Ol' Willy
Arcane
What's the point of alignment then?Excellent. I can accept alignment drift/shift for certain options, that's fair at times, but just saying "no you can't say that" is dumb.
What's the point of alignment then?Excellent. I can accept alignment drift/shift for certain options, that's fair at times, but just saying "no you can't say that" is dumb.
It's a reactive "barometer" for player behavior. Alignment as something you lock yourself into from the get-go makes no sense - implies that people never change, implies that a Paladin would never fall barring some kind of weird technicality with a specific rule of his order, etc. People are not static things.What's the point of alignment then?Excellent. I can accept alignment drift/shift for certain options, that's fair at times, but just saying "no you can't say that" is dumb.
I don't see much point to it beyond it conferring deity bonuses and penalties to theist characters. I dislike it locking dialogue options, though choices causing allignment changes is fine. That would be a more interesting balancing act (going against your faith would be mechanically bad, rather than it being arbitrarily restricted).What's the point of alignment then?
I don't see much point to it beyond it conferring deity bonuses and penalties to theist characters. I dislike it locking dialogue options, though choices causing allignment changes is fine. That would be a more interesting balancing act (going against your faith would be mechanically bad, rather than it being arbitrarily restricted).
You choose alignment - you act accordingly (game provides you with options to do so). If you want to act out of alignment - you receive penalties, if you do so often - your alignment is changed with even bigger penalties. That's how I would have implemented this.Alignment as something you lock yourself into from the get-go makes no sense - implies that people never change, implies that a Paladin would never fall barring some kind of weird technicality with a specific rule of his order, etc. People are not static things.
For characters with classes not tied to a deity or similar this was basically a matter of the DM deciding "that action was a fairly Good/Evil/Law/Chaos aligned thing" and making a note that the player had experienced a notable shift in his alignment. For theistic characters it gets checked against whatever code he follows, whether the deity would view it as "slightly unorthodox but not offensive and serves my purposes, just be mindful and don't make a habit of it" or "fucking blasphemy" and deciding whether the player would have to undergo Atonement or if it was even an option.You choose alignment - you act accordingly (game provides you with options to do so). If you want to act out of alignment - you receive penalties, if you do so often - your alignment is changed with even bigger penalties. That's how I would have implemented this.Alignment as something you lock yourself into from the get-go makes no sense - implies that people never change, implies that a Paladin would never fall barring some kind of weird technicality with a specific rule of his order, etc. People are not static things.
IIRC Alignment also affects persuasion checks.
If the guy is Lawful Evil and the persuader is Chaotic Good, it's gonna take a lot more to pass the checks...
I have never seen such a massive quantity of autistic, mendacious ex-post-facto justification/mental gymnastics for a retarded implementation of a clumsy, archaic system. I'm pretty sure this is like a special-ed version of plutonium, but instead of throwing off alpha particles like crazy it emits little jigsaw-puzzle-piece shaped particles of dumbfuckery and smells like a week-old used diaper.
I award you no points and may God have mercy on your soul.
Locking certain decisions and outcomes behind specific alignments can be fine in certain situations, but some of the choices in this game make no sense. "You can establish peace between the two tribes only if you are neutral" doesn't make any sense, because the alignment must always be considered in the context of the character and his motivations. If your character is a LG Paladin devoted to the goddess of peace and negotiations, his LG choice should be to negotiate a peace between the two factions. But no, you can't do that, because you don't have the word "neutral" in your alignment.
You're Russian.Zoomers don't do fun.
This sounds like a stretch goal "double reactivity". May be they will implement something like that.If your character is a LG Paladin devoted to the goddess of peace and negotiations, his LG choice should be to negotiate a peace between the two factions.
Joke's on you, I always play Neutral Good druids.All of this is just whining because you guys don't pick the single best alignment(neutral good)
Imagine criticizing "buzzwords" all the time and then taking the promise of "double reactivity" seriously.This sounds like a stretch goal "double reactivity". May be they will implement something like that.
Hey, I paid for that!Imagine criticizing "buzzwords" all the time and then taking the promise of "double reactivity" seriously.
Custom Companions are the way to go.
chaotic neutral has statues of titties in their town square therefore is bestAll of this is just whining because you guys don't pick the single best alignment(neutral good)
Smaug, the custom companion stats and builds aren't nearly as shit, and you can pull off amusing party compositions that are infeasible with the prepackaged companions. Like all summoner Druids & 1 Bard setup (if you throw in a Paladin instead, you can pulverize anything Aura of Justice can be made to apply to), running multiple Sylvan Sorcerers for polymorphed animal companion silliness, all Cleric party, all Bard party for shits & giggles, etc. Also many of the Owlcat companions have grating personalities. Stopping Linzi from ever join up usually improves the game.
I was just about to brofist your post, but then you committed blasphemy. Repent!Stopping Linzi from ever join up usually improves the game.
She becomes better when the Baron explains her some flaws in the story that she tells herself.Amiri is really the only obnoxious companion