Wow
Xamenos. You really do treat arguments as being all about running your mouth. There wasn't a lick of sense in all that shit you just said. Seems you got buttflustered there and decided to drown it all out with stupidity and verbiage.
Looks like you got major-league ass-pained as all your "counter-arguments" seem to be large amounts of sarcasm, incredulous impressions, and "No, you need to tell me more!" bitching. Has anyone ever told you that you argue like a child? Maybe arrested development comes with playing so much PF, I dunno. And I don't rightly care either. I'm just gonna note this thing you hate to acknowledge: PF is busted as fuck and there are tons of ways to break it.
So, let me get this straight: You're playing with a DM that refuses to allow you to buy a Candle of Invocation at L4, but has no problem if you craft one. Craft an item that requires the crafter to be able to cast Gate, a 9th level spell, with a caster level of 17. At character level 4. And not only that, but he then allows you to Gate in a creature that has 9th level spells and less than 8 Hit Dice, because, remember, Gate only allows you to control something with at most twice your HD. Damn, I knew you've been playing with shitty DMs, but that's more shitty than I thought. You really do have my sympathies.
(Also, what's that Outsider that has 9th level spells and 8HD or less? Might decide to throw it against a party some time)
Since you don't understand the PF item creation rules, I guess I'll have to spell this out to you: under Pathfinder rules (as a special new addition), you can raise an item's creation DC with +5 for each prerequisite you do not meet to create an item anyway. So you can just craft the CL17 Gate item at level 4 by taking +5. Neat, innit? PF rules open up the doors to all kinds of Highly Balanced things.
And also, since you don't understand the Gate rules very well, Gate only allows you to control something with HD equal to your CL, but you can call anything with up to twice your CL. Since the item is casting the Gate for you and items cast spells at minimum CL (17 for Gate) by default, you can control anything with up to 17HD and call anything with up to 34HD (like Hastur - yes, from HP Lovecraft).
Now, you asked how Item Creation feats might be broken, so I gave you an example. And no, Candle of Invocation isn't the only item you can break the game with. Just the most blatant example. And there's a difference between "You can't find that item you're looking for at the local magic shop" and "That item is banned from the game" son. But by all means, ban Candle of Invocation too. It's busted anyway.
And for any spectators that might be watching: Remember how I said that many of the "exploits" are caused by stupid powergamers misreading the rules so they can stroke their epeen with no effort? This is a perfect example.
Dude, you just proved you don't know how PF works. Let me guess, you usually end arguments at your table by pulling the "I'm the DM and I'm right!" card, don't you? Or maybe your players are even more clueless than you, I don't know.
By "detailing of specific mechanical faults" you mean "reciting the same stupid list that's been around forever, right"? Because i gotta tell you, mentioning stuff by name is not the same as detailing them. And that's applicable to the rest of your life as well, consider it my free advice of the day. No need to even thank me!
Look kid, don't try to win arguments by attempting semantic nitpicks & shitty put-downs. It makes you look like a clown. And I ain't reciting some list floating on the internet.
Finally some sense! Looks like you're not completely hopeless, after all. So you do agree no competent DM would run into these issues at his table, right?
Nope. That's wrong. Dazing Spell is explicitly legal in Pathfinder Society, the official organized drop-in campaign system run by Paizo, so PFS DMs
have to let you use it. Don't ask why. I can only assume Paizo is fond of broken and overpowered things.
Also, the fact that copious house-ruling and content limitations are integral to your "authentic" PF experience says it all about how well PF works out of the box.
No, no, no, don't turn this around on me. I asked you if you've ever actually used these to break a game. Well, go on friend. Regale us with your tales of glory. Let us know exactly how you used those to break a game. Tell us, and then I'll tell you what your DM should have done to stop you. I promise "Kick you out for even suggesting such idiocy" is not going to be my answer to all of them!
But I sure hope they are better than the Candle of Invocation example above.
Are you seriously expecting that I ask DMs to join Pathfinder games (when PF is a system I dislike) dozens of times just so I can break their games each time with all the various different flavors of bullshit that are possible in PF? No. Stop acting like it takes live campaign experience to figure out how this shit works when the stunts I pointed out are pretty fucking straightforward. I gave you a list of bullshit you can pull, and all of these stunts have already been successfully pulled by others anyway.
This shit just looks like an attempt at setting up some "You haven't jumped through enough hoops for me to be satisfied with your argument" complaining to me, which I honestly do not give a fuck about. if you think I'm full of shit, go ahead and point out how. I already gave you my points. But don't sit there and whine that I have to do shit your way for you to be happy, which you probably never will be.
And another supposed problem that you admit is really not a problem at all at the hands of a competent DM. Is anyone keeping score? Am I winning the argument yet?
I strongly suspect that you haven't experienced the depth of creativity that is possible with illusions but whatever.
High-level spells? Bitch please, I'm beginning to doubt you've ever even played DnD at all. There are encounter-ending will-save spells at every single spell level. Yes, even at low levels. Off the top of my head we've got Sleep - Tasha's Hideous Laughter - Slow - Confusion - Dominate/Feeblemind and so on. I still fail to see how the Color Spray Oracle is any stronger than a Sorcerer who takes those spells and MAYBE Heighten.
You realize you're just making my argument for me here, right? Also, you missed Charm Person, Suggestion, Glitterdust/Pyrotechnics, Scare, Command Undead, and more. And then there are reflex save stunts to wreck enemies, including Grease, Mudball, Create Pit, etc. For Fortitude saves there is Ghoul Touch, Blindness/Deafness, Stinking Cloud, etc.
Main point being, spellcasters have tons of tools to win encounters pretty much immediately.
Again with the strawmanning and the misinterpretations. How the fuck did you go from "prevent you from wasting multiple days like that" to "no days off ever"? Are you dyslexic? Illiterate? Just plain old retarded, perhaps? I know you've suffered in life, but I'm running out of explanations. Help me out here!
As for divination, some info is perfectly fine. The real solution, as I said, is some time pressure so they don't waste multiple days of the party's time, and a DM unafraid to use Divination's limitations and actually say "No, you learn nothing new about this subject. You've already asked this question. No, rephrasing the question does not make it a new question."
Spamming divinations isn't just about asking the same question dozens of times, dumbass. It's about asking tons and tons of different information about upcoming events to a point where you can draw a map of the upcoming dungeon, write down stat-blocks of all the enemies, create a plot outline before it occurs, find out where the magic artifact you are looking for really is, anticipate any and all traps that are set for your party along the way, and even get the solutions to any puzzles you might be faced with before you were even supposed to be aware of the puzzle's existence. The issue is that players get to play 20 questions back to back, ask even more detailed questions than that, and otherwise just keep going as long as they have extra spell slots to keep asking questions. They don't need to keep asking the same question or rephrase it slightly to get more info and confirmation on what they are dealing with.
You want to stop a player who wants to do this with time pressure, you basically need to give them so much time pressure that they have zero downtime because the moment they do get that day off they can afford to divine like crazy and your "time pressure" solution just fails. They can also divine just with leftover spell slots at the end of a day or leftover unprepared slots if they are prepared casters.
Unfamiliar places means Greater Teleport, a 7th level spell. And let me ask again, have you ever actually pulled off a scry and die? Against an important villain? Because it's far from a campaign ending exploit.
It bypasses an entire dungeon really, sometimes more, and you can also just use regular Teleport (a 5th level spell). Sure you roll a die, but the odds are still strongly in your favor that it works. 100 miles per caster level is usually close enough for any of these stunts anyway. Hell you can even use Dimension Door for skipping a dungeon and cutting right to the end.
I see absolutely no problem with the party deciding to waste two spells, at least one of those a 7th level, to spend every night in luxury. And the same goes about amenities, hired help, etc. If you, as the DM, are not expecting wilderness survival to become utterly trivial past a certain point you are a shit DM.
You really don't need to wait all the way until Level 13 for Wizards to start pulling off this stuff. But it's true that Pathfinder fails horribly at making wilderness survival an issue. Amenities is usually a minor thing, but the bigger issue is bringing in friends or visiting the local magic mart to buy tailored solutions for tomorrow's fight and so on. It's that they get to have the resources of the entire setting at their fingertips (as far as they can afford it or just talk people into helping them, which isn't too hard for most heroic quests) just two spellcasts away.
Plane shift: 5th level Cleric spell. ALSO 5th level Cleric spell: Slay Living. I fail to see the problem. And let's not even get into what a Wizard could be doing with that 6th level slot.
Slay Living is nerfed into uselessness in PF. But Plane Shift is still going strong.
Anyway, I find it interesting that many of your arguments about spellcaster supremacy not being a thing basically boil down to having made your peace with spellcasters shitting all over all kinds of mechanics and being able to make fights massively lopsided or instantly ended within a single spellcast. I'm not sure what I still need to argue on the combat front, since you basically agreed on all the major points of how spellcasters just shit all over it and your only response on how that's fine is that you made your peace with the brokenness of it all and just want to throw more encounters at 'em.
"Tell me where I've misinterpreted anyone"
"Here's a single example of you misinterpreting me, one of many"
"I WASN'T EVEN MAKING A POINT, DUMBASS"
Oh god, am I arguing with a 6-year old? It feels like I'm arguing with a 6-year old.
I think you're being the 6 year old here, tbh. You were bitching that I was getting your shit wrong and misinterpreting crap. In the end all you have is something that's practically a semantic nitpick by willfully misinterpreting hyperbole and not even an actual argument.
Wait, are you actually admitting you were talking out of your ass about something? Be still my beating heart, not all hope is lost after all!
Yeah, I let you have that one. It's been a long time since I'd looked at the Kingdom Making rules, grats.
FUCKING FINALLY! An admission! Bolded and enlarged for emphasis, because this is at the core of everything you get wrong about the rules and allows me to skip pretty much everything else you've said about casters being OP. Casters are supposed to be balanced by having limited spells per day, while the martials can go all day without running out of the good stuff. And you're saying casters are overpowered if you rest after every encounter? No. Fucking. Shit. Do I really need to tell you why this is not supported by the rules and is entirely the fault of shitty players and their shittier DMs? Or will you let me have it?
Here's where you go full retard: Parties will go out of their way to create opportunities to rest so that their spellcasters don't run out of steam, so just because you're trying to dump extra encounters on them doesn't mean they'll actually pace themselves the way you want them to. And as you yourself noted earlier on, there are plenty of low level encounter-ending spells too, so as spellcasters level up they have so many encounter-ending spells up their sleeves that the demand to just keep going after the casters are out of spells results in trying to cram a positively ridiculous amount of encounters down players' throats. Not to mention that PF tends to be fairly insistent on the whole 4-5 encounters per day model which you have to go out of your way to break (8+ encounters and shit) in order to ensure that martials get a decent stab at being important instead of just being the mop-up crew after the spellcasters have already made all the enemies useless and even then spellcasters can
still shit on every fight if they're decent.
MY POINT EXACTLY you fucking imbecile. Casters are not item-dependent. Martials are. Restricting loot swings the balance towards the casters. Crafter feats are not necessary at all for this. Not when magic shops are everywhere and the DM is encouraged to tailor found loot so it's useful to the party. A DM who decides to restrict loot DEVIATES from the rules, and the rules aren't really at fault when they're not being followed, are they?
Here's the part that you're missing though, dumbass: While martials are just fucking crippled without magic loot and spellcasters will manage just fine, spellcasters also manage to become a shitton more ridiculously overpowered with magic loot, which does not happen to martials.
The most basic shit that any decent spellcaster will do for instance is buy metamagic rods of Quicken Spell and Persistent Spell, which drastically boost their spellcasting power. And then there are tons of magic items that let spellcasters do all kinds of insane shit that martials cannot compete with unless they're playing full-on WBLmancer builds where they basically shit magic like spellcasters do, only through the use of magic items as an intermediary (like the Candle of Invocation stunt mentioned earlier) and shit like UMD and scrolls/wands/etc.
The most basic problem with spellcaster supremacy in Pathfinder is that you can solve just about every problem with a spellcaster and yet there are a ton of challenges you will completely fucking fail at if you are playing a non-caster martial. And to top it off, for spellcasters, things like feats and magic items are great ways to boost their power even further and become crazier. For martials, a lot of their feats and magic item budget have to be spent just so they can do their basic trick of hitting shit, actually doing damage, and not dying. And even with all that a spellcaster can frequently do more damage than them in a single spellcast (like Summon Monster).
So like I said, Pathfinder is a broken and imbalanced mess.