He needs to pull the plug on this. Not getting $500k in a week never mind the fact he already admitted he can't make the game without three times what he's asking.
Wildman is at 41% with a week left. It is an over 100k goal project, making things a bit tougher but not impossible. Currently we're at a ~70% odds of successful funding. If this can enter the final surge with 50%, Wildman has a ~75% chance of reaching goal. If we enter the final 72 hours with 60% total, we could have an almost 80% odds to succeed.
It was dead over a week ago. They needed 50K a day and were getting less than 20K. Dunno when he'll pull the plug. Estimating raising 40% in the final 72 hours is easy seems like a folly to me. The final rush rarely raises significantly more than the first rush, which for Wildman was just $100K. So that's a bullshit estimate.
I don't believe in Kickstarter fatigue, but the gold rush-free money period is long over. You need a strong pitch of something that appeals specifically to the Kickstarter mindset, and you need a long prep period with Kickstarter being step 40, not step 1. Wildman had none of that. Sad, but just reality.
I don't believe in Kickstarter fatigue, but the gold rush-free money period is long over. You need a strong pitch of something that appeals specifically to the Kickstarter mindset, and you need a long prep period with Kickstarter being step 40, not step 1. Wildman had none of that. Sad, but just reality.
The problem is those early pitches had none of these things.
You mean like Project Eternity?I don't believe in Kickstarter fatigue, but the gold rush-free money period is long over. You need a strong pitch of something that appeals specifically to the Kickstarter mindset, and you need a long prep period with Kickstarter being step 40, not step 1. Wildman had none of that. Sad, but just reality.
You mean like Project Eternity?
In my humble opinion, it's far from over. People were talking about the KS fatique long before PE and the Elite game kickstarters, which offered almost no info, gave no impression that anyone's given themn much thought, but at the same time they offered what a lot of gamers wanted - another BG/IWD game, another Elite game, etc. That's the key to a successful KS campaign, imo. Not preparation or details or awesome vision of something cool, but selling what everyone instantly gets, wants, and can't get without KS. That's why DFA, WL2, PE, Elite, Planetary Annihilation, Shadowrun got over a million bucks with ease.You mean like Project Eternity?
Yes. I'm saying that time is over.
Exceptions will probably happen, but the ease with which DFA, Wasteland 2 and Eternity got funding is fading, to my eyes. A lot of the same principles still apply, you're still selling a dream, depending on nostalgia and the attractiveness to a niche crowd which Wildman wildly misses, but the ease of returns with strength of pitch and especially investing in the run-up are changing significantly, which a lot of these companies are not catching up on quickly enough. It may not determine success or failure, but can determine the strength of it.
I may well be mistaken, but that's my opinion from close observations, discussions with involved people etc... I know you dislike the process inherently, but it's also a changing process, and I'm less wry in my observations.
That's why DFA, WL2, PE, Elite, Planetary Annihilation, Shadowrun got over a million bucks with ease.
Not what I meant. Of course, you have to do some work, updates, interviews and such. When I said ease I didn't mean that you can do fuck all and just watch the money flow into your account. I meant how fast money's flowing. PE hit 1 mil in a day, before a single update was made. Other projects did tons of update and hit a mil only at the end. That's the difference I was referring to. If Obsidian pulled their shit together and didn't waste time showing human fighters but showed something - I dunno - cool? they would have probably hit 6-7 mil. Basically, they didn't work the crowd at all. Took them 3 weeks to draw that single location which wet many a panty. Jesus... They should have been drawing this shit like crazy.That's why DFA, WL2, PE, Elite, Planetary Annihilation, Shadowrun got over a million bucks with ease.
Define "with ease". Look at the amount of updates, interviews, etc. that Eternity had to put out to get 4/3 as much money as Wasteland 2, which had comparatively few updates (and still does). That's a lot of work, man.
Not what I meant. Of course, you have to do some work, updates, interviews and such. When I said ease I didn't mean that you can do fuck all and just watch the money flow into your account. I meant how fast money's flowing. PE hit 1 mil in a day, before a single update was made. Other projects did tons of update and hit a mil only at the end. That's the difference I was referring to.
If Obsidian pulled their shit together and didn't waste time showing human fighters but showed something - I dunno - cool? they would have probably hit 6-7 mil. Basically, they didn't work the crowd at all. Took them 3 weeks to draw that single location which wet many a panty. Jesus... They should have been drawing this shit like crazy.
I don't know what Obsidian was thinking on starting the kickstarter on a friday, then releasing real updates only days after. They said that they didn't had any idead how successiful the project would be, yeah ... Torment/BG 2 spiritual successor with almost all senior Black Isle members involved, they still had doubts that it was going to be a success, so they could launch the kickstarter on a friday and take a weekend to relax? Man, Obsidian sometimes act in a way that appears that the left hand don't know what the right hand is doing.Not what I meant. Of course, you have to do some work, updates, interviews and such. When I said ease I didn't mean that you can do fuck all and just watch the money flow into your account. I meant how fast money's flowing. PE hit 1 mil in a day, before a single update was made. Other projects did tons of update and hit a mil only at the end. That's the difference I was referring to. If Obsidian pulled their shit together and didn't waste time showing human fighters but showed something - I dunno - cool? they would have probably hit 6-7 mil. Basically, they didn't work the crowd at all. Took them 3 weeks to draw that single location which wet many a panty. Jesus... They should have been drawing this shit like crazy.That's why DFA, WL2, PE, Elite, Planetary Annihilation, Shadowrun got over a million bucks with ease.
Define "with ease". Look at the amount of updates, interviews, etc. that Eternity had to put out to get 4/3 as much money as Wasteland 2, which had comparatively few updates (and still does). That's a lot of work, man.
As for WL2, it had the brand behind it. If someone started a Star Wars RPG Kickstarter, it would have cleared 3 mil in the first day. At least.
Kickstarter fatigue is real but only concern smaller and not well known project.
PE campaign was incredibly bad indeed, quite amazing they put so little work in it.
I was seeing them having something like 6-7 millions too before the first update that show how pathetic the amount of though/work they have putted in preparing the campaign.
Amazing amateurism from pro.