the proximity mine would only hit a single target, because in TB the core premise is that you always move one unit at a time.
In RT, a group of units can move simultaneously, which means that a well-placed proximity mine could cripple a potential zerg rush if a bunch of units run over it all at once.
As a result, the circumstances and the way in which you would use these mines would differ vastly depending on whether you play a TB or an RT game.
I remember seeing a thread on inxile or obsidian forums which was devoted to these kinds of differences - different strategies that are feasible in one style that do not translate to the other easily, or at all. I wonder if anyone can link to it. That seems to me a lot more worthy of discussion than the usual shitfest of 'popamole' vs 'boring'.
To answer the OP - I don't have the reflexes to play games in RT anymore, and with the amount of complexity RPGs usually have an option to pause and think about your next step is appreciated. As for why not go for TB from the start - not everything translates well in TB.
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