vonAchdorf
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Star Wars builds on familiar fantasy concepts, the others are a tactics game, a shooter, a Gold Box game and a flight sim.
Star Wars builds on familiar fantasy concepts, the others are a tactics game, a shooter, a Gold Box game and a flight sim.
I read a forward from an author who was mentored by some of the great sci-fi authors, like Heinlein. I forget his name. It was the forward of a sci-fi short story anthology, and I have a million of them so I'm not looking.
He said that the difference between real sci-fi and fantasy is plausibility and possibility. Star Wars was fantasy. Stranger in a Strange land was fantasy. He went into plausibility, which was more science related. Like books that don't even make an attempt to explain science impossibilities like how speed relativity doesn't apply.
It goes without saying his forward was a lot better than my paraphrasing, and he listed a bunch of great scientific examples for the plausibility part.
I would guess the biggest difference is the scope and background needed to make a convincing sci-fi space opera. Post-apoc is easy, you just take the current world, fuck it up, and add a few bits here and there for flavour (mutants and whatnot). Fantasy is easy if you're okay with sticking to the standard tropes. Everyone already knows that dwarfs are short drunks that live in mountains, elves are poncy racist tree-huggers, and orcs/ogres/goblins/etc are ugly evil things, and you probably travel around on horseback and buy things from merchants. But unless you're writing a Star Trek game or whatever, you have to start from scratch, and there's a lot to consider. Just having it set in space at all is a problem. What technology do they use to travel in space? Wormholes? FTL? Something more conventional combined with hypersleep? How do they communicate and stay organised over such distances? Are there colonised worlds, or just space stations? Where do they get their food and water? What sort of power source do they use? What system of government are they using? Are there robots? How advanced are they? What about AI? And how does all of this translate into gameplay (combat/travel/resource management)? Then repeat this all over again multiple times for different races, and then figure out the inter-racial politics and whatnot too, their various backgrounds, how they communicate with each other, how they met, and fit that convincingly into gameplay as well.
I disagree with people saying there is a huge disparity in effort from inventing a sci-fi setting/world/universe and a fantasy world.
A far off colony on a distant world could be sparsely populated.
Look into jrpgs, the genre is full of scifi-fantasy hybrid settings.
...or to put it another way, why don't we have Baldur's Star-Gate?
Look into jrpgs, the genre is full of scifi-fantasy hybrid settings.
Random game developer fishing for interest:From a world building point of view, science fiction can do anything fantasy can, perhaps even more given it's scope.
The ratio of fantasy to space opera RPGs must be something like 100 to 1, if not even worse. Off the top of my head, I can think of only 6 genuine space opera CRPGs, all in two franchises: Mass Effect and Star Wars. No isometric ones to speak of. Add to this maybe one or two closely related genres such as future history/planetary romance/dying Earth, and you can add Torment: Tides of Numenera to that list. Aside from that there are a couple of old pre-1995 things like Albion and Megatraveller, and a couple of upcoming indie games like Stellar Tactics and The New World.
That is still tiny compared to the seemingly hundreds of fantasy RPGs that have been released on PC since the 1980s, and space opera accounts for probably less than half the number of games when compared to post-apocalyptic CRPGs, a smaller literary genre. I'm guessing there are about 20 or so of those, in the form of stuff like Wasteland, Fallout and UnderRail, meaning a tiny sub-genre of science fiction is doing better than the one where alien worlds, social ideas and intelligent species are commonplace.
I see lots of generic fantasy games appearing all the time as smaller releases or indie games. Some of them are shockingly bland distillations of fantasy as a fiction genre, with characters like 'Scottish-accented-Dwarf #375'. To be fair, aside from Planescape Torment, I can't think of many that seem written by someone familiar with Moorcock or Wolfe or Gaiman. Since the RPG is kinda a genre created by geeks for geeks, why are there so few space ones? Why hasn't someone, say, adapted Traveller into a CRPG? Why is there no Star Trek RPG? Or Babylon 5 RPG?
I would love to see something like a space-UnderRail even, but can't InExile or whoever do an isometric Traveller RPG?
...or to put it another way, why don't we have Baldur's Star-Gate?
Take a look at the recent Cyberpunk 2077 video and think about what it would take to create a fully realized space opera setting.
There's a reason why when there are space opera RPGs, they're often set on far-flung colonies, space stations and the like, and keep you away from heavily populated planets.
Not saying a game has to have a fully realized setting, but the endless detail of modern life is something the developer would at least have to think about in this age of seamless open worlds. Fantasy and post-apoc are simpler.
There exists a subset of sci-fi that is dedicated to exploring consequences of changes in fundamental laws of physics and the like - in other words it deals with stuff that is inherently implausible.I read a forward from an author who was mentored by some of the great sci-fi authors, like Heinlein. I forget his name. It was the forward of a sci-fi short story anthology, and I have a million of them so I'm not looking.
He said that the difference between real sci-fi and fantasy is plausibility and possibility. Star Wars was fantasy. Stranger in a Strange land was fantasy. He went into plausibility, which was more science related. Like books that don't even make an attempt to explain science impossibilities like how speed relativity doesn't apply.
It goes without saying his forward was a lot better than my paraphrasing, and he listed a bunch of great scientific examples for the plausibility part.
You can't just hot swap stories and stuff between sci-fi and fantasy. Your perception is simply coloured by most of the "sci-fi" out there being of rubber forehead variety (in other words - crap).I disagree with people saying there is a huge disparity in effort from inventing a sci-fi setting/world/universe and a fantasy world.
Or some temple of doom.The Death Star might be a stretch, but hell, let's just make it a giant "Death Boat" and have it sink islands instead of blowing up planets.
And that's all it is - lip service.I know where you are coming from, the whole Joseph Campbell angle, but the distinction for me is that the trappings attempt to at least pay lip service to naturalism
Anachronox. Your argument is invalid.No one with good enough taste to like crpgs would waste their time on jrpgs.
Like in PS:T?all preset characters in a preset story that plays as passively as a book or movie.
Could you people please fucking read Quantum Thief trilogy before posting (again) in this thread?Just having it set in space at all is a problem. What technology do they use to travel in space? Wormholes? FTL? Something more conventional combined with hypersleep? How do they communicate and stay organised over such distances?
he plots being build around those changes
You can't just hot swap stories and stuff between sci-fi and fantasy. Your perception is simply coloured by most of the "sci-fi" out there being of rubber forehead variety (in other words - crap).
And then there is the grey area between sci-fi and fantasy I personally call phi-fi - stuff based on different philosophical paradigms, to the point where you can no longer refer to it as different physics, but still having certain rigour to it - Dukaj's "Inne Pieśni" ("Other Songs") for example.
Anachronox. Your argument is invalid.
Like in PS:T?
RPS said:https://www.rockpapershotgun.com/2015/07/10/best-rpg/9/
Here are some observations about the list:
Free: Five of the games are free, including Bethesda’s Daggerfall.
Series and Settings: Speaking of Daggerfall, there are three Elder Scrolls games in the list. Fallout and Ultima are the only other series with more than one entry (two apiece, counting Ultima Underworld as an Ultima title). Dungeons & Dragons is the most popular setting though. Across all the various D&D worlds, there are five entries, most of which are planted in the Forgotten Realms. Thirty nine take place in settings that were created specifically for the game in question (or the series it is part of) rather than based on an external property. The remainder are mostly based on pen and paper RPG systems.
Fantasy: Broadly speaking, fantasy settings are dominant, as you might expect. However, fifteen games are either outright science fiction or something close enough that they don’t quite fit with the sword and sorcery themes typical of fantasy.
Points of view: A slightly niche point of differentiation but an interesting one nonetheless – fifteen of the games are entirely or partly played from a first-person perspective. And before you shake your fist and claim that you “remember when all of this were isometric fields”, many of the earliest games had a first-person viewpoint, including Pool of Radiance.
Here’s the EDITED LIST TORONTO LIVE HACKING THE AIRWAVES VIA QUOTE EDITING FUCK YOU RPS!
Planescape: Torment-THE TOTEM
Deus Ex-FPS decline although very good decline. Like porno.
System Shock 2-Fuck System Shock 2. Put the original on here assholes. Still it isn't isometric so fuck you DECLINE.
FTL-No.
Fallout-YES.
Mass Effect 2-Get this DECLINE out of my face it sickens me. Although I applaud it for being sci fi it is not the sci fi we deserve. Instead we get Pillars of Eternity 3: The Faggening.
Vampire: Bloodlines-YES. Less bugs and isometric you fucking idiots.
NEO Scavenger-good game. Not really the RPG we deserve. Where is Batman when you need him?
Deus Ex: Human Revolution-Get this fucking shit out of my face before I stab you with an icepick .
KOTOR-Good game. Still the DECLINE incarnated in video game form.
Anachranox-JRPG DECLINE that never really took off. Kinda a one off that needs a fucking sequel. HEAR ME!?
Fallout: New Vegas-Best of a shit situation. If it came down to having more fantasy isometric or another one of these I would choose this.
Sunless Sea-More of a roguelike really. Good though. More of these.
Shadowrun Dragonfall Director’s Cut-Great except it is a boxed off, lore dump, turn based tactical game with no fucking world map or exploration.
Wasteland 2-*sigh*
Space Rangers 2-I need to play this.
The answer is simple: It can be done, but it would require way too much effort and thinking from part of the devs, something that won't fly nowadays as companies keep getting worse and indies keep recycling the same pixel shit over and over.
Dune IS science-fiction. Star Wars aren't. Just saying.
They all got veni, vidi, vici'd by Mass Effect.Since the RPG is kinda a genre created by geeks for geeks, why are there so few space ones? Why hasn't someone, say, adapted Traveller into a CRPG? Why is there no Star Trek RPG? Or Babylon 5 RPG?
Dune IS science-fiction. Star Wars aren't. Just saying.
No it doesn't*, not even close.Dune IS science-fiction. Star Wars aren't. Just saying.
Why is this? Dune had as much nonsensical non-science as Star Wars. How are you defining sci-fi?
Ok. post apocalyptic but superheros. So you have your fucking tagline. FALLOUT BUT SUPERHEROES. DONE. DONE. DONE. *Summons MCA/Sawyer/Larian/anyone please halp. I can go all day. Why don't you stop making the same games over and over and over and over and over and over and over....
I played it but I did not play it long. I saw it was truly unique and did not want to waste it. Same with Arcanum. Rainy day fund of RPG Autism.Ok. post apocalyptic but superheros. So you have your fucking tagline. FALLOUT BUT SUPERHEROES. DONE. DONE. DONE. *Summons MCA/Sawyer/Larian/anyone please halp. I can go all day. Why don't you stop making the same games over and over and over and over and over and over and over....
Reminds me, Superhero League of Hoboken did that. It's also still a pretty cool game to play. Fun mix of rpg and adventure comedy game.
http://www.abandonia.com/en/games/245/Superhero+League+of+Hoboken.html