Xamenos
Magister
- Joined
- Feb 4, 2020
- Messages
- 1,256
"Win an argument"? Really? Where do you think you are, your high school's debate club? This is the internet my friend, and no one ever wins those here. No, I'm doing this for my own amusement and, hopefully, for the spectators' amusement as well. Still, you have my thanks for providing some concrete examples of the specific areas you think casters are superior so I can finally respond. So:Stop with the selective reading, son. That's not how you win an argument. That's how you demonstrate your ability to act like a child. DM inventing bullshit consequences is when you do something like have your Wizard craft magic items during a campaign and your DM responds by mysteriously throwing tons of random encounters at you that only seem to happen when you try to craft anything. When your GM wants to you figure out away across a broken bridge and your Wizard decides to cast flight only to suddenly get nailed by previously invisible giant birds and insects from the sky that are content to leave everyone alone who is on land but will brutally murder the Wizard because he tried to fly past the DM's clever puzzle. There are plenty of times when bad DMs do weird passive-aggressive stuff where they blatantly don't like something you're doing and consider it an "elegant" solution to ass-pull over-the-top and suspiciously selective "consequences" instead.
"have your Wizard craft magic items": Are you for fucking real? Your first example for caster superiority is having the caster waste feats and slave for fucking months to craft equipment that can simply be bought? I don't know about you, but I don't play RPGs to pretend at being an indentured craftsman. But still, assuming a DM sees this as a problem and wants to stop it, the solution isn't "random encounters, lol". It's time pressure. While the party fucks around crafting gear instead of slaying monsters, the bad guys are advancing their plan unopposed, a plan generally detrimental to the world's wellbeing. Can't really blame you for not encountering this at tabletop though, many DMs are shitty and just put the bad guys in stasis while the party does whatever. See my previous point about the world working like Diablo.
"cross a broken bridge": The wizard wastes a 3rd level slot, more if the entire party must cross this way. The fighter throws a rope and crosses without expending any resources other than time. Who did a better job bypassing the obstacle, again?
"There are plenty of times when bad DMs do weird passive-aggressive stuff": Yes, many DMs are shitty. I understand now your psychological problems stem from abuse suffered at the hands of shitty DMs, probably at a tender age. Don't worry, we can help you. Just show us on the doll where the bad DM touched you, and we can start the healing process.
Proof of what? You think this disproves the fact that animal companions can dominate at the Fighter's role for you? It doesn't.
Proof that you're full of shit when you say:
Can't blame you for forgetting, it was only a few hours ago.Open map and press I while hovering the animal companion.
Ah cute, the old "my anecdotal evidence totally disproves the presence of balance issues in the game" argument. We're talking Pathfinder, yes? Dazing spell metamagic shits on PF with a vengeance. Authoritative spell metamagic shits on PF with a vengeance. Simulacrum shits on PF with a vengeance. Animate dead and undead creation spells shit on PF with a vengeance. No-save tactics of escalating fear conditions to no-save frighten enemies shits on PF with a vengeance. Using fabricate to break the economy shits on PF with a vengeance. Just getting clever with illusions can shit on a lot of PF content with a vengeance. The Color Spray Oracle shits on PF with a vengeance until high levels (although if you go out of your way to pump your charisma score, you can still end fights with Color Spray at level 15 or so). Planar Ally/Binding/etc spells shit on PF with a vengeance. Summon monster/nature's ally spells, especially when optimized, shit on PF with a vengeance. Dominate Person abuse shits on PF with a vengeance. Spamming divinations all day for multiple days to interrogate your DM for everything you want to know about the campaign shits on PF with a vengeance. Just abusing teleportation can completely fuck a lot of things too. Save or lose effects shit on PF with a vengeance too. This is not even any tricky "rules interpretation" bullshit going on. Just straightforward ownage because your shit's overpowered as fuck.
"My anecdotal evidence" as opposed to your peer-reviewed, double-blind studies, right? And you are, as usual, misinterpreting my point. There are, undeniably, balance issues in the rules as written, especially when interpreted autistically to your favor. But those balance issues are either wildly overblown by retarded forum theorycrafters, or easily shut down by a competent DM applying a modicum of common sense. As for your specific examples:
"Dazing spell, Authoritative spell": Retarded powercreep that aims to sell more and more rulebooks to autistic wannabe powergamers like you is 3.5's and PF's single greatest flaw. It can, however, easily be shut down by the DM simply saying "no". I suppose that makes me a bad, controlling DM that refuses his players the freedom to break the game, but so be it. I've managed so far, I will continue managing in the future.
"Simulacrum, animate dead, fear, fabricate, Planar Ally/Binding/etc, Summon monster/nature's ally, Dominate Person abuse": Have you ever actually used these to break a game? They all have practical difficulties that get glossed over in forum discussions but sink the tactic in practice. And, of course, an unimaginative DM can always tell the offending player "Congratulations, you've won this cooperative game. Now, do you want to play like a normal human being so we can continue having fun, or should we kick you out?"
"getting clever with illusions": L O L, just how stupid have the DMs you've played with been that they can't deal with fucking illusions?
"Color Spray Oracle": A will-save, mind-affecting spell is your example of abuse? Really? Do you even know how many other high-level will-save spells you could be using that don't require you to build around removing their limits?
"Spamming divinations all day": First, boy I sure am glad no campaign has ever had some sort of time pressure that would prevent you from wasting multiple days like that. And second, what the actual fuck? Divination has so many restrictions that it's absolutely trivial to avoid fessing up "everything you want to know about the campaign".
"abusing teleportation": Teleportation existing means that the party's travel time drops to zero across familiar places past a certain point, and unfamiliar ones later on. Any DM who does not account for that and lets it "fuck a lot of things" is a complete moron.
edit: "Save or lose effects": Fucking lol, these are possibly the weakest shit a caster can do n Pathfinder.
And it is very easy to have multiple tricks up your sleeves at the same time (absolutely nothing is stopping a Color Spray Oracle from also being a Summon Monster and animate dead abuser that also knows one or two divinations to spam silly, for instance). Just a Druid deciding to earth glide past past a dungeon and collapse the way behind the party can shit on PF with a vengeance. And that's not even including the fact that there are tons of spells for social situations and treasure hunts and whatever the fuck that the mundane types get virtually nothing to compete in.
Remember how I said that caster supremacists assume they'll always know the right spell AND have it prepared AND never run out of slots, while the stupid martials just sit around with their thumbs up their asses and never use silly things like skills, maneuvers or items? This is the perfect quote to demonstrate that. Again, thank you.
Oh boy, a list of suspiciously vague accusations, what a surprise. Do go on about what points I've gotten "entirely wrong" or misinterpreted so horribly. Give the specifics. Name 'em, son. Somehow I suspect you're not going to manage it, though.
PF is far from perfect
But please, do go on about how there are no issues with PF and the game is totally balanced. Please.
Just a single example. Do you want me to pull every quote where you've ignored or misinterpreted someone else's point and acted all smug about it you miserable fuck, or is this enough?
You seem agitated. Might I ask why?I've made my position clear and no one here has done fuck-all to disprove it. At most I've seen a nitpick on whether animal companions can equip items in the computer game. You seem to have a different take, so let's have it. Give the details, pal. I doubt you can.
No man. I started the argument pointing out Kingdom Building rules are Paizo's invention, not Owlcat's
You know, I'd missed that the first time around. Thanks for stating it again. And I say thanks because it's not true. Yes, the original PnP adventure path had kingdom building rules. Yes, the computer game has kingdom building rules. But these rules are not the same at all. Under Paizo's rules, kingdoms only had three stats and a dozen different advisors that affected these stats, the world map was divided in hexes you had to claim one by one, and the mechanics of what these stats did and how events worked were different as well. The only similarity is the city grid and how the buildings work, and it's not a coincidence it's the crappiest part of Owlcat's implementation. And there were no Artisans in the original path, THE biggest incentive for doing well at kingdom management in the game.
Anyone who's actually played the game and either played or read the tabletop AP would know this. Which makes me absolutely certain you haven't, and are simply regurgitating the idiocy you've read elsewhere.