ERYFKRAD
Barbarian
- Joined
- Sep 25, 2012
- Messages
- 30,044
Man they're not even in the same league.its basically KotC 3.
Man they're not even in the same league.its basically KotC 3.
From the perspective of an old guy trying to help his kids figure it out they are. Guess I have an advantage due to prior experience with KotC ruleset.Man they're not even in the same league.its basically KotC 3.
Wildermyth: Omenroad is now available for purchase! Alternatively, we have a bundle with the base game, Armors and Skins DLC, and Omenroad available at 15% off.
To our Spanish and French speaking Players, due to bad planning on our part, you will notice many untranslated UI elements in the build. We are working to get those cleaned up and patched out as soon as we can. (French players may also encounter some untranslated comics towards the end of the new story campaign)
A little bonus- we're on sale for Steam's Endless Replayability Fest! You can get Wildermyth for 30% off until May 20th. It's the perfect time to pick up the main game and our DLCs if you haven't already!
Wildermyth: Omenroad
The Omenroad DLC gives you a new way to play Wildermyth. For the fighters, we have a roguelike tactical challenge mode with progression across runs. And for the lovers , we have A Walk in the Unlight, a huge new story campaign that uses the Omenroad format to take your heroes past the edge of the Yondering Lands and into worlds beyond.
Challenge Modes
Legacy Heroes and Greenhorns alike run a gauntlet of battles, each increasing in difficulty. A node map replaces the Overland map and your party chooses a path by following your appetite for risk and reward.
Transformations, pets, and other rewards are present within the fights themselves, making it a tactical choice which ones to pick up. As a challenge mode, Omenroad runs don’t take place within a larger story and you won’t encounter random story events.
At the end of a run, promote your favorite heroes and bring them back into the base game. In between runs, increase Peril for more of a challenge and equip Odes to make your party stronger.
You’ll get:
- 20 new boss fights
- 20 new unlockable artifacts and augments
- New Shadow spirit and Shadow weapons to discover in both Omenroad and the base game
- 75 new battle maps with new objectives
- A “Wall of Fame” with twelve challenge-based titles for heroes to earn
- And for those hungry for another Wildermyth campaign…
You Are Invited to the Neverbefore Ball!
Our new campaign uses the Omenroad format to tell a Wildermyth story, following two adventurers into Netherflare, the land of the lost. There they encounter faces both fresh and familiar, crossing the phantom-lands of a thousand Yonderings to arrive at a mystical ballroom in a dragon’s castle.
As in the challenge modes, a node map will replace the Overland map and no random story events will occur. Instead, all the stories you’ll encounter have been written specifically for this campaign, making it our most extensively written campaign, by far.
Expect to find:
- A sprawling story that touches on the lore of all our previous campaigns
- A new biome: Netherflare!
- More than 25 new battle maps!
Come see what weird wonders will upend you, and who might wander at your side, as you take A Walk in the Unlight.
I'm surprised. This feels like the kind of game you could easily churn out additional paid content for.
It's a lot of fun while you can buy into the emergent story telling sort of deal it has going on. Once you start to drain it from seeing too much it loses the magic imo, but it's a great trip while it lasts.It's been 8 hours since I booted this game up for the first time. Feels like 10 minutes ago. Holy christ this is awesome so far.
I can only imagine what could be done with this concept with less quirky Marvel-esque writing and themes, more complex combat and more production money. It's a testament to the basic concept that I enjoy this so much even though the style doesn't speak to me at all.
On the one hand a follow-up to this seems like a no-brainer. On the other hand it is very easy to see how someone could absolutely ruin a sequel to this by dialing just one or two gears in the wrong way.
It's a lot of fun while you can buy into the emergent story telling sort of deal it has going on. Once you start to drain it from seeing too much it loses the magic imo, but it's a great trip while it lasts.It's been 8 hours since I booted this game up for the first time. Feels like 10 minutes ago. Holy christ this is awesome so far.
I can only imagine what could be done with this concept with less quirky Marvel-esque writing and themes, more complex combat and more production money. It's a testament to the basic concept that I enjoy this so much even though the style doesn't speak to me at all.
On the one hand a follow-up to this seems like a no-brainer. On the other hand it is very easy to see how someone could absolutely ruin a sequel to this by dialing just one or two gears in the wrong way.
Seen a chest once or twice. Probably show up more in the expansionIn 10 hours I can't recall seeing a chest or similar loot object. Am I missing what they look like?
I don't believe there is any loot during the battles. Unless that's something in the latest DLC? Or are you thinking of capturing the spirits?One question: in the tutorial which was very brief they took their time explaining how to pick up loot during battles. In 10 hours I can't recall seeing a chest or similar loot object. Am I missing what they look like?
I don't believe there is any loot during the battles. Unless that's something in the latest DLC? Or are you thinking of capturing the spirits.One question: in the tutorial which was very brief they took their time explaining how to pick up loot during battles. In 10 hours I can't recall seeing a chest or similar loot object. Am I missing what they look like?