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- Jun 9, 2019
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Only thing I was playing pfkm because was decent dnd implementation. Nonetheless i couldn’t make it past 11 lvl because of overwhelming cringe. Its writing literally made me feel pain sometines.
I can't help but notice that arguing with you isn't some "point -> counterpoint -> let's get into details" kinda thing but more a "point -> willfully misinterpret and rage -> point again -> misinterpret some more -> point again -> deflect and laugh" kinda retard shit.I'm chuckling a bit seeing as how I've been convincing people of that very fact for the last year plus by tanking with Okbo.
It's not a tank and spank game though so I also run a big two-handed Freebooter Cleaver and some other melee (Aldori Defender/Swordlord is my favorite) MC plus a Cleric in melee. I've also played/tested groups without pets and the actual toon is much better than the pet, it's just that Okbo comes with Ekun attached.
I still don't understand how you can expound upon classes you haven't even played.
Let me stick the point to you again: You don't need fighters, at all. Mundane classes suck, because there is no fucking niche for them. The only thing they do, really, is hit shit, and you don't need them for that. Sure, if you're bad at the game and like watching numbers rise, you might think Fighters are cool beans, but the truth is that spellcasters overwhelmingly tend to be better at taking care of shit than Fighters are.
"The rules are fine so long as you have a DM who is willing to houserule problems, reject content, and invent bullshit in-game consequences for people taking advantage of the rules." That's the D&D attitude in a nutshell, alright. No son, if you had a better system, you wouldn't be off doing bs like that and treating it like it's a feature instead of the bug that it is.
How convenient. Now that there's proof, will you finally admit you've been talking out of your ass?Seems to have gotten patched, see NJClaw's post below.
I know you'd like to think reading a guide on the internet makes you smart, but it's far from true. And yes, it's easy to break the game when theorycrafting in a forum. But it's miraculously not much of a problem when you're actually in a table with a DM that actually does what he's meant to do.I think you have parties that aren't as good at the game as you like to believe or DMs that go out of their way to try to punish/house-rule/block content that seems strong or otherwise aggressively rebalance the game on the fly and convinced yourself that's what a good ruleset looks like. You can break the game with fucking ease without trying any special rules bullshit. The fact that you are having trouble grasping this is only evidence of your sheer lack of experience with all the stupid shit that is possible in D&D.
I've seen precious little details from you, my friend. Details that weren't entirely wrong, at least. Plenty of misinterpreting as well. Curious how the last resort of the retarded is to always accuse the other party of the same shit they're guilty of.I can't help but notice that arguing with you isn't some "point -> counterpoint -> let's get into details" kinda thing but more a "point -> willfully misinterpret and rage -> point again -> misinterpret some more -> point again -> deflect and laugh" kinda retard shit.
Locking conversation choices behind allignment. Is this a good idea? I don't have the option to broker peace between the kobolds and the mites because my char is not neutral. I play lawful evil. How would striking the deal oppose it in any way? Man this really sucks. Kinda makes me not want to continue.
No it isn't. It implies that alignment takes precedence over absolutely everything else. Alignment has always been kludgy, overbroad and/or open to retarded and subjective interpretation, and you want to anchor a character's decision-making to that clusterfuck? People change their damn minds all the time, or engage in lateral thinking, or decide that goals take precedence over dogma. A LE in particular would gravitate towards a solution that results in less chaos and idiotic shitflinging, removes unnecessary variables and sets himself up to possibly consolidate power and manipulate other beings. Broker peace between them to keep them from fucking up your plans inadvertently, and if one side or another starts to become too much of a pain in the ass under the peace agreement engineer a situation where it looks like they're breaking the agreement so you have carte blanche to wipe them off the face of the planet WITH THE BACKING OF THEIR FORMER OPPONENTS. Intelligent and methodical evil is going to occasionally come bearing an olive branch because you can get some crazy shit done under peaceful conditions. He's not ideologically committed to peace or anything.Locking conversation choices behind allignment. Is this a good idea? I don't have the option to broker peace between the kobolds and the mites because my char is not neutral. I play lawful evil. How would striking the deal oppose it in any way? Man this really sucks. Kinda makes me not want to continue.
For the same reasons your single class fighter cannot cast arcane spells without having levels in the wizard class. The choice and its effects are considered significant enough to where they are outside the scope of the character attributes you chose. It's not different than any other arbitrary design features of the RPG mechanics. When dealing with something as simplistic as D&D alignment axis, the notion that a LE character would broker peace between to groups of monsters to remove them as obstructions is a stretch. That that point the player doesn't yet have a barony--so the idea to ultimately impress them both as vassals is a thin argument. Locking certain major choices on alignment is entirely valid.
Stop with the selective reading, son. That's not how you win an argument. That's how you demonstrate your ability to act like a child. DM inventing bullshit consequences is when you do something like have your Wizard craft magic items during a campaign and your DM responds by mysteriously throwing tons of random encounters at you that only seem to happen when you try to craft anything. When your GM wants to you figure out away across a broken bridge and your Wizard decides to cast flight only to suddenly get nailed by hitherto invisible giant birds and insects from the sky that are content to leave everyone who is on land alone but will brutally murder the Wizard because he tried to fly past the DM's clever puzzle. There are plenty of times when bad DMs do weird passive-aggressive stuff where they blatantly don't like something you're doing and consider it an "elegant" solution to ass-pull over-the-top and suspiciously selective "consequences" instead."DM doing his job" = "inventing bulshit in-game consequences". Thank you for making my point for me, again. Couldn't have done it better myself.
Proof of what? You think this disproves the fact that animal companions can dominate at the Fighter's role for you? It doesn't.How convenient. Now that there's proof, will you finally admit you've been talking out of your ass?
Ah cute, the old "my anecdotal evidence totally disproves the presence of balance issues in the game" argument. We're talking Pathfinder, yes? Dazing spell metamagic shits on PF with a vengeance. Authoritative spell metamagic shits on PF with a vengeance. Simulacrum shits on PF with a vengeance. Animate dead and undead creation spells shit on PF with a vengeance. No-save tactics of escalating fear conditions to no-save frighten enemies shits on PF with a vengeance. Using fabricate to break the economy shits on PF with a vengeance. Just getting clever with illusions can shit on a lot of PF content with a vengeance. The Color Spray Oracle shits on PF with a vengeance until high levels (although if you go out of your way to pump your charisma score, you can still end fights with Color Spray at level 15 or so). Planar Ally/Binding/etc spells shit on PF with a vengeance. Summon monster/nature's ally spells, especially when optimized, shit on PF with a vengeance. Dominate Person abuse shits on PF with a vengeance. Spamming divinations all day for multiple days to interrogate your DM for everything you want to know about the campaign shits on PF with a vengeance. Just abusing teleportation can completely fuck a lot of things too. Save or lose effects shit on PF with a vengeance too. This is not even any tricky "rules interpretation" bullshit going on. Just straightforward ownage because your shit's overpowered as fuck. And it is very easy to have multiple tricks up your sleeves at the same time (absolutely nothing is stopping a Color Spray Oracle from also being a Summon Monster and animate dead abuser that also knows one or two divinations to spam silly, for instance). Just a Druid deciding to earth glide past a dungeon and collapse the way behind the party and abuse Wild Shape in all the various ways that are possible can shit on PF with a vengeance. And that's not even including the fact that there are tons of spells for social situations and treasure hunts and whatever the fuck that the mundane types get virtually nothing to compete in.I know you'd like to think reading a guide on the internet makes you smart, but it's far from true. And yes, it's easy to break the game when theorycrafting in a forum. But it's miraculously not much of a problem when you're actually in a table with a DM that actually does what he's meant to do.
Oh boy, a list of suspiciously vague accusations, what a surprise. Do go on about what points I've gotten "entirely wrong" or misinterpreted so horribly. Give the specifics. Name 'em, son. Somehow I suspect you're not going to manage it, though.I've seen precious little details from you, my friend. Details that weren't entirely wrong, at least. Plenty of misinterpreting as well. Curious how the last resort of the retarded is to always accuse the other party of the same shit they're guilty of.
And by "curious" I mean "predictable".
Let me stick the point to you yet again: You don't need Fighters, at all. Mundane classes suck, because there is no fucking niche for them. The only thing they do, really, is hit shit, and you don't need them for that. Sure, if you're bad at the game and like watching numbers rise, you might think Fighters and the like are cool beans, but the truth is that spellcasters overwhelmingly tend to be better at taking care of shit than mundanes are while being useful in vastly more ways than they can be.
Pathfinder has shit balance. It's time you accepted that.
You're in a pc game thread, a combat game, and built some strawman based on pnp version of the game retarded Cael-style. Stop this you're drunk. People literally posted screenshots disproving your bullshit. Go on paizoreddit or something.Stop with the selective reading
hmm...Feats are the second most valuable commodity behind levels
Exhaustion is underwhelming on its own, but it's better since the spell also knocks things prone and exhaustion lowers their save to that too, so you end up with stuff getting up to immediately fall back over again. There's obviously better options available but it's easy to capitalize on and works on pretty much everything that's not a spider, so I assume that's why people like it.All I'll say is that sirocco trivializes every fight you use it in, including the final boss, so wizards are pretty good if you want to just coast to victory
I've heard that but I always have trouble staying out of it myself and/or setting up the fight to last long enough for it to do more than a mild debuff with some regular but unspectacular damage. Exhaustion is great and all but it's still just -3/-3.
Friendly fire's an issue, of course, but that's spellcasting for you I guess.
No man. I started the argument pointing out Kingdom Building rules are Paizo's invention, not Owlcat's, and that Paizo is fucking fail at design and Desiderius immediately dragged me into an argument because it made him mad or shit because he jumps the gun like that. I thought we were arguing about the PnP rule system (I was talking about Paizo, after all, not Owlcat). He was apparently arguing about the cRPG. Eventually this morphed into some weird-ass argument on the cRPG but sure, I'll make a case that spellcasters > noncasters in the cRPG I guess. The argument just started off weird.You're in a pc game thread, a combat game, and built some strawman based on pnp version of the game retarded Cael-style.
I don't use either of those sites, dude. And the only screenshots disproving my bullshit was Desiderius masturbating to damage numbers from crits.Stop this you're drunk. People literally posted screenshots disproving your bullshit. Go on paizoreddit or something.
Path of Exile honestly suffered a lot for the way you can go wild with a massive pool of options. It's why PoE sucks balls at tactical combat and has to do health sponge bosses with retardedly powerful attack patterns while people find more ways to try to kill shit in 1 second. You do realize that there is a reason why PoE is all about clearspeed meta autism, right? It's because there are too many ways to stomp combat and move around quickly, making it hard to make challenges where people have to position carefully and use a variety of solutions. PoE is all about the godskill and grinding loot as fast as possible because the challenge is assumed to be a non-factor outside of maybe boss-fights (which is indeed the case) and even those tend to get obliterated very easily by the right builds. People started playing SSF because PoE was too damn easy when you can trade for items. Still, that's a conversation for a different thread.(And even if we argue pnp, fact that Pathfinder sacrifices balance in favour of options is no worse than Path of Exile doing the same. It's for a specific goal - to be fun, and it achieves it.)
No it isn't. It implies that alignment takes precedence over absolutely everything else. Alignment has always been kludgy, overbroad and/or open to retarded and subjective interpretation, and you want to anchor a character's decision-making to that clusterfuck? People change their damn minds all the time, or engage in lateral thinking, or decide that goals take precedence over dogma. A LE in particular would gravitate towards a solution that results in less chaos and idiotic shitflinging, removes unnecessary variables and sets himself up to possibly consolidate power and manipulate other beings. Broker peace between them to keep them from fucking up your plans inadvertently, and if one side or another starts to become too much of a pain in the ass under the peace agreement engineer a situation where it looks like they're breaking the agreement so you have carte blanche to wipe them off the face of the planet WITH THE BACKING OF THEIR FORMER OPPONENTS. Intelligent and methodical evil is going to occasionally come bearing an olive branch because you can get some crazy shit done under peaceful conditions. He's not ideologically committed to peace or anything.Locking conversation choices behind allignment. Is this a good idea? I don't have the option to broker peace between the kobolds and the mites because my char is not neutral. I play lawful evil. How would striking the deal oppose it in any way? Man this really sucks. Kinda makes me not want to continue.
For the same reasons your single class fighter cannot cast arcane spells without having levels in the wizard class. The choice and its effects are considered significant enough to where they are outside the scope of the character attributes you chose. It's not different than any other arbitrary design features of the RPG mechanics. When dealing with something as simplistic as D&D alignment axis, the notion that a LE character would broker peace between to groups of monsters to remove them as obstructions is a stretch. That that point the player doesn't yet have a barony--so the idea to ultimately impress them both as vassals is a thin argument. Locking certain major choices on alignment is entirely valid.
let me point out some stuff here as well
Nice essay. PF:KM doesn't stand for Pathfinder: Kobold & Mite accords. The feuding monster tribes is a footnote in the immediate objective of the broader goal. The area already receives a lot of attention as it is. I think you're expecting a lot. Within the frame work of D&D alignment scheme, their solutions provided are appropriate. At face value, evil alignments are not going to be notable for broker peace treaties between monsters on the spur of the moment in the same way the LG option for this impasse is "I'll kill all of you horrid beasts!". Good character aren't going to brook monsters. Evil character aren't going to foster peace--especially in the heat of the moment. If these maxims are too much for you, there are a few threads around here where you can go rant about the alignment axis convention.