let me point out some stuff here as well
you're not obligated to always cast your highest level of spells so this issue tends to be much smaller at higher levels
low level spells aren't hot on beating DCs, which is why Heighten spell is most common thing you use
Spellcasters can also still make strong use of a lot of stat-boosting gear
they can get more DC, get some cheesy rods. martials multiply weapons they gain to get absurd amounts of sustained damage, and that's just the basics.
You mention Wisps as a threat that negates spellcasters, but you've got it completely backwards. Spellcasters negate Wisps
you mean a single scroll bought negates wisps. it's even a better deal since you can memorise more damage spells or whatever.
compared to BG/IE games this game is trivial at replacing casters. almost everything is replaceable here. there are no mage duels. swarms are only thing maybe going for fireballs. at the same time, amount of monsters where you really need to hit with big stick and die easy to big stick is 99%.
money, mostly spend on boring kingdom building you dont' like and buying some hot stuff.
you run around with 99 scrolls of <protection from everything> and 99 scrolls of <heal All>.
Wizards can also shapeshift into monsters themselves
all these spells are more or less shit without particular loltroll trip octavia builds or whatever. close to useless on pure caster. on the other hand, martials/hybrids/tanks can actually make it good.
enchant is meh
divination garbo
abjuration literally has no place in game except for some protections a Cleric can cast.
game of caster supremacy? please.
Teamwork feats are good but it's not like Wizards are lacking for decent feat options
like spell focus and spell focus 2?
spellcaster feats are very mediocre, and I played all of em. literally played every caster specialist except Diviner lmao. you basically take a bunch of spell foci and an metamagic of your choice to micromanage your spellbook and fap furiously on moar DC. martials have way more interesting feat trees by far. hell I'd say squeezing extra damage from martial is more interesting BECAUSE the ceiling is that much HIGHER.
Furthermore, there are plenty of casters (like Clerics, Druids, Inquisitors, Magi, Vivisectionist Alchemists, etc.) that can be played as martials themselves
magi and vivi is only ones which do not die. druid can tank but can't do any damage in melee.
No man. I started the argument pointing out Kingdom Building rules are Paizo's invention, not Owlcat's, and that Paizo is fucking fail at design and Desiderius immediately dragged me into an argument because it made him mad or shit because he jumps the gun like that. I thought we were arguing about the PnP rule system (I was talking about Paizo, after all, not Owlcat). He was apparently arguing about the cRPG.
ha, should have known better.
now you argue that wizords arebroken cause they can ruin plot with divination.
And the only screenshots disproving my bullshit was Desiderius masturbating to damage numbers from crits.
and what's wrong with that? if martial can fucking 1 round 1600 hp mob casually while I as a wizord need very specific set of actions and build and elemental pick and preferably TB mod it proves his point?
(important: I actually like this. playing casters should be harder, magic is for prestigious people. as Ursula Le Guin wrote: a true wizard is only one who was born a wizard.)
Path of Exile honestly suffered a lot for the way you can go wild with a massive pool of options. It's why PoE sucks balls at tactical combat
it's a single char action rpg. but whatever, PoE is for PoE thread.