Sigourn
uooh afficionado
- Joined
- Feb 6, 2016
- Messages
- 5,735
Indeed as Zed said, Morrowind dialogue is far from the fake caricature that some prejudiced players tend to draw.
I'm not prejudiced. And it is also far from a "fake caricature". In fact, if anything, people are prejudiced to think Morrowind boasts excellent NPCs by virtue of them having lots of things to say.
But not only there are tens of npcs with a level of detail in their dialogues similar to Divayth Fyr, but several hundreds of npcs with unique answers even if less numerous than in the most developed ones. There are more npcs with unique dialogue in MW than in Gothic 1+2+3 combined.
The catch, however, is that "unique answers" ranges from entirely unique NPCs when it comes to their dialogue, to NPCs with generic responses minus one unique dialogue. This is completely unlike Gothic, where NPCs are either unique, or they aren't.
Again, you make the same mistakes many other users do: they believe quantity = quality. NPCs in Morrowind may be "handcrafted"; but when it comes to the player, what do they actually see and interact with? NPCs that say copypasted dialogues for the most part. They may look unique ("unique", i.e. reusing the in-game assets shared by any NPC in different combinations, to the point you can replicate any of their looks), they may play unique (the player will barely noticeable in actual play, since these are non-hostile NPCs). But like I said, in practice the player will not notice any of these things.
You can feel Gothic's unique NPCs. You can especially feel New Vegas' unique NPCs, with voice acting being arguably the only thing that makes them not feel unique (especially when done poorly so that many NPCs "talk the same" if you were to close your eyes). Fucking Doc Mitchell is more deep than the entirety of Seyda Neen, which includes quite a few NPCs.
"Ugly" is something very subjective, but if you talking about "graphics" only (3d models, textures, shaders, lights other visual effects, water, etc), Morrowind is the most graphically advanced 3d rpg until some years after its release date.
Like you said, "ugly" is subjective. Graphically advanced or not, something like Fallout looks far better. Hell, Morrowind would be drop dead gorgeous had it been made on the Infinity Engine.
Playing normally, in a pure first or second gameplay, you need tens of hours (30-60 hours) to become a walking god, so the same amount of time to finish most games.
Too bad that by the time you play those 30-60 hours (closer to 30 than 60, actually) you are far from getting finished with the game's content, meaning you are OP for the considerably vast remainder of your playthrough.
Even abusing of some exploits, minmaxing a bit in character creation or trying to maximize bonuses in level ups, if you don't abuse of metagaming or previous knowledge in a tenth play, this remain true.
Unlike the Codex hivemind, I don't min-max in my games. I always play a Dunmer and then choose whatever class sounds nice. And you still get OP quickly.
What is false, specially comparing with games in the same date but even comparing with some recent games. For example sounds underwate: Morrowind has different sounds for use of weapons or magic and you can even hear the raining and thunders sounds with a different sound underwater, wiht isn't implemented at all even in modern games. Or talking about storms they sound very weel for the date, as many other athmospheric effects.
Morrowind's sounds are awful, dude. Again, I must remind you this is 2019, because I have no interest going into this "well it's a 2002 game soooo" discussion since I'm not living in 2002 anymore. Hear the massive footsteps. Hear how, if you turn down the music in the game, the world feels massively dead because the music masks the lack of sounds.