Just to clarify, I wasn't talking about a specific toolkit. I was talking about the setting and BioWare's universe.
Anyway, I know what you mean about not doing a mod for New Vegas. Back in the days I've made a mod myself:
http://newvegas.nexusmods.com/mods/41573/
It's a silly addition but I had a lot of fun doing it and observing it in action; and at the end, it's probably all that matters
. Probably kind of fun people have when creating some buildings in Minecraft. Not that I would be able to figure out how to create a quest mod in this clusterfuck of an engine (the only dialogues I "reverse engineered" and copypasted the dialogue boxes).
I never managed to successfully optimize it either. I guess I broke the GameBryo. All kinds of anomalies were reported and New Vegas mutated into a completely unstable volatile, erupting monstrosity that I'm not sure an uninstall & new game helped for me. It just couldn't handle such an undertaking
.
Get this: I had to abandon the .esp file I was working on because half of Strip was fucking flooded with water tiles that popped above ground, which GECK broke and rendered unremovable by any means, even after I removed it
. The .esp was basically useless after this flop. Good thing I was regularly backing it up.
But it worked more or less, sort of. I even had a New Vegas Bounties II scripted random encounter to ambush me in Sierra Madre Lobby; or outside of the main gate.
So, yeah, I truly admire Obsidian.