Exodus (Developer: Archetype Entertainment | Publisher: Wizards of the Coast) [Date: TBA]
Plot description from a press release, via Business Wire:
“EXODUS introduces an innovative new sci-fi world that forces players to face the consequences of their choices over time,” said James Ohlen, Co-Founder, Studio Head, and Executive Creative Director at Archetype Entertainment. “We introduce the player, as the Traveler, to an original sci-fi universe, a world created with an incredible level of detail in collaboration with award-winning sci-fi authors. The gameplay setting and story we created is built around the impact of Time Dilation, a concept I’ve been fascinated with since I was 12 years-old. We use Time Dilation as a catalyst impacting the choices you make in-game that sets in motion events affecting your relationships with your loved ones, and your entire civilization, for generations.”
In EXODUS, humanity has fled a dying Earth, finding a new home in a hostile galaxy – here, we are the underdogs fighting for survival. As The Traveler, you are humanity’s last hope. Your job is to steal alien weapons and technology from the most powerful beings in the universe, the Celestials – humanity’s greatest enemy. But there’s a catch – Time Dilation. As Travelers on interstellar missions, days for you are decades back home. The sacrifices you make to protect your loved ones create unpredictable consequences that change your world — reshaping the future. Returning home, you confront the consequences of your choices. In Exodus, the outcome of those choices manifests at a massive level, compounding over generations.
I've been periodically updating this thread on-and-off for six years now. One of the most anticipated games on the upcoming list was the ex-BioWare employees at new studio 'Archetype Entertainment' doing a space opera RPG for D&D publisher 'Wizards of the Coast'. For KOTOR / Mass Effect enjoyers, this was a chance at a new space opera setting. Of course corporate involvement like 'WOTC' carries risks of DEI propaganda, ESG ratings, and woke NGO money forcing anti-male / anti-white / anti-straight ideologies on developers.
A telling sign of their likely priorities, was 'WOTC' making Aragorn, an icon of English literature, from a book steeped in European heritage, a black man in 'Magic: The Gathering' in 2023 (as usual, like in every TV advert, he was mysteriously paired with a white woman). Everyone with even an ounce of nerd culture knows that to mess with Tolkien in any way, is sacriledge of the highest level possible, but they went ahead anyway. The treatment of Tolkien's Legendarium so disrespectfully, would have unthinkable just ten years ago. So, one cannot be excited for a big publisher game anymore, without considerable scepticism that it's going to be a $100 million platform for the agenda. Take everything below with that expectation in mind.
We now know that the game will be called "Exodus". The announcement of then-untitled "Exodus" was originally made in 2019, but didn't provide anything other than concept art, and the positive testimony of ex-BioWare people. With Drew Karpyshyn, of KOTOR and Mass Effect working on it, I was hoping for a successor to Mass Effect 1. Without me noticing, Archetype launched it's first "Exodus" trailer about a month ago. So much for tailored YouTube algorithms. Unfortunatly, "Exodus", is kinda giving me some mixed vibes, with a heavy focus on emotion and feelings. This could be a red herring, but the last thing science fiction needs is further abandonment of science concepts for *emotional story*.
Some design elements initially look a little generic, like the robot looks like every modern video game conception of a robot, i.e. jagged black monoliths, from Halo 4's Prometheans to Mass Effect: Andromeda's Remnant. In terms of representation, the trailer is also a stereotype of what DEI ideology pushes.
It is pretty disappointing that 'WOTC' are involved, as it was the only real hope for a narrative space opera RPG on the scale of ME1. The trailer may be misleading, in that we create our own Traveller characters perhaps, and the diversity squad might be for marketing/PR. I hope it suprises me, that there is more to this. I think we are all 10-years past sick of the agenda, at this point, but again, in terms of the one historical group of people who wrote most science fiction, and paid for it's existence as a genre for 100 years; conspicuous absense.
I won't be posting updates on this, unless anything really looks promising about it.